Well, this is a hardware glass ceiling that can't be fixed with software. Zooming out the view is a terrible idea which will reduce the scale and feel really odd.
Hi, thank you for your reply. Let me try to communicate this a bit better. Yes, the maximum FOV for the Quest 2 hovers around 90°, and I do experience ~90° of FOV with other Oculus games. Specifically for Elite Dangerous though, I'm experiencing a substantially reduced FOV, like I'm only seeing approximately 2/3 to 3/4 of that range.
You say zooming out is a terrible idea because of how it would affect the scale, but it's specifically the 3D scale that feels wrong right now; the info display and starport screens are uncomfortably close to my seated position. The starport screen is enormous too, and I can't fit the whole thing into my frame of vision.
It is currently really odd, and I'd like to make it less odd if possible.
If you are crossing your eyes then your IPD is way, way off.
Okay, so lets talk about this! Measuring my eyes in the mirror with a tape measure, my IPD is about 63mm. The Quest 2 hardware has a physical adjustor for lens separation distance (IPD) and I have mine set for the middle setting (2) which covers a range of IPD from 61mm to 66mm. Sounds perfect so far. The hardware matches my actual face.
Lets talk about the software though. The game itself is placing all of our two virtual eye "cameras" at some distance apart within the virtual space of the cockpit. If you scroll up and reference my comment with the Sid from Ice Age picture, you'll see that this measurement feels off to me (based on a rudimentary test of putting my face near things and opening/closing one eye at a time). To my knowledge there isn't a setting for altering the virtual IPD within Elite, but that could potentially be something that helps my situation.