If you put in shield boosters, then the Asp shields can go to 330 (or higher even) without any sacrifices in utility. This is about what the power hungry Vulture will allow in a "balanced" build. You can boost a Vulture's shields too, but the sacrifices will be range/utility/firepower/etc. With an Asp you can have everything without being married to a high tech space station for re-outfitting to travel or change roles. The Asp is very liberating ship in this regard, and allows you to see more places and do more things when you get there. The only real sacrifice that you can't buy your way out of is maneuverability. But even this downside isn't too bad.
The Vulture encourages you to find a profitable cluster of systems with high tech stations and hunker down, while farming bad guys. It can do this role much more cheaply than a Asp, but an Asp can actually do it a little better if you have the money to upgrade it.
The Vulture encourages you to find a profitable cluster of systems with high tech stations and hunker down, while farming bad guys. It can do this role much more cheaply than a Asp, but an Asp can actually do it a little better if you have the money to upgrade it.