VR tunnel vision in cockpit and menus

I've tried leaning forward a bit and pressing F12 to reset the HMD position, then leaning back in my chair during play, effectively positioning my decapitated player skull inside the chair's headrest and away from the player model's shoulders. This does help a bit to reduce crossing my eyes at the HUD, but it's not the type of solution I'm going for.
If you are crossing your eyes then your IPD is way, way off.
 
Well, this is a hardware glass ceiling that can't be fixed with software. Zooming out the view is a terrible idea which will reduce the scale and feel really odd.
Hi, thank you for your reply. Let me try to communicate this a bit better. Yes, the maximum FOV for the Quest 2 hovers around 90°, and I do experience ~90° of FOV with other Oculus games. Specifically for Elite Dangerous though, I'm experiencing a substantially reduced FOV, like I'm only seeing approximately 2/3 to 3/4 of that range.

You say zooming out is a terrible idea because of how it would affect the scale, but it's specifically the 3D scale that feels wrong right now; the info display and starport screens are uncomfortably close to my seated position. The starport screen is enormous too, and I can't fit the whole thing into my frame of vision.

It is currently really odd, and I'd like to make it less odd if possible.
If you are crossing your eyes then your IPD is way, way off.
Okay, so lets talk about this! Measuring my eyes in the mirror with a tape measure, my IPD is about 63mm. The Quest 2 hardware has a physical adjustor for lens separation distance (IPD) and I have mine set for the middle setting (2) which covers a range of IPD from 61mm to 66mm. Sounds perfect so far. The hardware matches my actual face.

Lets talk about the software though. The game itself is placing all of our two virtual eye "cameras" at some distance apart within the virtual space of the cockpit. If you scroll up and reference my comment with the Sid from Ice Age picture, you'll see that this measurement feels off to me (based on a rudimentary test of putting my face near things and opening/closing one eye at a time). To my knowledge there isn't a setting for altering the virtual IPD within Elite, but that could potentially be something that helps my situation.
 
^ well on the IPD front, something is very wrong indeed as the VR experience for me is spot on and nothing like what you’re getting. You should never have to cross your eyes to focus on objects in the near distance.
 
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the info display and starport screens are uncomfortably close to my seated position.

To me, it sounds like you have a parallax issue due to a strange focal length (two possible virtual distances for the same sharp focal distance, see gif). Are you using Virtual Desktop with your Quest 2 to access your PCVR? It may be that you have to reset your view/your distance in Virtual Desktop. Look up above your Virtual Desktop and you will see a row of virtual buttons to reset your view. Trigger the "Distance" button and re-arrange your distance to the screen. There is a point where the screen looks like at cinema distance rather than desktop distance.
Camera_focal_length_distance_house_animation.gif


ED has a 3D Focal Distance setting but it says that it doesn't work with HMDs, but you could try modifying that to see if it fixes your problem.

However, your FOV is a separate issue (notice in the animated gif that the FOV doesn't change at the midplane), and in VR (today) will always be restricted compared to pancake view or real life. I pretend it is like wearing a space helmet. It's a bit like wearing a scuba diving mask (you get used to the claustrophobic feeling) compared to a fishbowl NASA astronaut helmet.
 
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Craith

Volunteer Moderator
Nice!
Obvs press F12 before the test and try not to move forward or backwards. I think it is OK to tilt head up / down to get the lights in the widest spot of the HMD though.
If you squeeze it closer to your face can you see more?

With my head-shape, without the spacer for glass wearers, 3rd IPD setting and with it snug on my face, I can make part of both lights in the Q2.
Sorry, took longer to get back to you than I planned - took the screenshot, but it was strangely off-center - I think it just uses the left eye view, because I saw both white lights, but slightly less than seen on the screenshot on both sides - I marked my rough view area with the elipse (not sure about up and down, I honestly didn't check, just made the elipse)
20210321192305_1 - Kopie.jpg
 
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