there is a really handy utility on SteamVR called 'fpsVR' its not free (but its not much) and is extremely useful for tweaking settings measuring results etcHow do you measure fps in VR?
there is a really handy utility on SteamVR called 'fpsVR' its not free (but its not much) and is extremely useful for tweaking settings measuring results etcHow do you measure fps in VR?
It says it only works with Valve or WMR HMDs. Is there something similar for my (t)rusty Rift?there is a really handy utility on SteamVR called 'fpsVR' its not free (but its not much) and is extremely useful for tweaking settings measuring results etc
t says it only works with Valve or WMR HMDs. Is there something similar for my (t)rusty Rift?
Thanks for the tip - I'll have a look.It's been long since last I used a Rift, but look for something called the Oculus Tray Tool.
It lets you tweak settings, and includes an info overlay in VR, but I can't vouch for it still being relevant with more recent models than the CV1...
It's not a VR tuning video... it's a generic Elite Dangerous gfx setting impacts on FPS... But it can be used as the basis of your tuning. I just take his testings item by item and tune down those that impact FPS but doesn't impact much about the gfx effect I care. Anyway, it's here,Hi could you put the link in here to the VR tuning video, I've found some, but want to make sure I'm looking at the right one - cheers.
I've had a quick go with the Debug tools - and can now get FPS in my VR - so far findings are as per what's shown on Flat screen (whilst in VR), but are easier to see.
Experiments in FPS etc to follow - once I've finished work![]()
Ariochs suggestion of oculus debug works - although the FPS indicator is very obtrusive (slap bang in the middle of the screen : ). You can probably adjust it, just haven't had time to try - and currently at workThanks for the tip - I'll have a look.
There is!Is there something similar for my (t)rusty Rift?
Edit: struck down by the Oztig NinjaIt’s been a while since I’ve used it, but if you look in Program Files\Oculus\Support\oculus-diagnostics\ then you should see the Oculus Debug Tool - you can have all sorts of in-HMD timing graphs and framecounters.
I've now updated to 4.0.0600 - findings are:As I promised in another thread - I thought I'd give VR a go again after the latest release:
System Spec
CPU: i7-10700K 3.8-4.6Ghz (variable)
RAM: 32GB
GPU: RTX2060 Super
Motherboard: ROG STRX Z390-F Gaming
O/S: Windows 10
VR: Rift S 1280x1440 (per eye)
ED VR Settings:
VR Ultra, but Supersampling and HMD Image set to 1
FrameRates:
FSD: 80
System Map: 80
Galaxy Map: 80
Docking @ Orbital: 40
2D In Hanger: 80
3d Walking In Ganger:40
3D Walking around Station:40
FSS: 80
Approaching Planet 60-80
On Planet SRC: 40
On Planet, 2d On Foot: 80
On Planet 3D On Foot 35-40
On the whole anything with 80FPS was fairly consistent, with only an infrequent drop to 65/70
anything at 40, could drop as low as 30-35, but occaisionly (rarely) go up to 50-60
It's still fairly hit and miss, although performance in station seems a little better. On Foot doesn't seem to have changed that much.
Oh well - will just have to keep on hoping for more performance improvements.
I didn't notice any new VR specific bug fixes in this, think they are coming in the next release in 2 weeks.
EDIT: Only problem I have now is that I reckon my PSU doesn't like this heat - my machine suddenly rebooted out of the blue. GPU was 74 degrees, CPUI 56, so should be okay there, so can only guess PSU.
Hmmm - it is sat under my desk, which isn't the best place admittedly!
This is what I’m interested in testing - possibly running at lower SS / HMDQ but using the AMD image sharpening to bring the quality back up.I also opted to enable the new AMD FidelityFX CAS implementation since normally I'd attempt to play with my HMD resolution set to 1.25X. I'm actually really blown away with FidelityFX =]
Hi really glad you're getting good, steady FPS - If you get the chance, can you detail all your Graphic settings, especially HMD and Supersampling - and where you have the Slider for Fidelity FX. Perhaps I skipped over it too quickly, or didn't hit the right combination of settings.Hello CMDRs -- For whatever reason, and perhaps it's due to the culmination, but after Update 5 my VR performance is consistent and stable across-the-board between 70 and 80 FPS on an Oculus Rift S (max 80Hz). Worst performance is found at high-complexity settlements/cities where Cobra's reprojection kicks in alongside 50 to 60 FPS. Previously the same settlements would throttle performance to 20 to 30 FPS.
For the first time since playing any version of Odyssey my average frametime is < 10ms and I'm absolutely psyched (setup details below)! Settings are all at least on high, with bloom and environment on ultra. I also opted to enable the new AMD FidelityFX CAS implementation since normally I'd attempt to play with my HMD resolution set to 1.25X. I'm actually really blown away with FidelityFX =]
* I really hope that my fellow VR CMDRs are finding some real improvements and performance gains out there. I have a feeling that our own desktop CMDRs will see some serious gains here from Update 5 too after assessing the results I've seen. *
Setup
- AMD Ryzen 5 3600
- Gigabyte B450
- 16 GB
- NVIDIA GeForce RTX 3060 (12 GB)
- Oculus Rift S
Note: Before the update I wiped out my Options\Graphics folder in my Elite Dangerous AppData directory to force Elite to rebuild its various gfx profiles.
Hello7 and LLaP
After reading your and av's posts, I reluctantly dropped my HMD and SS to 0.85 - I then enabled the AMD image sharpening.This is what I’m interested in testing - possibly running at lower SS / HMDQ but using the AMD image sharpening to bring the quality back up.
Sure thing CMDR, my pleasure; I hope it's useful (let me know if I missed a setting you're interested in):Hi really glad you're getting good, steady FPS - If you get the chance, can you detail all your Graphic settings, especially HMD and Supersampling - and where you have the Slider for Fidelity FX. Perhaps I skipped over it too quickly, or didn't hit the right combination of settings.
I've got a faster CPU than you (on paper), but your GPU is quite a lot faster than mine - It sounds a daft question, but is that the differentiating factor (with Odyssey at the mo', you never know)
Would be interesting to set my config to exactly the same as you, and see what I get
Cheers.
Thanks for sharing your settings in detail - you're using a Rift S?Sure thing CMDR, my pleasure; I hope it's useful (let me know if I missed a setting you're interested in):
Notes:
- SS is very taxing so I never play with it at any other setting than 1.00 and would upgrade the HMD resolution to a max of 125%.
- I run Elite via the Oculus launcher and haven't used SteamVR for more than an hour, so HMD changes made more sense for me. Supersampling in SteamVR I think is pretty well optimized and I've heard a ton of players use it.
Settings:
- Model Draw Distance - (approx.) 66% of maximum
- Texture Quality - High
- Shadow Quality (Spot and Directional) - High
- Bloom - Ultra
- Blur - OFF
- Depth of Field - OFF
- Anti-Aliasing - FXAA (I also find no change in FPS when using SMAA)
- Supersampling - 1.00
- Ambient Occlusion - OFF
- Environment Quality - Ultra
- FX Quality - High
- Reflections Quality - High
- Material Quality - High
- HMD Image Quality - 1.00
- Galaxy Map Quality - Medium
- Terrain Quality - High
- Terrain LOD Blending - Ultra
- Terrain Work - 100% of maximum
- Terrain Material Quality - High
- Terrain Sampler Quality - Ultra
- Jet Cones - Ultra
- Volumetric Effects Quality - High
- AMD FidelityFX CAS - I have it set to 1 'unit' to the right, if that makes sense, using a controller or HOTAS
I really hope this helps in some way! I've got a really good impression that this update has helped a LOT and hope it keeps going!
You're welcome, happy to share!Thanks for sharing your settings in detail - you're using a Rift S?
Nah, you didn't - i was just to blind to read all postsYes that's right! I thought I'd forgotten something --
Brilliant, thanks for that.Sure thing CMDR, my pleasure; I hope it's useful (let me know if I missed a setting you're interested in):
Notes:
- SS is very taxing so I never play with it at any other setting than 1.00 and would upgrade the HMD resolution to a max of 125%.
- I run Elite via the Oculus launcher and haven't used SteamVR for more than an hour, so HMD changes made more sense for me. Supersampling in SteamVR I think is pretty well optimized and I've heard a ton of players use it.
Settings:
- Model Draw Distance - (approx.) 66% of maximum
- Texture Quality - High
- Shadow Quality (Spot and Directional) - High
- Bloom - Ultra
- Blur - OFF
- Depth of Field - OFF
- Anti-Aliasing - FXAA (I also find no change in FPS when using SMAA)
- Supersampling - 1.00
- Ambient Occlusion - OFF
- Environment Quality - Ultra
- FX Quality - High
- Reflections Quality - High
- Material Quality - High
- HMD Image Quality - 1.00
- Galaxy Map Quality - Medium
- Terrain Quality - High
- Terrain LOD Blending - Ultra
- Terrain Work - 100% of maximum
- Terrain Material Quality - High
- Terrain Sampler Quality - Ultra
- Jet Cones - Ultra
- Volumetric Effects Quality - High
- AMD FidelityFX CAS - I have it set to 1 'unit' to the right, if that makes sense, using a controller or HOTAS
I really hope this helps in some way! I've got a really good impression that this update has helped a LOT and hope it keeps going!
That sounds like an excellent test! A G2 with a 2080, I'm pretty curious myself what your results will be.Nah, you didn't - i was just to blind to read all postsDarn...
I'll test later with a Reverb G2 on a 2080, bucket is standing by.
I see you have a Nvidia card. Have you tried to remove the supersampling ingame and make this setting in the Nvidia settings? This normally is superior in my eyes (read sharper text) than using the game's one.
useful info - will look at my settings - see if they differ, and if so try yours - you never know !That sounds like an excellent test! A G2 with a 2080, I'm pretty curious myself what your results will be.
I haven't used NVIDIA's GPU supersampling at all, but you did remind me that I do use NVIDIA's GPU VSYNC (Adaptive setting), Low Latency Mode = Ultra, and Power Management Mode = Prefer maximum performance. VSYNC settings off in Elite, sometimes I've tested with 90Hz framerate limit, but no huge differences in performance/smoothness to me.
Okay, got some preliminary results.That sounds like an excellent test! A G2 with a 2080, I'm pretty curious myself what your results will be.
I haven't used NVIDIA's GPU supersampling at all, but you did remind me that I do use NVIDIA's GPU VSYNC (Adaptive setting), Low Latency Mode = Ultra, and Power Management Mode = Prefer maximum performance. VSYNC settings off in Elite, sometimes I've tested with 90Hz framerate limit, but no huge differences in performance/smoothness to me.