Vulture vs Python

Place your bets, I'm beginning to think the Vulture could be what the Python was pre-nerf as a fighter ?

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The vulture seems to be great. For the first time I was not the victim in a fight , I was able to turn with the other ship and blast them before the got me. My new favorite ship.
 
After messing around with a Vulture, I'm not particularly impressed. I'll keep my Python. Vulture has too many power issues for something that's billed as a 'space superiority fighter'. You'll spend more time playing the min/max minigame trying to cram as much into is as you can than you will flying it.

It might be more nimble, but I imagine the Python will still eat it.
 
20m for a combat ship with only 2 hardpoints(even if they are large)? Yeeesh, I hope those guesstimates are wrong.
 
Certainly hope they are not. So that dem happy triggers begin to understand what rebuy cost means.

Based on the internals listed on the Wiki it looks to me like it would be priced somewhere between the Cobra and Asp.

%OnePercent% said:
wow I thought the vulture was significantly smaller than the python, Seems like they are almost neck and neck!

Perspective is a tricky thing, especially in space. ;)
 
wow I thought the vulture was significantly smaller than the python, Seems like they are almost neck and neck!


The stats imply it's smaller, but it sure looks close. It uses a small landing pad, has a smaller hull mass, and lower shields, armor and top speed. So far, anyway.
 
The stats imply it's smaller, but it sure looks close. It uses a small landing pad, has a smaller hull mass, and lower shields, armor and top speed. So far, anyway.



Considering the vulture is essentially pair of engines with giant guns attached to them, it makes little sense that it's normal travel speed is so low. However, people are boosting the Vulture to 380/390 depending on loadout, so that's only about 20 slower than a very light viper.

I also never understood how the python was suppressed to be a "fighter" of any sort from the beginning. It's gigantic gunboat that has a considerable amount of potential cargo space.. basically a multirole ship.
 
Time for Python fanbois to demand a buff, since it made complete sense that the nearly Anaconda sized Python used to have maneuverability and speed more like a Cobra or Viper 1/3rd its size...
 
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Vulture is a nice ship, but it will not able to take equal fight with python, even after nerf. FDL, maybe, but i am not sure.
Of course i mean about PvP with a players in similar skill.

Python do not need a buff. Everything in every ship is OK except fdl jump range.
I can say we have a pretty good balanced game at now.

It's gigantic gunboat that has a considerable amount of potential cargo space.. basically a multirole ship.

Not so gigantic, just a bit bigger than ASP ;)
 
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Considering the vulture is essentially pair of engines with giant guns attached to them, it makes little sense that it's normal travel speed is so low. However, people are boosting the Vulture to 380/390 depending on loadout, so that's only about 20 slower than a very light viper.

I also never understood how the python was suppressed to be a "fighter" of any sort from the beginning. It's gigantic gunboat that has a considerable amount of potential cargo space.. basically a multirole ship.

I never expected the Python to be a fighter, to me it was always a frigate type ship, which is about what it feels like now. It needed an adjustment. Fortunately for me, I didn't have a lot of time invested in mine, so I didn't feel the 'loss' as sharply as some others.

I wouldn't mind seeing the pitch rate boosted a little, but honestly I'm enjoying mine as is. The only thing I think is ridiculous is the overhead/running costs. If I leave it in the docking bay too long, and a spider builds a web on it, it's going to cost me tens of thousands in repairs.

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Time for Python fanbois to demand a buff, since it made complete sense that the nearly Anaconda sized Python used to have maneuverability and speed more like a Cobra or Viper 1/3rd its size...

I thought that a little odd as well. I expected a higher speed too.

It may get adjusted before it goes live though. Better to start low and adjust upwards to balance it, I think. Especially after the gnashing of teeth and tearing out of hair over the Python adjustments. :D
 
Comparing a Combat Ship to a Multipurpose ship.
What do you think?

I melt ships with my 2 Large hardpoints on my Clipper, I rarely use my medium cannons.
The vulture is going to be a beast.

There is a thread on Beta forum of people fully kitting the Vulture and they are reporting it's a monster as a bounty hunter.

Yes, it got limitations. But it's perfectly balanced, price not withstanding.
 
The vulture is going to be a beast.
... which will shut down all the time if you try to use A graded equip (power plant, thrusters and distributor , don't even think of using more A-graded stuff) and more than 2 pulse lasers. Yes, it performs very well in combat but the undersized power plant takes away most of the Vulture's potential. I don't get why FD thinks that ship tiers / progression are bad. I would not have a problem with a 300M ship outperforming a 2M one, especially now that there are wings.
 
Comparing a Combat Ship to a Multipurpose ship.
What do you think?

I melt ships with my 2 Large hardpoints on my Clipper, I rarely use my medium cannons.
The vulture is going to be a beast.

There is a thread on Beta forum of people fully kitting the Vulture and they are reporting it's a monster as a bounty hunter.

Yes, it got limitations. But it's perfectly balanced, price not withstanding.
can't acces beta, but i'm eager to try slapping 2 fixed beam on it, might have a great bounty hunter indeed, removing the need to re-ammo would be nice, currently the best i found in that regard is a viper with 2med fixed beam and 2 small gimballed cannon's, can't afford asp or bigger yet (well i could but not with the fitting and enought spare $$ to rebuy when i get killed)
 
Here is my first impression after fighting with the Vulture against a bunch of different types of ships, including the FDL...which kicked my butt pretty easily.

Very cool looking ship +
Very good turning speed/radius +
2 guns -
Poor Power Balance -

Essentially I really liked flying it and it is VERY TOUGH....I got hit by a BUNCH of NPC cops...lots and lots of them and even with no shields and a hole in the windshield it just kept on killing them.
Big PLUS for hull strength.

Big MINUS for power... Two Big Beam Lasers are impossible to use. It's a real hassle to balance modules so that it can get out and kill. There is not enough power to make it very versatile. I think if power was boosted, and 2 medium or small guns were added, it would be a perfect fighter. But that's not gonna happen, so I'd say it's a fun ride but not a good choice as your main ship unless you just want to kill NPC's.
 
Here is my first impression after fighting with the Vulture against a bunch of different types of ships, including the FDL...which kicked my butt pretty easily.

Very cool looking ship +
Very good turning speed/radius +
2 guns -
Poor Power Balance -

Essentially I really liked flying it and it is VERY TOUGH....I got hit by a BUNCH of NPC cops...lots and lots of them and even with no shields and a hole in the windshield it just kept on killing them.
Big PLUS for hull strength.

Big MINUS for power... Two Big Beam Lasers are impossible to use. It's a real hassle to balance modules so that it can get out and kill. There is not enough power to make it very versatile. I think if power was boosted, and 2 medium or small guns were added, it would be a perfect fighter. But that's not gonna happen, so I'd say it's a fun ride but not a good choice as your main ship unless you just want to kill NPC's.

if you can't slap 2 beams on the thing it's useless then....
 
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