VR Current Performance - 4.0.0500

there is a really handy utility on SteamVR called 'fpsVR' its not free (but its not much) and is extremely useful for tweaking settings measuring results etc
It says it only works with Valve or WMR HMDs. Is there something similar for my (t)rusty Rift?
My G2 is out for a repair tour atm, so I have to rely on the other one.

@OP Thanks for collecting that data, will try to add mine tonight after work.
 
t says it only works with Valve or WMR HMDs. Is there something similar for my (t)rusty Rift?

It's been long since last I used a Rift, but look for something called the Oculus Tray Tool.
It lets you tweak settings, and includes an info overlay in VR, but I can't vouch for it still being relevant with more recent models than the CV1...
 
It's been long since last I used a Rift, but look for something called the Oculus Tray Tool.
It lets you tweak settings, and includes an info overlay in VR, but I can't vouch for it still being relevant with more recent models than the CV1...
Thanks for the tip - I'll have a look.
 
Hi could you put the link in here to the VR tuning video, I've found some, but want to make sure I'm looking at the right one - cheers.

I've had a quick go with the Debug tools - and can now get FPS in my VR - so far findings are as per what's shown on Flat screen (whilst in VR), but are easier to see.
Experiments in FPS etc to follow - once I've finished work :(
It's not a VR tuning video... it's a generic Elite Dangerous gfx setting impacts on FPS... But it can be used as the basis of your tuning. I just take his testings item by item and tune down those that impact FPS but doesn't impact much about the gfx effect I care. Anyway, it's here,
Source: https://www.youtube.com/watch?v=G7efYzpquIs
.
 
Thanks for the tip - I'll have a look.
Ariochs suggestion of oculus debug works - although the FPS indicator is very obtrusive (slap bang in the middle of the screen : ). You can probably adjust it, just haven't had time to try - and currently at work :)

I'll have a look into the Oculus Tray Tool suggestion, see if I can find that
 
As I promised in another thread - I thought I'd give VR a go again after the latest release:

System Spec
CPU: i7-10700K 3.8-4.6Ghz (variable)
RAM: 32GB
GPU: RTX2060 Super
Motherboard: ROG STRX Z390-F Gaming
O/S: Windows 10
VR: Rift S 1280x1440 (per eye)

ED VR Settings:
VR Ultra, but Supersampling and HMD Image set to 1

FrameRates:
FSD: 80
System Map: 80
Galaxy Map: 80
Docking @ Orbital: 40
2D In Hanger: 80
3d Walking In Ganger:40
3D Walking around Station:40
FSS: 80
Approaching Planet 60-80
On Planet SRC: 40
On Planet, 2d On Foot: 80
On Planet 3D On Foot 35-40

On the whole anything with 80FPS was fairly consistent, with only an infrequent drop to 65/70
anything at 40, could drop as low as 30-35, but occaisionly (rarely) go up to 50-60

It's still fairly hit and miss, although performance in station seems a little better. On Foot doesn't seem to have changed that much.

Oh well - will just have to keep on hoping for more performance improvements.

I didn't notice any new VR specific bug fixes in this, think they are coming in the next release in 2 weeks.

EDIT: Only problem I have now is that I reckon my PSU doesn't like this heat - my machine suddenly rebooted out of the blue. GPU was 74 degrees, CPUI 56, so should be okay there, so can only guess PSU.
Hmmm - it is sat under my desk, which isn't the best place admittedly!
I've now updated to 4.0.0600 - findings are:

Performance
Well, they didn't promise us any performance increases, and I certainly haven't noticed any.
All frame rates are as I reported in VR in the previous release, maybe with a caveat that \I'm getting less drops to 30fps on foot, but that could just be the planet / place I'm looking at, as it does vary quite a bit.

I also had a drop 20 - 25FPS in a station( while in vanity cam), which I hadn't noticed before, but as with other things, this could just be a station variation - as frame rates are erratic.

I had a play with 'AMD FidelityFX CAS has now been integrated', but get no discernible difference - apart from 2 - 3 FPS less. I do however have an NVIDIA card, so maybe people with AMD cards will get better mileage?

Bug Fixes
Some good news: the DSS, and the vanity cam are now fixed - even though they were not listed in the bug fix list. :)

Conclusions.
VR on odyssey is fantastic to look at, and mostly playable - except on planets where it can drop too low, even for the ASW to make it smooth. This is infrequent, but is pretty horrible when it happens - it 'only' needs another 5-10 FPS on planets to make it Very playable. However that 10FPs = a 25% gain in frames - which is quite a lot.

Anyone who knows more about the AMD fidelity thing, please try it out, and post your results - I only played briefly, as it didn't make any difference for me - I tried the slider at both ends.

Will we get any more performance upgrades - who knows!


EDIT: I'm going to play for another couple of hours, and see how things feel, after trying out the rest of the galaxy, rather than 1 station, and 1 planet.
Who knows performance may vary per planet / station type. If it does, I'll start detailing types etc.

Have fun everyone.

EDIT,EDIT: Forgot to say - things do seem to look better, Can't put my finger on as to why - maybe it's the lighting fixes, maybe it's having not played in VR for a while, and missing it compared to boring flat screen.

re:Lighting - it's too bright in your cockpit in a station !
 
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Hello CMDRs -- For whatever reason, and perhaps it's due to the culmination, but after Update 5 my VR performance is consistent and stable across-the-board between 70 and 80 FPS on an Oculus Rift S (max 80Hz). Worst performance is found at high-complexity settlements/cities where Cobra's reprojection kicks in alongside 50 to 60 FPS. Previously the same settlements would throttle performance to 20 to 30 FPS.

For the first time since playing any version of Odyssey my average frametime is < 10ms and I'm absolutely psyched (setup details below)! Settings are all at least on high, with bloom and environment on ultra. I also opted to enable the new AMD FidelityFX CAS implementation since normally I'd attempt to play with my HMD resolution set to 1.25X. I'm actually really blown away with FidelityFX =]

* I really hope that my fellow VR CMDRs are finding some real improvements and performance gains out there. I have a feeling that our own desktop CMDRs will see some serious gains here from Update 5 too after assessing the results I've seen. *

Setup
  • AMD Ryzen 5 3600
  • Gigabyte B450
  • 16 GB
  • NVIDIA GeForce RTX 3060 (12 GB)
  • Oculus Rift S

Note: Before the update I wiped out my Options\Graphics folder in my Elite Dangerous AppData directory to force Elite to rebuild its various gfx profiles.

Hello7 and LLaP
 
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I also opted to enable the new AMD FidelityFX CAS implementation since normally I'd attempt to play with my HMD resolution set to 1.25X. I'm actually really blown away with FidelityFX =]
This is what I’m interested in testing - possibly running at lower SS / HMDQ but using the AMD image sharpening to bring the quality back up.
 
Hello CMDRs -- For whatever reason, and perhaps it's due to the culmination, but after Update 5 my VR performance is consistent and stable across-the-board between 70 and 80 FPS on an Oculus Rift S (max 80Hz). Worst performance is found at high-complexity settlements/cities where Cobra's reprojection kicks in alongside 50 to 60 FPS. Previously the same settlements would throttle performance to 20 to 30 FPS.

For the first time since playing any version of Odyssey my average frametime is < 10ms and I'm absolutely psyched (setup details below)! Settings are all at least on high, with bloom and environment on ultra. I also opted to enable the new AMD FidelityFX CAS implementation since normally I'd attempt to play with my HMD resolution set to 1.25X. I'm actually really blown away with FidelityFX =]

* I really hope that my fellow VR CMDRs are finding some real improvements and performance gains out there. I have a feeling that our own desktop CMDRs will see some serious gains here from Update 5 too after assessing the results I've seen. *

Setup
  • AMD Ryzen 5 3600
  • Gigabyte B450
  • 16 GB
  • NVIDIA GeForce RTX 3060 (12 GB)
  • Oculus Rift S

Note: Before the update I wiped out my Options\Graphics folder in my Elite Dangerous AppData directory to force Elite to rebuild its various gfx profiles.

Hello7 and LLaP
Hi really glad you're getting good, steady FPS - If you get the chance, can you detail all your Graphic settings, especially HMD and Supersampling - and where you have the Slider for Fidelity FX. Perhaps I skipped over it too quickly, or didn't hit the right combination of settings.

I've got a faster CPU than you (on paper), but your GPU is quite a lot faster than mine - It sounds a daft question, but is that the differentiating factor (with Odyssey at the mo', you never know)

Would be interesting to set my config to exactly the same as you, and see what I get


Cheers.
 
This is what I’m interested in testing - possibly running at lower SS / HMDQ but using the AMD image sharpening to bring the quality back up.
After reading your and av's posts, I reluctantly dropped my HMD and SS to 0.85 - I then enabled the AMD image sharpening.
I've gone from 40FPS to a steady 80 FPS on planets !!!!!

the image quality isn't quite as good as my usual setting of 1.0, but the AMD FX makes a notable difference at these settings, over the 'Normal' setting.

I'm slightly disappointed with having to drop HMD / SS - but really pleased I now have steady 80FPS, even with a slight loss of quality.

Thanks to all above.
Tomorrow, I'll try and re-do my FPS comparison with the very first post, but with these settings, and see how we go.

Just to be clear dropping to 0.85 is where the gain comes from, but the AMD FX, does improve image quality to compensate for it!

Back to VR :)

EDIT: the downside of the above solution is that text is not of great quality on dashboard etc, even with AMD FX. It's very aliased / blurry. :(
General look around planets etc is great though
 
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Hi really glad you're getting good, steady FPS - If you get the chance, can you detail all your Graphic settings, especially HMD and Supersampling - and where you have the Slider for Fidelity FX. Perhaps I skipped over it too quickly, or didn't hit the right combination of settings.

I've got a faster CPU than you (on paper), but your GPU is quite a lot faster than mine - It sounds a daft question, but is that the differentiating factor (with Odyssey at the mo', you never know)

Would be interesting to set my config to exactly the same as you, and see what I get


Cheers.
Sure thing CMDR, my pleasure; I hope it's useful (let me know if I missed a setting you're interested in):

Notes:
  • SS is very taxing so I never play with it at any other setting than 1.00 and would upgrade the HMD resolution to a max of 125%.
  • I run Elite via the Oculus launcher and haven't used SteamVR for more than an hour, so HMD changes made more sense for me. Supersampling in SteamVR I think is pretty well optimized and I've heard a ton of players use it.

Settings:
  • Model Draw Distance - (approx.) 66% of maximum
  • Texture Quality - High
  • Shadow Quality (Spot and Directional) - High
  • Bloom - Ultra
  • Blur - OFF
  • Depth of Field - OFF
  • Anti-Aliasing - FXAA (I also find no change in FPS when using SMAA)
  • Supersampling - 1.00
  • Ambient Occlusion - OFF
  • Environment Quality - Ultra
  • FX Quality - High
  • Reflections Quality - High
  • Material Quality - High
  • HMD Image Quality - 1.00
  • Galaxy Map Quality - Medium
  • Terrain Quality - High
  • Terrain LOD Blending - Ultra
  • Terrain Work - 100% of maximum
  • Terrain Material Quality - High
  • Terrain Sampler Quality - Ultra
  • Jet Cones - Ultra
  • Volumetric Effects Quality - High
  • AMD FidelityFX CAS - I have it set to 1 'unit' to the right, if that makes sense, using a controller or HOTAS

I really hope this helps in some way! I've got a really good impression that this update has helped a LOT and hope it keeps going!
 
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Sure thing CMDR, my pleasure; I hope it's useful (let me know if I missed a setting you're interested in):

Notes:
  • SS is very taxing so I never play with it at any other setting than 1.00 and would upgrade the HMD resolution to a max of 125%.
  • I run Elite via the Oculus launcher and haven't used SteamVR for more than an hour, so HMD changes made more sense for me. Supersampling in SteamVR I think is pretty well optimized and I've heard a ton of players use it.

Settings:
  • Model Draw Distance - (approx.) 66% of maximum
  • Texture Quality - High
  • Shadow Quality (Spot and Directional) - High
  • Bloom - Ultra
  • Blur - OFF
  • Depth of Field - OFF
  • Anti-Aliasing - FXAA (I also find no change in FPS when using SMAA)
  • Supersampling - 1.00
  • Ambient Occlusion - OFF
  • Environment Quality - Ultra
  • FX Quality - High
  • Reflections Quality - High
  • Material Quality - High
  • HMD Image Quality - 1.00
  • Galaxy Map Quality - Medium
  • Terrain Quality - High
  • Terrain LOD Blending - Ultra
  • Terrain Work - 100% of maximum
  • Terrain Material Quality - High
  • Terrain Sampler Quality - Ultra
  • Jet Cones - Ultra
  • Volumetric Effects Quality - High
  • AMD FidelityFX CAS - I have it set to 1 'unit' to the right, if that makes sense, using a controller or HOTAS

I really hope this helps in some way! I've got a really good impression that this update has helped a LOT and hope it keeps going!
Thanks for sharing your settings in detail - you're using a Rift S?
 
Yes that's right! I thought I'd forgotten something --
Nah, you didn't - i was just to blind to read all posts :) Darn...

I'll test later with a Reverb G2 on a 2080, bucket is standing by.

I see you have a Nvidia card. Have you tried to remove the supersampling ingame and make this setting in the Nvidia settings? This normally is superior in my eyes (read sharper text) than using the game's one.
 
Sure thing CMDR, my pleasure; I hope it's useful (let me know if I missed a setting you're interested in):

Notes:
  • SS is very taxing so I never play with it at any other setting than 1.00 and would upgrade the HMD resolution to a max of 125%.
  • I run Elite via the Oculus launcher and haven't used SteamVR for more than an hour, so HMD changes made more sense for me. Supersampling in SteamVR I think is pretty well optimized and I've heard a ton of players use it.

Settings:
  • Model Draw Distance - (approx.) 66% of maximum
  • Texture Quality - High
  • Shadow Quality (Spot and Directional) - High
  • Bloom - Ultra
  • Blur - OFF
  • Depth of Field - OFF
  • Anti-Aliasing - FXAA (I also find no change in FPS when using SMAA)
  • Supersampling - 1.00
  • Ambient Occlusion - OFF
  • Environment Quality - Ultra
  • FX Quality - High
  • Reflections Quality - High
  • Material Quality - High
  • HMD Image Quality - 1.00
  • Galaxy Map Quality - Medium
  • Terrain Quality - High
  • Terrain LOD Blending - Ultra
  • Terrain Work - 100% of maximum
  • Terrain Material Quality - High
  • Terrain Sampler Quality - Ultra
  • Jet Cones - Ultra
  • Volumetric Effects Quality - High
  • AMD FidelityFX CAS - I have it set to 1 'unit' to the right, if that makes sense, using a controller or HOTAS

I really hope this helps in some way! I've got a really good impression that this update has helped a LOT and hope it keeps going!
Brilliant, thanks for that.

I also run from the ED Launcher.

I've set mine to the above settings, and I'm pretty much 40FPS (as per my original settings) - looks like in this case it is the GFX card.
The killer for me, not surprisingly is the HMD and SS - as soon as I put those up to 1.0, (from 0.85) I drop from 80FPS to 40 FPS.

The one setting I don't have is Reflections Quality (I'm doing this from the ED Settings GUI)
I normally run Horizons at 1.25


Hopefully mine and av's settings will help out other people.
If anybody gets better results with similar setups to ours, but with different settings, please post.


Cheers

EDIT: If I could get the text more readable in my 80FPS setup (see above), then I could live with it, until / if they ever improve performance.
 
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Nah, you didn't - i was just to blind to read all posts :) Darn...

I'll test later with a Reverb G2 on a 2080, bucket is standing by.

I see you have a Nvidia card. Have you tried to remove the supersampling ingame and make this setting in the Nvidia settings? This normally is superior in my eyes (read sharper text) than using the game's one.
That sounds like an excellent test! A G2 with a 2080, I'm pretty curious myself what your results will be.

I haven't used NVIDIA's GPU supersampling at all, but you did remind me that I do use NVIDIA's GPU VSYNC (Adaptive setting), Low Latency Mode = Ultra, and Power Management Mode = Prefer maximum performance. VSYNC settings off in Elite, sometimes I've tested with 90Hz framerate limit, but no huge differences in performance/smoothness to me.
 
That sounds like an excellent test! A G2 with a 2080, I'm pretty curious myself what your results will be.

I haven't used NVIDIA's GPU supersampling at all, but you did remind me that I do use NVIDIA's GPU VSYNC (Adaptive setting), Low Latency Mode = Ultra, and Power Management Mode = Prefer maximum performance. VSYNC settings off in Elite, sometimes I've tested with 90Hz framerate limit, but no huge differences in performance/smoothness to me.
useful info - will look at my settings - see if they differ, and if so try yours - you never know !
 
That sounds like an excellent test! A G2 with a 2080, I'm pretty curious myself what your results will be.

I haven't used NVIDIA's GPU supersampling at all, but you did remind me that I do use NVIDIA's GPU VSYNC (Adaptive setting), Low Latency Mode = Ultra, and Power Management Mode = Prefer maximum performance. VSYNC settings off in Elite, sometimes I've tested with 90Hz framerate limit, but no huge differences in performance/smoothness to me.
Okay, got some preliminary results.

First things first, kids don't try this at home, the 2080 is not really up to par for this in Odyssey but I didn't get sick, so there is that :)
If you use Steam VR make sure that the display resolution per eye is correctly set. On the reverb this defaults to 3400x3400 which is a bit higher than 2160x2160 pixels per eye. Adjust accordingly.

My system:
I7-7700 (non-K) @Stock
16GB DDR4
Asus Strixx 2080 OC 8GB
HP Reverb G2

My Settings:
Everything on highest settings, terrain on Ultra, not ULTRAFORCAPTURE. AA Off (looked worse with it enabled?)

I played first at native resolution of the G2:
Station Concourse: 37-45 fps
In ship still in station hangar: 25 fps
In space: 35-45 fps
SRV on planet: 35 fps
2D ingame screen on planet surface: 70(!) Fps

All the while my graphics card was at 97% and 60C.

After i enabled SS in game and set it to .85 (lower looked horrible) and enabling CAS brought everything up roughly 10-15 fps which actually makes the space part somewhat playable too (>45 fps....).

I couldn't see a performance difference between CAS and non CAS supersampling, CAS looked a bit more crisp on its highest setting.

But I have to say , the aliasing artefacts are horrible since patch 5 overall. Looked better before.

Edit:One more detail. Nearly every config change was accompanied by a CTD, as long as I didn't touch any settings, the game ran.
 
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