VR Feature Request: Fixed Foveated Rendering

Here's a link with a detailed description as to how it currently works for the Oculus Go...

https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-ffr/

and another link explaining how Batman Arkham VR currently utilizes FFR...

https://dcgamessupport.wbgames.com/hc/en-us/articles/360001086228-Batman-Arkham-VR-PC-Graphics-Options


My PC is not rinky dink by any means, testing both Rift CV1 and Odyssey+ using i7-8700k paired with 1080ti... yet i see best performance in game with a mix of Low-Med GFX settings. SS set to 1.0 and HMD set to 1.0... i've spent hours trying to find best settings that still look decent...if we were able to squeeze a little more out of our Graphics cards, by utilizing FFR, VR would be SOOOO much more enjoyable! As much as i'd love to see NVIDIA add this feature into the Geforce experience or control panel...Unfortunately this seems to be currently done on a game by game basis for Oculus Rift, VIVE, and WMR.
 
Anything helps. Have to add though that something is up with your rig. Am running an I7 7700K (5.1ghz) With a 1080TI (Mild overclock) 0.75 SS 2.0 HMD, everything on ultra. Frames locked at 90FPS with the Oculus CV1

It is important that you switch off Ambient Occlusion. It will bring the most powerful rig to it's needs (I actually wonder if that mode is bugged)
 
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Anything helps. Have to add though that something is up with your rig. Am running an I7 7700K (5.1ghz) With a 1080TI (Mild overclock) 0.75 SS 2.0 HMD, everything on ultra. Frames locked at 90FPS with the Oculus CV1

It is important that you switch off Ambient Occlusion. It will bring the most powerful rig to it's needs (I actually wonder if that mode is bugged)

Same here i have only 1080 but i can run 90fps on ultra just fine.
 
Anything helps. Have to add though that something is up with your rig. Am running an I7 7700K (5.1ghz) With a 1080TI (Mild overclock) 0.75 SS 2.0 HMD, everything on ultra. Frames locked at 90FPS with the Oculus CV1

It is important that you switch off Ambient Occlusion. It will bring the most powerful rig to it's needs (I actually wonder if that mode is bugged)


Same here i have only 1080 but i can run 90fps on ultra just fine.


i have noticed that my settings seem pointless if there are Multiple commanders in the system with me. if i am by myself it's not so bad... problem, i am rarely by myself.
 
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I'd like to bump this one again. Fixed Foveated Rendering (FFR) is proven to be a good technique for generally improving VR performance.

In addition, Dynamic Foveated Rendering (DFR) is a technique which uses an eye tracking headset to render the part of the screen that you are looking at in greater detail to the rest. This tech can give a 30%-50% performance improvement (quality or frame rate, take your pick) with no perceptible loss of quality. It's demonstrable now with games like Assetto Corsa and Half Life Alyx.

As I understand it, once your code supports FFR, it also supports DFR if the headset has eye tracking.

HTC have been offering a headset with eye tracking for a while now. Pimax will soon be shipping an eye tracking accessory for $99 that works with the nvidia foveated rendering driver features for dynamic foveated rendering.

In terms of 'bang per buck', this tech is a no brainer. It's like skipping forward two generations of graphics card at the cost of a slightly more expensive headset. I recall when David Braben sampled an early Oculus unit, he said it was great but really needed to be 4K per eye. This is how we get there.
 
I already have it on my Pimax, and I will be getting dynamic foveated rendering when I get my eye tracking module.

Any of the newer Nvidea GPUs can do this without it being implemented in the actual game.
 
I already have it on my Pimax, and I will be getting dynamic foveated rendering when I get my eye tracking module.

Any of the newer Nvidea GPUs can do this without it being implemented in the actual game.
Ah - I hadn't seen any detail about FFR giving a benefit in E:D, thanks. Can you confirm it does work and what benefit it provides?
Looks like I'll need to upgrade my Titan X to take advantage, but hopefully the 3080ti will be out by the time Pimax start shipping the eye trackers.
 
Ah - I hadn't seen any detail about FFR giving a benefit in E:D, thanks. Can you confirm it does work and what benefit it provides?
Looks like I'll need to upgrade my Titan X to take advantage, but hopefully the 3080ti will be out by the time Pimax start shipping the eye trackers.
I get better FPS with FFR enabled. It does work. But obviously when you move your eyes you see the blur. Looking forward to the DFR.

I have a 2070 so I need all the help I can get. But I doubt you'll need FFR or DFR with a 3080ti.
 
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