Voice Attack Modules Tab Power Selection

Hi all,

I am trying to create a Voice Attack command that disabled specific modules. To access the right panel I use a joystick button (hold) and hat switches to select the tab and run through the lists, then use primary fire button to select or deselect.

Voice Attack does not understand that any tab can be selected. So I made a list of commands that works when the info tab is selected. But that is not always the case. So when the modules tab is slected, it will move one tab to the right and then do unspeakable things to whatever is in the lest.

The recorder doesn't pick up my joystick either. So it can't produce a real macro then?

So how do you program it to open the right panel, select the modules tab, cycle to the modules I want to power off and switch the panel off?

I noticed that in ED options the left panel tabs are there but not the right panels. So is there no direct key bind possible for the modules tab?

Thanks for any advice!
 
Do you mean power down/up specific modules on your ship? If so it is very easy using the recorder function. I haven't tried using HOTAS functions, simply use the VA recorder device to record the necessary key strokes (like request docking)

Since module order can vary between ship builds - you can program Voice attack to switch profiles according to what ship/build you are flying.
 
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I tried that but the keyboard button 4 is also bound to my joystick button. I don't know how to unbind it. So when I execute the command it goes haywire. And that still would not take into account the fact that any of the tabs might be selected. That means I'd have to always reset to a specific tab.
 
Hi all,

I am trying to create a Voice Attack command that disabled specific modules. To access the right panel I use a joystick button (hold) and hat switches to select the tab and run through the lists, then use primary fire button to select or deselect.

Voice Attack does not understand that any tab can be selected. So I made a list of commands that works when the info tab is selected. But that is not always the case. So when the modules tab is slected, it will move one tab to the right and then do unspeakable things to whatever is in the lest.

The recorder doesn't pick up my joystick either. So it can't produce a real macro then?

So how do you program it to open the right panel, select the modules tab, cycle to the modules I want to power off and switch the panel off?

I noticed that in ED options the left panel tabs are there but not the right panels. So is there no direct key bind possible for the modules tab?

Thanks for any advice!

At one point, I had created VA macros for all left and right panel functions, including macros to automatically switch from one SCB to another, one chaff to another. I encountered several problems that made me give up on this.
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(1) It is too easy for the macros to get out of sync with the panel state because the developers designed it to occasionally change panel state independent of user interaction. It is very frustrating to see non-persistient panel state. I was never able to figure out the sequence of events that lead to the non-persistient state corruption.
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(2) Also, it is easy for a user to manually interact with a panel and get panel state out of sync with the VA macros.
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(3) The inconsistient state meant that I'd occasionally lose in combat. After a few occurrences, I figured it wasn't worth it.
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Today, I still use the VA macros to provide direct access to each panel but I no longer track the individual panel state. The developers designed the panels to change panel selection independent of user interaction but I have correction macros that make it easy to get panel selection state back into sync.
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Unless FD commits to correcting their code so that panel state and panel selection state isn't corrupted by non-user interaction, it isn't prudent for me to distribute those VA macros.
 
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I am not a die-hard macro user. I have mixed feelings about hem you see. When I wa smore active on these forums I stated that I like mining to be 'work', in that you actually have to perform a task rather than beaming a rock and auto-scoop the loot in. Even now I would like mining to be a little more involved.

My macro here is basically one that I wanted to use when you get interdicted. Because I always forget to prepare myself. That is, turn off ship lights, refinery, limpets and whatever non-essentials one has before hauling the ore to a station.

Because when I fail to escape interdiction, I haven't had much practice at that, I just wanna give a voice command that shuts down these systems without me, like last time, trying to evade, use a boost to get some distance from the enemy and then frantically turn off systems.

So as you describe it, this won't be a predictable command. When I tried this, on the second try, just outside a port...the macro turned on my self-destruct. Lol. It is really funny. I actually programmed my own ship to blow up with me in it. I did NOT know how if at all possible, to cancel the self-destruct.

I can only imagine the looks on the face of my insurance agent and the outfitter. It is that shame you feel when you backed your car into a post or something and the damage is a telling sign of what happened for anyone fixing your car at the garage.

So in a way maybe it should be difficult to switch off these modules because it is immersive involvement. But losing Painite and Palladium and Gold Platinum.... I killed the enemy that day and got away but I was going 'oh no... oh no, not now...' On the other hand, if you fly any ship in space surely the technology is advanced enough to allow you to take very precise control over your systems.

I should prepare when done mining. But it would be cool to say 'porcupine' and get this immediate "posture of defense" as Alan Parsons Project sings in 'Let's Talk About Me'.
 
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