Wait a second, an hour for the carrier to warm up and jump, what???

Well, 1 hour is rather fast

I heard something about mining the fuel from surface and sub-surface deposits... hopefully i misunderstood Stephen or he misunderstood the mining process.
Else it will be a real drag to mine 500t of fuel for a jump
 
I think forcing the player to wait for 1 hour just to jump the FC is bad. It's an unnecessary inconvenience. The player already has to do lots of grinding to afford the jump.

"The owner can decide to jump their Fleet Carrier at any time, but this does take some planning. Once the jump is complete, the Fleet Carrier will not be able to jump for another hour as it will need time to recharge."

I recommend no delay for the 1st jump. After that wait 1 hour for the second jump. Now it's always wait 1 hour even when it didn't jump for a week.
 
That's not even counting the cool down lol...

Think I won't be investing. Lots of drawbacks and will just get in my way, to be honest.

I see no benefit having a carrier. It is extremely sad. Nothing to benefit exploration...

The guy sitting on the sofa said it well...

Capitalism.

Great, lol, may aswell play Elite: Reaganomics.
 
the wind up Is to give the whiners time to leave... they have to give players on the ship a choice to get off or not..
The fleet carrier owner does not even have to be online in open when the carrier jumps..
There would be massive whining if the Owner logged in to solo and set it to instant jump and everybody online just instantly moved 500lys with out any notification...
If you park up on a carrier and dont play for a day to bad you cant get off... but if your online and you stay on the carrier and it jumps 500lys thats your choice..
 
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Perhaps because they envision it as a carrier/launchpad and not just a regular ship with 500ly range?
A Fleet Carrier is a carrier/launchpad for ships?! No way!
dxpdcm6.gif
 
To be fair, if it took the Battlestar Galactica to take an hour to jump, instead of minutes, the evacuation from the 12 colonies would've ended in episode 1 lol
Whoopsy.
Battlestar Wiki said:
"Spooling up" a Colonial FTL drive takes at least 20 minutes when the drive has been offline (TRS: "Crossroads Part II"). Because of this, when ships enter dangerous situations, they keep their FTL drives "spun up". Drives cannot be kept spun up indefinitely, as system crashes or serious damage to the drive will occur. A "cooldown" time is required after a jump for new jump calculations, so a ship that has jumped into a new location cannot jump to another location for a brief period of time.
Battlestar Wiki 2 said:
Navigation is very complex when using the FTLs. Speed, trajectory and jump duration must be carefully calculated before a successful jump can be made. Making a jump without these calculations, can take the ship into dangerous locations such as asteroid belts, singularities, or a planet's atmosphere.

Properly calculated jumps can be used to arrive in planetary orbit or to jump a formation of ships. The latter is used most often by the Colonial fleet.
 
Whoopsy.


When offline ;) online, still faster than Fleet carriers lol
 
I think forcing the player to wait for 1 hour just to jump the FC is bad. It's an unnecessary inconvenience. The player already has to do lots of grinding to afford the jump.

"The owner can decide to jump their Fleet Carrier at any time, but this does take some planning. Once the jump is complete, the Fleet Carrier will not be able to jump for another hour as it will need time to recharge."

I recommend no delay for the 1st jump. After that wait 1 hour for the second jump. Now it's always wait 1 hour even when it didn't jump for a week.
Pretty sure this has something to do with server loads and the BGS more than just something bothersome for the players.
 
It seems a costly operation, one you seem to be able to cancel within an hours time. Besides, they mentioned crew would take care of everything. So I guess it will be a click before you log off and you are there when log back in.
 
It makes sense to give Commanders on the carrier time to get the hell off, if they don't wish to be jumped 500Ly without access to a fuel scoop.

So that makes even less sense stop blindly defending it. And most people who can afford a carrier can afford a fuel scoop so bad argument. Next.
 
the wind up Is to give the whiners time to leave... they have to give players on the ship a choice to get off or not..
The fleet carrier owner does not even have to be online in open when the carrier jumps..
There would be massive whining if the Owner logged in to solo and set it to instant jump and everybody online just instantly moved 500lys with out any notification...
If you park up on a carrier and dont play for a day to bad you cant get off... but if your online and you stay on the carrier and it jumps 500lys thats your choice..

Nope. Make it a flat two hour cool down. Still not a good argument.
 
My guess is that FDev want to encourage players to continue flying regular ships around the bubble to maximise the likelihood of encountering other ships/players.
 
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