VR Is not Dead! This Kickstarter just exceeded it's goal+700% in less than 5 minutes from Launch!

882% funded within 2 hours from launch, and the device is around $699 (super early backer) $799 (extra early backer), $899 (early backer and $999 (kick starter backer price).. Pretty interesting how many people are getting more into VR..
 
Going by the large number of project failures, scams and projects not ending as promised, he means are they ready to lose their money ?

I think the company behind Kat Walk C is already an established VR company, had already successfully launched 3 kick starters before and has distributors all over EU, US and Asia. They do have a good presence in VR industry and also suppplies/have partnerships with VR arcade providers woldwide .. So its very unlikely that they are doing those as you say.
 
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Most people also get them on a contract from their carrier.

Well you can also pay cc bills in installments. And even if you get the phone from the carrier, majority of the amount that you're paying for your plan basically covers the cost of the handphone in the long run.
 
Some people are stuck with the idea that that VR is expensive without realizing that today, you can already have a decent vr experience with less than $1100 even without a computer (a fraction of the amount of leading mobile phones). Let's take for ex. $399 Oculus Quest + $699 VR Threadmill. This is not the case prior 2019 when everything VR are damn expensive. This shows that the investments / R&D being poured in on VR and technologies behind it are pushing the prices lower, having smaller footprint, more powerful and starting to be mainstream. I can just imagine how big the market of VR will grow in a year or 2 from now... esp when carriers are starting to have partnerships with VR hardware providers to possibly bundle VR products on their lineup.
 
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I love VR, and ED is the perfect game to support it. Which is astoundingly odd considering it's being dropped for Odyssey, although there are other threads about that, rather than debate that here.

I've backed Feel Three which is also a Kickstarter and a VR motion simulator, as to me having a movable cockpit that feels real in ED (and other cockpit-style games) in VR is another level of immersion. I didn't back the above, although I knew about it, purely because I don't have the room for that as well as a motion simulator.

I realise not everyone can afford VR or other tertiary peripherals on top, and that's fair enough. But if the arguement is based on cost, then that will always go down. Go back 40 years and you'd be paying £5k for a laser printer, but not that price today. Once Kickstarter projects evolve manufacturing prices can come down, so the cost of entry does drop too.
 
The product seems three years old already. sold for 9000 dollar.


and the 699$ product is already sold out

The Kat Walk C only launched its kickstarter campaign 3-4 hours ago.
KATVR has a few products and as I mentioned previously, they have been in business for the past few years now.

Here are their VR Threadmills:
  • Katwalk (first kickstarter - for business 2018) - I think this is now being sold for $20,000 if I'm not mistaken.
  • Katwalk Mini ( for consumers and businesses) - around $3k
  • Katwalk C - just launched 3-4 hours. Starting price at $699 on Kickstarter.

Here's their website: http://www.katvr.com

Yes, the $699 has already been fully pledged. It was just an example to compare the price of VR peripherals and have an idea on how VR products are priced these days.
Prices are definitely steadily getting lower, size smaller and performance even better.
 
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The early bird offers are the main reason it was oversubscribed immediately. I might consider $699 for such a device... But I'm not going to drop $999 on a couple of sensors and a slippery mat. :)
 
good, I will buy one if there will be some good reviews after release.
By the way 700 backers are not that mutch
 
The early bird offers are the main reason it was oversubscribed immediately. I might consider $699 for such a device... But I'm not going to drop $999 on a couple of sensors and a slippery mat. :)

Not really the case, if you see their Kickstarter in 2018, they have cheaper tiers (starting at $499) but they only managed to get $149k pledged at 231 backers.
Here's the link:


I think VR adoption is starting to be mainstream because of cheaper VR HMDs (Oculus Quest), lower price points for computing processing and better performance.
 
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good, I will buy one if there will be some good reviews after release.
By the way 700 backers are not that mutch

700 backers for a $699 - $999 VR device within 1-2 hours from launch is quite a number.. and we're not talking about pancakes here.
39 more days to go before the kickstarter ends... and from now till then is a lot of time.
 
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So I'm assuming you've planned playing ed in one of these devices. So flying and spacelegs are both doable.
My question is..
Flying jumping admin mapping space combat etc all standing up?
Strapped to a device for 2 or more hours!
We are used to sitting down and fighting/flying. So how will this pan out?
 
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