Oculus users are force to use OCULUS SDK runtime, but is very useful to select SteamVr (openVr) to using OpenComposite to boost performance in VR in elite too.
So please release an update to implement a launch switch argument to disable oculus SDK that is compiled inside elite.exe
or
leave us to using the runtime of choice like a lot of other games.
Elite was a pioneer or VR gaming so fix this to permit us to choice steamvr/openvr/opencomposite
some refers:
Source: https://www.reddit.com/r/skyrimvr/comments/xyp69z/miraculous_performance_improvement_with/
all VR users can obtain a great performance boost and visual clarity using opencomposite, all minus Oculus users, please free us from forced use of oculus SDK
Thanks,
CMDR Darki_404
So please release an update to implement a launch switch argument to disable oculus SDK that is compiled inside elite.exe
or
leave us to using the runtime of choice like a lot of other games.
Elite was a pioneer or VR gaming so fix this to permit us to choice steamvr/openvr/opencomposite
some refers:
Source: https://www.reddit.com/r/skyrimvr/comments/xyp69z/miraculous_performance_improvement_with/
Can't launch the game anymore in VR mode with OpenComposite
Hi guys! I'm having issue starting the game in VR mode. Details: I have a HP Reverb G2 headset. Like almost all of headsets except Valve ones, this one is using OpenXR as its native runtime. So to improve performance and quality I've always used it with Elite Dangerous using OpenComposite to...
forums.frontier.co.uk
all VR users can obtain a great performance boost and visual clarity using opencomposite, all minus Oculus users, please free us from forced use of oculus SDK
Thanks,
CMDR Darki_404