Vox Machinae Vs Elite dangerous

Hey guy's,

As explained in another topic, I use an IPD of 55 in ED, everything appears to be correct scale, no headaches or issues after playing for a few months like this. My Eyesight is perfect & everything looks great in ED, body size is correct and everything around me looks right.

So, I keep hearing from people that Vox Machinae has got it right, comments on the Oculus forum suggested this is the only game that finally got the Avatar proportions correct. I loaded the game up and the Avatar is huge, like I am sitting inside a giant.

Now this is obviously because I am using an IPD of 55... If ED is scaled correctly (which I am not denying) Why does 55 look perfect in ED but so wrong in Vox?

As suggested by Ancipital, I really should be using my suggested IPD in ED, but it just looks completely wrong, I couldn't play the game like that, everything is tiny.

Is the fault on ED's side?
 
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The avatar in ED is modeled with a generic size (look like a teenager to me, from Ender's Game?). The avatar in Machinae is modeled using another size.

IPD 55 make the teenager of ED look the good size for you (for me this teenager have my size when using an IPD of 60 Vs my real IPD 68), but not in Machinae where you need to find the good IPD that will artificially scale all the game for your eyes until the body, already modeled at a specific size, appear having the same size as you.

If those game was asking at the installation which size we have they could display a perfect body having exactly the player size, and in that case the real IPD should be set. (Edit: and that will be too complex to manage due to feet and hands position, etc.).

At least this is my theory.
 
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The avatar in ED is modeled with a generic size (look like a teenager to me, from Ender's Game?). The avatar in Machinae is modeled using another size.

IPD 55 make the teenager of ED look the good size for you (for me this teenager have my size when using an IPD of 60 Vs my real IPD 68), but not in Machinae where you need to find the good IPD that will artificially scale all the game for your eyes until the body, already modeled at a specific size, appear having the same size as you.

If those game was asking at the installation which size we have they could display a perfect body having exactly the player size, and in that case the real IPD should be set. (Edit: and that will be too complex to manage due to feet and hands position, etc.).

At least this is my theory.

It's not just the body in ED, everything appears to be correct size with 55 for me. The chair, height from the floor, joystick/throttle.. Even when I am standing in debug mode near containers and the control tower in a station, it is all in correct proportion. If I move IPD to 64 everything shrinks, not just the Avatar.

I would prefer to use 64 and not have to keep changing it when I use other demos/games. Didn't ED have it's own IPD slider during Beta?
 
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Hey guy's,

As explained in another topic, I use an IPD of 55 in ED, everything appears to be correct scale, no headaches or issues after playing for a few months like this. My Eyesight is perfect & everything looks great in ED, body size is correct and everything around me looks right.

So, I keep hearing from people that Vox Machinae has got it right, comments on the Oculus forum suggested this is the only game that finally got the Avatar proportions correct. I loaded the game up and the Avatar is huge, like I am sitting inside a giant.

Now this is obviously because I am using an IPD of 55... If ED is scaled correctly (which I am not denying) Why does 55 look perfect in ED but so wrong in Vox?

As suggested by Ancipital, I really should be using my suggested IPD in ED, but it just looks completely wrong, I couldn't play the game like that, everything is tiny.

Is the fault on ED's side?

Silly question, but are you particularly large or small? The body models in ED are seemingly scaled correctly, but represent quite small and slight bodies. I think Michael said that the male one is about 185cm tall, with narrow shoulders and spindly arms of a spacer. I'd assume that the female one is even smaller (while checking my privilege, of course). Your only frame of reference is how big your own body looks to you, and how big the pilot's body is. If the pilot's body is a lot smaller than your IRL body, it can look subjectively "wrong" to people bothered by that sort of thing.

I'm male, and about 192cm or so- and probably wider than average, despite being proportionally lanky. I have chosen the female body (apparently!), so it looks a lot smaller than "I" do. That doesn't mean that my VR setup is all wrong, it just means that there's a mismatch between bodies, if that makes sense. There's no reason why your ingame body should look "the right size" at all, as it's likely to be a different size, until we get a nice avatar creator.

Maybe Michael would get a lot less of this sort of question if there was a little VR "easter egg" where the game could make various every-day objects of a familiar size appear in the cockpit (a football, a coffee mug, etc.). That would let people check what they were seeing and lesson their confusion.

BTW, 55 would be a very low IPD for an adult, mine's unusually low, and it's still higher than that. Pretty sure that's not good for you :) Also, have you tried messing with the eye relief (winding the lenses back and forward)? Wound all the way out, it will magnify things a bit, at the cost of a bit of field of view (as I recall). Try both extremes (remembering to update them appropriately in the Oculus configuration) in case one or other is better for you.
 
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Hey guy's,

As explained in another topic, I use an IPD of 55 in ED, everything appears to be correct scale, no headaches or issues after playing for a few months like this. My Eyesight is perfect & everything looks great in ED, body size is correct and everything around me looks right.

So, I keep hearing from people that Vox Machinae has got it right, comments on the Oculus forum suggested this is the only game that finally got the Avatar proportions correct. I loaded the game up and the Avatar is huge, like I am sitting inside a giant.

Now this is obviously because I am using an IPD of 55... If ED is scaled correctly (which I am not denying) Why does 55 look perfect in ED but so wrong in Vox?

As suggested by Ancipital, I really should be using my suggested IPD in ED, but it just looks completely wrong, I couldn't play the game like that, everything is tiny.

Is the fault on ED's side?

Because 55 isn't your correct IPD... and the model and pilot chair scaling in ED is considerably off. So when you move over to a game that has the scale correct (or moreso), everything looks HUGE!. You aren't imagining things... you have it completely correct.

Also, in ED, it isn't just the "scale" that is off (well... its related?). The height of my model in game doesn't feel that off when I'm sitting there looking down at myself..just his weight/thickness. BUT... using a specific example in my clipper cockpit.. if I look to the left at my other pilot seat, the chair looks/feels smaller than the one I am sitting in. More specifically, if i lean really far back and look over my shoulder, I get a glimpse of the headrest in the seat... it feels/looks like my head in-game is right where it is supposed to be, right smack in the middle of the headrest, where the very top of the headrest is the same eight as the top of my head. But the seat too my left, LOOKS like if I sat down.. the headrest would be in the middle of my back. It feels like when looking left completely horizontally from my current position... I am looking completely over the chair by like a foot. The top of the headrest is BELOW my head, not just above it.. I feel like I'm looking DOWN onto that other chair. Almost like the chair is sitting in a hole in the floor of the ship.. but it's not. It's the same chair mounted on the same level flooring.

These are the things that bug me. But all you hear from the devs is that everything IS in scale, and in proper scale/dimensions in relation to everything else. But they are wrong, at least in their VR implementation, maybe they have it right on a 2d monitor, I don't know. I have the strange feeling that a lot of the devs at FD suffer from what I call "a lack of self critical eye".

Just my $.02
 
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I don't personally have a problem with my in-game avatar being shorter than I am. I used to be short once, too.
 
Vox is one smooth experience but I felt that the avatar was a touch too big for me. Perhaps that's because I'm used to the rather svelte me in ED. The body does look a bit tiny. I've dropped my IPD from 65 to 60 and it feels right in game then.
 
I'm surprised the size of the Avatar was modeled with size 1m85. I'm 1m87 and it look like a child of around 1m50 for me when I set my real IPD of 68. Size of the body, legs arms, hands, feet, everything look like a teenager, and the seat is too small too. It's normal we want to trick the IPD settings and want to find the good settings that make the body same size than us, for me it's around IPD 60. This is IMHO the only real reference comparing real World you have in the game. The joystick could be that size in a ship in the future, containers are currently (nowadays) the ideal size to be put on train and boat, I don' t know what will be the size of a container meant to go in a spaceship in the future, etc. One reference I recall from memory in game is size of trees in some Sol stations, but we can't know what size they have as they could be young (or not). Which other reference we can use in game versus real world than the body? Honest question, I'm trying to remember other references...
 
Changing IPD just makes me crosseyed and doesn't affect the scale. Weird. Maybe I've played it for too long with the old settings to be able to trick my brain.

We need a FOV slider, not an IPD slider.
From what Mike Evans has said apparently the fault is not in ED, we are all just doing it wrong.
It's all to scale. What we're not taking into account is that in the year 2653, scientists shrunk the universe by 30% in a misguided attempt to reduce interstellar travel times.
 
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Here is a screenshot of the scale issue I was referring to above. Not sure how easy it is to see in 2D out one eye of the oculus. But as you can see, my head is below the headrest of the seat. Fine, yeah? but if I look square left... the seat next to me looks like its 70% the size of the one I am sitting in. It looks totally off. It looks like I am looking all the way over the top of that chair.

scaleissue.jpg
 
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I am in the same situation as you 777driver.

So as Mike Evans has said many times, everything is scaled correctly relative to each other in ED. What I think (and I'm not a programmer or anything) is that there is simply one variable somewhere in ED that is off, the one that defines the unit of measurement, or how big one meter is in the game world compared to one meter in the real world. Maybe the 66mm for my IPD don't translate correctly in the game's world, for example it translates into 75 vittual millimeters, so I need to set a lower value for the space between the virtual eyes to be actual 66mm. I don't know of I'm explaining clearly... but whatever it is there is something wrong on ED's side, since you need to set the wrong IPD in Oculus setting to get the correct scale in this game, while other work with the real IPD.
 
We need an in-game IPD and FOV scale that works for Oculus,
and the FOV needs to allow 10-20 more degrees than it allows now.
Cause I want to play with it.
DO IT!
 
Sorry to bump an old thread! I am now running ED on a 980TI & brand new build of windows. On my old card/OS my IPD was set to 53, everything looked in correct scale with ED, for any other games I would have to change the IPD back to it's correct setting of 63.

On my new build, using an IPD of 53 doesn't change the scale, all that happens is the screen looks warped when I move my head. I can say for certain it worked on my old system, the pilots body and scale of everything was perfect.. This also explains why some users tried my suggested settings and said it looks all wrong in ED.

Any ideas as to why I would get such a huge difference in results between my new and old rig?

Cheers
 
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