VR.. What do you think really. Fad, dying, misunderstood or bubbling below the surface.

it only caters for a very small subset of games (seated, simulators).
I thought it was already well established in this thread, that this is simply not the case.

Seated simulators are only one narrow genre of VR games, and I wouldn't even say they are the best. They are more negatively affected by the resolution than first person type games are. IL-2 is just barely playable thanks to the binocular-like zoom function, which is a chore to use and not very immersive. Without it the enemy planes are blurry groups of pixels where you can't really even tell which way they are headed.
 
Basically, here is the crux of the entire point. With monitors, no matter the size or how many you have, you are looking at screens. I look up from my 21:9 and I see the wall of my office, the window, or if I look down, my keyboard and PBR beer can. Basically, i see onscreen a cool aircraft/ship cockpit and game view, but i simply look away from screen, even at periphery, and I see everything in my office.

In VR, that simply goes away. Everywhere/anywhere, I look its in the VR space. No more seeing PBR beer can, my office wall, window, etc... All i see (in ED as example), is my ship's interior as if I am literally there. Heck, I can even get up out of my ED ship seat and walk around exploring the bridge! I can literally get down on my hands/knees and look closely or even under some of the bridge structures and panels. IN a nutshell, i am literally in the ship... my office is gone... and I am in the Cobra MKIII, Python, etc.

The thing is, when i game i'm fully 'into' it myself, i don't need VR to 'make it more real' to be able to fully enjoy the experience. I actually find VR to be a hindrance in some ways as i can not simply glance aside and see if, for example, i have an important email in my inbox (in real life), or if my kid is about to pull the book-shelf ontop of them (in real life), or if my boss is walking the office floor (in real life (but a while ago when i did offices)).

VR requires my 100% attention and is selfish with my attention, so in a world where it is either 100% VR or no VR, it is just 100% more practical for my day to not actually NEED it to enjoy my gaming time.

I also wonder if VR 'fits' certain personality types more than others, those that need 100% 'immersion' in the things they do etc? I'm more of a multi-tasking personality type perhaps, so it does not chime with that?

That kind of thing along with concerns over my eye-sight are more practical issues around the VR debate perhaps, and less about the specific thing VR brings to the table in terms of more game immersion (if that is what you need).
 
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I like the idea of vr, but until there are virtual keyboards and buttons in game I'm not sure. I have seen vr gloves which I guess allow you to track you hand and finger movements.

But games don't have buttons to point and touch on screen.

Ed has a keyboard when you look down, but you cannot interact with it. When vr is enabled surely you should and panels or switched would come to life.

Fdev work with Dr glove company to enhance the experience and then I think it would be amazing.
And therefore not a fad. If part as is, then it will probably fade out.
 
The thing is, when i game i'm fully 'into' it myself, i don't need VR to 'make it more real' to be able to fully enjoy the experience. I actually find VR to be a hindrance in some ways as i can not simply glance aside and see if, for example, i have an important email in my inbox (in real life), or if my kid is about to pull the book-shelf ontop of them (in real life), or if my boss is walking the office floor (in real life (but a while ago when i did offices)).

VR requires my 100% attention and is selfish with my attention, so in a world where it is either 100% VR or no VR, it is just 100% more practical for my day to not actually NEED it to enjoy my gaming time.

I also wonder if VR 'fits' certain personality types more than others, those that need 100% 'immersion' in the things they do etc? I'm more of a multi-tasking personality type perhaps, so it does not chime with that?

That kind of thing along with concerns over my eye-sight are more practical issues around the VR debate perhaps, and less about the specific thing VR brings to the table in terms of more game immersion (if that is what you need).

Absolutely agree with you.
I alt-tab a lot which would make VR a sort of hindrance too. I also like to mod all my games with ReShade which Oculus doesnt support.

I am also the kind of gamer who feels totally immersed in my games and don't really need additional equipment, although HOTAS elevated Elite to a new level it wasn't needed. It was just a chance to geek out.

For me, there are but two games only that would make me want to try "real VR" today: Elite, and Alien Isolation. While Alien is lightweight, it needs far better PC than what I have, plus I always use the Alias Isolation mod to get rid of the horrible aliasing. So that won't work.
And Elite with its planetary tech is even more demanding.
 
Personally I find it a step too far into my already extremely nerdy past time. I don’t like the idea of having something strapped to my face either. I feel it’s too expensive, it would require a substantial upgrade of my pc, and it only caters for a very small subset of games (seated, simulators).

Plus the tech just isn’t there yet with low resolutions.

More power to those that enjoy it, and I can totally see why, but I find it doubtful it will ever catch on to the masses. It’s just too niche, and too expensive.

Plus if my family knew they could blindside me while I’m driving I’d take it off and find stuff stuck to my head :D

You've not actually played in a proper VR HMD have you?

And the guys saying about alt tabbing, Dash for the rift allows you to do just that, goes even further in that you can actually pin a window into your virtual space so you can remove the need to alt tab and just look instead.

Too expensive? Maybe, I used to think that too until I bought one but in this day and age where people happily spend far more on Joysticks, GFX cards, Chairs etc etc is it really?
 
..... is it really?

Let's see...

A rig with enough power to drive an Oculus cost about 1200 euros here in Sweden (i5, GTX1070). That's expensive for most people. On top of that, the Media Markt sells the Rift for almost 700 euros.

A chair that lets you sit comfortably and in an ergonomic position costs about 150 euros.
So yeah, it's still expensive. Not for you perhaps, but for the masses.

Also, it's not about pinning a browser window in the Rift. It's just too impractical. I'm not ing on the HMD though. It just doesn't appeal to me.
 
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Also, it's not about pinning a browser window in the Rift. It's just too impractical. I'm not ing on the HMD though. It just doesn't appeal to me.

What's impractical about pinning browser windows in Elite? I haven't tried the beta because I'm happy enough just lifting my headset to see the outside world, but I thought it worked okay.

[video=youtube;cB51gOOTbn8]https://www.youtube.com/watch?v=cB51gOOTbn8[/video]
 
I also wonder if VR 'fits' certain personality types more than others, those that need 100% 'immersion' in the things they do etc? I'm more of a multi-tasking personality type perhaps, so it does not chime with that?

Sure the immersion is a big part of it. Since getting VR I've become rather disinterested in monitor games where the main selling point is immersion. But I still play monitor games that are not about the immersion. Like Overwatch for example. Or Children of a Dead Earth, which, despite attempting to be a realistic simulation, is not really an immersive game and not even trying to be. Or any multitude of the weird 2D indie games I foray into from time to time.

But the other side of it is that it just enables so much uniquely VR gameplay that just wouldn't be possible in a traditional monitor, keyboard and mouse based setting. Some examples of things I've done in just the last few days...

In Sairento VR:

-Dual wielding weapons. Beheading the robo-geisha to the left of you using the swing of a sword while simultaneously spraying bullets at the group of ninjas to the right

-Decoupled headlook. You're flying through the air in slow motion and unleashing a volley of fury at the group of enemies in front of you but you need to check your flank to see there's no one charging at you from behind the corner to the left? No problem, you just sideways glance quickly without interrupting the action

-Using roomscale to dodge - like I'm flying through the air and there's a volley of bullets coming at me, I could of course just use my triple-jump ability to fly in another direction, I could deflect them with my sword - or just bend my knees and duck a little in real space and have the bullets fly over my head. Just like Neo!

-Blocking and deflecting incoming bullets by accurately touching them with your ninja sword (compare to Overwatch's Genji who just presses 'E' and summons a huge invisible hitbox in front of him that does all the work for him)

In GORN:

-Again, dual-wielding weapons. The other day I decided to try the combination of a chained flail in my right hand and a knife in the off-hand. I'd bash the gladiators on the head using the flail angling over their shields, which would make them fall on their backs momentarily stunned and I'd close in and stick the knife in their chest pulling out their still beating heart Mortal Kombat style (lol)

And that's not even going into archery mechanics which is another thing that wouldn't work on a monitor, at all, and has an entire subgenre of VR games built all around them...

For me, there are but two games only that would make me want to try "real VR" today: Elite, and Alien Isolation. While Alien is lightweight, it needs far better PC than what I have, plus I always use the Alias Isolation mod to get rid of the horrible aliasing. So that won't work.

I have to say, Alien: Isolation is probably the only non-roomscale first person VR game, where I've felt almost fully immersed... that's mainly because that game is incredibly good at creating this creepy, oppressive atmosphere, through the use of graphics, audio and pacing. Even on a monitor I couldn't finish it, and I'll have to admit I chickened out of it in VR before I even got to the parts with actual enemies...
 
Nope. That window blocks an area of the game. It just doesn't appeal to me.

You said in a previous post that you haven't tried Elite on an Oculus Rift so I take it that this is just an assumption you are making.

Has anyone on this thread actually tried the pinned windows? Do you find the resolution of the windows high enough? Is it a bit of a faff to pick up your touch controllers to interact with the windows? Do I need to get my Oculus key to use pinned windows?
 
Why everything has to be either hyped or dying?

VR is here to stay. No one ever said it will be huge. In fact it is way bigger than I expected, mostly thanks to Sony. Playstation VR is demoed all around my country at entertainment places.

Currently biggest threat for VR is not lack of interest - I think there's enough games and demos and usages for VR to stay - but lack of affordable GPUs. Also I will wait till Vive Pro drops in price.
 

Mu77ley

Volunteer Moderator
You said in a previous post that you haven't tried Elite on an Oculus Rift so I take it that this is just an assumption you are making.

Has anyone on this thread actually tried the pinned windows? Do you find the resolution of the windows high enough? Is it a bit of a faff to pick up your touch controllers to interact with the windows? Do I need to get my Oculus key to use pinned windows?

No idea. I love Elite in VR and there's no way in hell I'd sully that immersion/experience by pinning rubbish web browsers into the game. ;)
 
You said in a previous post that you haven't tried Elite on an Oculus Rift so I take it that this is just an assumption you are making.

Has anyone on this thread actually tried the pinned windows? Do you find the resolution of the windows high enough? Is it a bit of a faff to pick up your touch controllers to interact with the windows? Do I need to get my Oculus key to use pinned windows?

I just watched the entire series of firefly on a pinned window whilst doing the CG and it worked beautifully. I have custom lenses inserted into the rift so I don't have to wear my glasses. I also used Inara a fair bit to help me engineer my thrusters.. was able to read everything just fine, though the shimmering effect at distance is still very noticeable.

VR rules!
 
You said in a previous post that you haven't tried Elite on an Oculus Rift so I take it that this is just an assumption you are making.

Has anyone on this thread actually tried the pinned windows? Do you find the resolution of the windows high enough? Is it a bit of a faff to pick up your touch controllers to interact with the windows? Do I need to get my Oculus key to use pinned windows?

Yup, I tried (briefly) pinning windows using the new Oculus Dash interface. The resolution was OK and yes, I definitely found it to be a faff to pick up my Touch controllers. You don't need an Oculus Key but without one the Dash interface takes you out of your ED cockpit view so kind of have to guess where to pin the Window and then switch back to ED to see if you got the position right, whereas (from what I understand, haven't actually tried it) if you have an Oculus key and launch ED from within Home then the Dash interface pops up within ED and allows you to position pinned windows more easily.
 
No idea. I love Elite in VR and there's no way in hell I'd sully that immersion/experience by pinning rubbish web browsers into the game. ;)

^^^

This.

It helps that I've never understood the urge to have 3rd party websites tell me what I need to be doing in the game. I'd rather do something myself, learn I made the wrong decision, and then learn from the experience instead.
 
You said in a previous post that you haven't tried Elite on an Oculus Rift so I take it that this is just an assumption you are making.

Has anyone on this thread actually tried the pinned windows? Do you find the resolution of the windows high enough? Is it a bit of a faff to pick up your touch controllers to interact with the windows? Do I need to get my Oculus key to use pinned windows?

Pinning windows is easy, and I had no problems with readability/view blocking. You can adjust as you see fit.

To put it into perspective, I was playing Factorio in a pinned window while exploring with a youtube stream going on in another pinned window.
 
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