Same here. I won't get to play for a few more hours, but if they are back to playschool levels I'm going to be livid about being forced to sit at the kiddy table again.
Its not that bad.Same here. I won't get to play for a few more hours, but if they are back to playschool levels I'm going to be livid about being forced to sit at the kiddy table again.
Ahsoka was not around during order 66 and did not have her lightsabers at that time
Its not that bad.
Its not 2.0 levels of bad.
Patch Notes said:NPCs
- When determining the rank of NPC ships for interdiction, use the player's combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
- Updated the Archetypes of the NPCs in the USS cargo drop missions - they are now Ambush Pirate and should attack the player on entry
- Fixed AI rotation damping to work properly across the AI skill range
- alter the changes in allowed interdiction ranks based on security, so that the biggest rank disparities are reserved for very low security and anarchy systems
- Reduced the number of engineer mods on AI ships substantially, now only Deadly & Elite rank ships are guaranteed to have mods and any below Master are guaranteed to have none
- Fix for Large AI ships ramming large player ships
- Slightly reduced the ranks below an AI that they can interdict players, this will tighten up the difficulty a bit
- Add state to Powers Assassin and Powers Security ships to allow them to threaten the player before attacking
- Reduced the percentage interdiction chance of power play ships by 10%, and altered the ship type chances and combat ranks to be more mid range, dropping a lot of the top range down
- Balance mission generated NPCs to be lower ranked (for the most part)
Indeed. It's not as bad as I feared. Hi-Ranked NPCs do fight, and are far better than 2.0 still. We are 'bracketing the target' for general mass acceptability it seems.
Its better than X²s combat AI but not as good as Xwings alliances default setting AI.Indeed. It's not as bad as I feared. Hi-Ranked NPCs do fight, and are far better than 2.0 still. We are 'bracketing the target' for general mass acceptability it seems.
Really? What is higher than Elite? https://www.youtube.com/watch?v=LoDn9LKWZbQ
This is great what they did today. I can play normally again. Kudos, ED.
Oh dear...Really? What is higher than Elite? https://www.youtube.com/watch?v=LoDn9LKWZbQ
Btw you can see a nice unlimited ammo multicannon bug. Courtesy of FD
No it wasn't, Sunleader. All that was announced was that some bugs had been cleaned up and interdictions would be scaled to your combat rank. If whiners like yourself have gotten the AI lobotomized, then I am going to be mega .
Oh no...It's not. I was in a combat zone for almost 2hr. Cutting like a plough through dumb npc's
Really? What is higher than Elite? https://www.youtube.com/watch?v=LoDn9LKWZbQ
Btw you can see a nice unlimited ammo multicannon bug. Courtesy of FD
That video.
Can I ask are you running like a bunch of modded weapons, like thermal MCs or something?
It's just really odd that the Python hardly even fires back.
Only reason I ask is I'm wondering if this isn't a case of so much heat being applied that NPC can't do anything, could it be a case of players having mods making NPCs a walkover? (something I think is going to be an inevitability given time).