Vive pro settings

I have played around a bit with my Pro and I must say that it is an excellent piece of hardware. The comfort is epic. My gfx card is 1080 (no ti!) but the frame rate is still good. One strange thing is that if I disable asynchronous reprojection the CPU load (not GPU!) shows missing frames and the display stutters. If I enable async rep all is fine and smooth.

Also I noticed that increasing the ss in Steam vr do not do that big difference. I guess due to the image is really sharp anyway.

I am running steam vr beta and using a 8700k CPU.
 
I have played around a bit with my Pro and I must say that it is an excellent piece of hardware. The comfort is epic. My gfx card is 1080 (no ti!) but the frame rate is still good. One strange thing is that if I disable asynchronous reprojection the CPU load (not GPU!) shows missing frames and the display stutters. If I enable async rep all is fine and smooth.

Also I noticed that increasing the ss in Steam vr do not do that big difference. I guess due to the image is really sharp anyway.

I am running steam vr beta and using a 8700k CPU.

Odd. Can't imagine the 8700k struggling...
 
does it have higher resolution or FOV than Pimax 4k?
that baby can be had for just 200 bux ;)

giphy.gif


We really need a popcorn emoticon for the forums...
 
I agree, I guess it is a bug in the Steam VR beta.

One of the major issues I have with my Vive are the God Rays, I find them very annoying - especially in ED. The various cockpit lights can be.. distracting. I know the lenses are the same in the pro, so I'm guessing the rays are still there just in better resolution? :D

https://media.giphy.com/media/3o7abu6MhmCNxqUT4I/giphy.gif

We really need a popcorn emoticon for the forums...

There used to be one. Maybe all the popcorn got eaten. Or it became too salty.
 
One of the major issues I have with my Vive are the God Rays, I find them very annoying - especially in ED. The various cockpit lights can be.. distracting. I know the lenses are the same in the pro, so I'm guessing the rays are still there just in better resolution? :D
.

Yes the rays are still there unfortunately. I'm probably going to try the lens swap with a gear VR mod and see what I think of that. It should be totally reversible but I don't want to be the first one to try it on a Pro :)
 
Wondering what settings other Vive pro users are running on. I AM having frame rate issues with a 1080ti. If I use steam supersampling at all with the pro I get judder, whereas with the same settings on the rift with 1.8 ss I was good to go.

Current settings are Vr ultra with AO off and a few texture settings turned down.

Running a 6600k 8GB ram and 1080 Ti.
 
Download steam vr beta and use dynamic ss. Then steamvr will set the ss to appropriate value depending on what is rendered. Set the in game ss to 1.0, hmd to 1.25 and use smaa. I have not had time to try alot but the above settings work well for me using a 1080 and give great image quality.
 
So I swapped some parts out from another machine. Went from a 6600k to an 8600k and the performance improvement was supstantial. Gonna need to spend some time tweaking again to find the best combo of settings for the pro. Wondering if AA is more or less necessary with the higher res. I’m only able to get up to about 1.3 SS with my other settings before hitting performance drops, but my gut is I can optimize better.
 
I'm on a i5 4690K with a 1080 GTX. I'm definitely CPU limited at this point.

Was running ED in on the Vive MK1 at 1.75 HMD quality with middle of the road graphics settings, and accepting 45hz reprojection

With the Pro on the same PC I've bought down HMD Quality to 1.25 just for the anti-aliasing but incredibly I've been able to increase my graphical settings... except on Planets then there's some definite judder so my planetary settings are pretty low. Only had the Pro for a few days, so we're definitely in the tinkering stage.

Even MORE amazing is going back to default UI colours, because I can acutally read it now, and ditch the old puke green.
 
Last edited:
I use a 8700k and 1080 gtx and get cpu issues if not enabling async reprojection :) I guess there is some issue somewhere.

Anyway the HMD Quality do not do as much to quality for the vive pro as on the vive. I actually use 1.0 now for a smoother gameplay. The image quality is still way better than on the 2k panels ofc.
 
I use a 8700k and 1080 gtx and get cpu issues if not enabling async reprojection :) I guess there is some issue somewhere.

Anyway the HMD Quality do not do as much to quality for the vive pro as on the vive. I actually use 1.0 now for a smoother gameplay. The image quality is still way better than on the 2k panels ofc.

It's obviously subjective to a degree, but this wasn't my experience at all. I noticed a huge difference between 1.0 and the 1.5 I'm running at. Even more so with 1.25 SS and 1.5 HMD quality. Right on the edge of playability with my framerate though.
 
I have really been struggling with my new Vive Pro, lots of judder/stutter in ED. So bad I cant play with it. Something seriously wrong. I only had a bit of time though.

I never had issues with Rift with 2 SS, so surprised to have problems.

But I need to go look at all the settings based on some of the suggestions here.

Really hoping steam VR beta will make a difference.

Intel Core i7-5930K Haswell-E 6-Core @ 4.2GHz
RAM: 16GB
GPU: Titan X Pascal (the one just before the 1080Ti release)
 
You're talking about way more pixels, so you're going to have to readjust your ss strategy (keep in mind SS is multiplying the screen's native pixel count, so even though the pro doesn't double the pixels or anything, it's still a MUCH higher SS load at higher values).

I've set most settings to low (medium textures, low shadows, most of the terrain stuff on low or off, AA off), in game SS to 1.25, HMD quality to 1.5. Gets a little juddery but the black itself is fairly stable and looks stunning. You've got a better CPU and RAM count than I do so you might have a more stable experience.
 
Back
Top Bottom