I see there as being two major facets to this situation:
The first is that solo players can completely sidestep the political realities of the ED galaxy in the case that those realities are player motivated. (the simplest example of this is a player maintained blockade)
I would think that a good solution to this would be to have increased NPC activity in Solo and group modes emulating certain types of recent player activity in open mode. Of course an NPC blockade wouldn't be as effective as a player run blockade but it would allow playrs in open to have some effect on players in solo similar to how a station can be depleted of a commodity across modes.
The second is that Players who play in open take on additional risks and challenges and should somehow receive greater rewards.
This is a much more difficult issue because any reward given in open cold be seen a favouritism.
In some cases the rewards can be the direct result of interacting with other players making them seem much more natural and less like favouritism. (however even this implementation has it's challenges because the basic unit of victory when fighting NPCs is destroying them while the basic unit of victory against a player is chasing them off)
In other cases like trading things are even harder because the risk exists more as the possibility of a player encounter then the actual event.
For this reason even though it may seem like favouritism I would heartily approve of traders working in open play getting an across the board benefit to profit and community goal contribution, both as fair compensation for taking on extra risk but also as an incentive for more traders to venture into open play.
Because really getting more traders into open play would be the foundation to the dynamic pvp play that can make this game great.
Regards,
Yarsunas
The first is that solo players can completely sidestep the political realities of the ED galaxy in the case that those realities are player motivated. (the simplest example of this is a player maintained blockade)
I would think that a good solution to this would be to have increased NPC activity in Solo and group modes emulating certain types of recent player activity in open mode. Of course an NPC blockade wouldn't be as effective as a player run blockade but it would allow playrs in open to have some effect on players in solo similar to how a station can be depleted of a commodity across modes.
The second is that Players who play in open take on additional risks and challenges and should somehow receive greater rewards.
This is a much more difficult issue because any reward given in open cold be seen a favouritism.
In some cases the rewards can be the direct result of interacting with other players making them seem much more natural and less like favouritism. (however even this implementation has it's challenges because the basic unit of victory when fighting NPCs is destroying them while the basic unit of victory against a player is chasing them off)
In other cases like trading things are even harder because the risk exists more as the possibility of a player encounter then the actual event.
For this reason even though it may seem like favouritism I would heartily approve of traders working in open play getting an across the board benefit to profit and community goal contribution, both as fair compensation for taking on extra risk but also as an incentive for more traders to venture into open play.
Because really getting more traders into open play would be the foundation to the dynamic pvp play that can make this game great.
Regards,
Yarsunas
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