I'm in love with my little Vulture. There is a simplicity to this machine that makes it stand out. The cockpit. The hardpoint placement. The overall design. It's so basic and sensible and clean. And functional. Its sole purpose is to have those two big guns pointed at something that will soon explode. It is a combat ship, and nothing else.
But I'm a big fan of the impossible. Here's my attempt at doing it.
s.orbis.zone
38ly range with a stripped down, overcharged 3D plant. Lightweight everything. That's all I could squeeze out of her. And it's frustratingly clear that the one thing holding this beauty back from being a bit more reasonable as an exploration vessel is the restricted optional 5. Were that restriction to ever be lifted, we could drop a 5H FSD booster in there without having to sacrifice the scoop, and we'd be in the region of about 45ly. It would also allow me to remove one of those tiny emergency AFMUs and replace it (and the 1H booster) with a 1A repair controller and a 2T rack for a couple of cheeky limpets. Sadly, that restricted 5 means that unless we're using the Vulture for combat, one of its two largest optional internals is just dead in the water. And there is no way in hell that a 1A scoop is an option, because parking myself on top of stars for up to 4 minutes at a time on long journeys sounds only marginally worse that having my teeth pulled without any anesthetic.
Call me crazy for wanting to do this, because there are far better ships to explore in... and I don't want the Vulture to be some sort of multi-role hybrid nonsense boat... but I enjoy being in it so much that there's something really appealing about corrupting it just a bit in order to have more fun with it.
So, is there any way that I could actually improve this build for what I'm trying to do, or is this the limit?
But I'm a big fan of the impossible. Here's my attempt at doing it.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous

38ly range with a stripped down, overcharged 3D plant. Lightweight everything. That's all I could squeeze out of her. And it's frustratingly clear that the one thing holding this beauty back from being a bit more reasonable as an exploration vessel is the restricted optional 5. Were that restriction to ever be lifted, we could drop a 5H FSD booster in there without having to sacrifice the scoop, and we'd be in the region of about 45ly. It would also allow me to remove one of those tiny emergency AFMUs and replace it (and the 1H booster) with a 1A repair controller and a 2T rack for a couple of cheeky limpets. Sadly, that restricted 5 means that unless we're using the Vulture for combat, one of its two largest optional internals is just dead in the water. And there is no way in hell that a 1A scoop is an option, because parking myself on top of stars for up to 4 minutes at a time on long journeys sounds only marginally worse that having my teeth pulled without any anesthetic.
Call me crazy for wanting to do this, because there are far better ships to explore in... and I don't want the Vulture to be some sort of multi-role hybrid nonsense boat... but I enjoy being in it so much that there's something really appealing about corrupting it just a bit in order to have more fun with it.
So, is there any way that I could actually improve this build for what I'm trying to do, or is this the limit?