Waiting is not fun and needs to go

It might be replaced by a deactivation of shields or gear malfunctioning during that countdown. Even weapons off.
I'd preffer better roaming around unprotected than just waiting.
 
i mean, imagine you would need to wait several hours to fill the cargo bay of your Type 9.
I would be happy with that, tbh, as long as there are animations to go with it. I'd love to watch my ship getting loaded-up/refueled. Something like 30s to 'get set' then 10s per ton of cargo or something..... Now we have Odyssey, you can do stuff while you wait for your ship to get filled with cargo (Hey, barkeep - drink please! (If only....)). Waiting (longer) for the cargo to be transferred would be part of owning a larger ship!
several days to change your ship loadout and repair.
Not days, but minutes (comparable to Ship delivery times), again, as long as there was an animation to go with it.
im not saying that it should be an instant transfer for data and all that, but something active to do, speed it up, a reward for an activity. thats what im asking for.
Okay, yeah, I've just been thinking about what could be reduced instead of the download time... Reduce the d/l time to a few seconds (by 3307 we are up to 20TB/s, right?) but add in a 'connecting' element - a hacking minigame could be used to speed this up, or even gain access to 'hidden' files!
 
sure, but thats reality. elite is still a game, and just waiting in a game is simply not fun.
i mean, imagine you would need to wait several hours to fill the cargo bay of your Type 9.
several days to change your ship loadout and repair.

im not saying that it should be an instant transfer for data and all that, but something active to do, speed it up, a reward for an activity. thats what im asking for.
As long as I had other stuff to do whilst it was happening I'd be all for that (although maybe tweak the numbers a bit).
 
Downloads take the time they take - it's not as if there is a handle on the side of my router I can use to make it download faster....
If your local wireless network from your router is crappy, then you can connect with a cable to the router and usually get a much better speed. We should be able to do that too, with the compromise of not moving more than 2 meters from the dataport in-game.
 
I would be happy with that, tbh, as long as there are animations to go with it. I'd love to watch my ship getting loaded-up/refueled. Something like 30s to 'get set' then 10s per ton of cargo or something..... Now we have Odyssey, you can do stuff while you wait for your ship to get filled with cargo (Hey, barkeep - drink please! (If only....)). Waiting (longer) for the cargo to be transferred would be part of owning a larger ship!

Not days, but minutes (comparable to Ship delivery times), again, as long as there was an animation to go with it.

Okay, yeah, I've just been thinking about what could be reduced instead of the download time... Reduce the d/l time to a few seconds (by 3307 we are up to 20TB/s, right?) but add in a 'connecting' element - a hacking minigame could be used to speed this up, or even gain access to 'hidden' files!
2) Technically we have a slight delay already when we replace Hardpoints. And even that annoys me on larger Ships. Not to mention that Outfitting is overall slower in Odyssey. But just imagine you would need to give your Ship to an Engineer and wait a few days for each upgrade...no thanks.

3) Yeah, Hidden files would be another interesting idea.

If your local wireless network from your router is crappy, then you can connect with a cable to the router and usually get a much better speed. We should be able to do that too, with the compromise of not moving more than 2 meters from the dataport in-game.
Thats what i meant with the Cyberpunk example. Jack in, play a little minigame, get a better reward, but risk getting caught. There are so many ways to do it better than it is now...hacking really isnt a new feature in games, there are so many to take inspiration from.
 
Travel times in-system I don't mind THAT much because it's only a thing in SOME systems, whereas most of the time you can reach your destination in maybe a minute or less. Travel times are not universally long. And with mining, often times a lot of time is spent actively searching, and for deep core mining you spend a lot of time actively lining up your charges; the time spent gathering the mats with limpets requires less active involvement but it frankly feels rewarding because of the effort it took to find and crack the rock.

With Odyssey...many of these actions universally take forever. Every single power regulator will take the same amount of time to be ejected, every sample housing takes forever to extract, every NPC assassination target usually takes the same amount of time to kill because patrol routes are basically baked into every settlement layout, of which there are relatively few. And the payoffs never feel worth it because there's little active involvement in them. Just waiting for a progress bar.
 
So wait. You ack knowledge that other games justifiably use that technique, yet you're seeking to change this game? Shall I go to a game you like and Advocate to remove certain features? I don't like all the difficulty and twitch gameplay in Dark Souls. Let's make it an RPG.
 
So wait. You ack knowledge that other games justifiably use that technique, yet you're seeking to change this game? Shall I go to a game you like and Advocate to remove certain features? I don't like all the difficulty and twitch gameplay in Dark Souls. Let's make it an RPG.
Huh?

Im really not sure what you are talking about. Do you mean my Eve and X example? It works in those Games because they are overall not very "active". Eve is a Spreadsheet Simulator. You have your Tables that you can interact with, and things happen that you can sometimes even see.
X, atleast X² and X³ were not that different. After a certain point you played the game from a map-view, only giving commands to your ships to do things. Build your factories, manage you trading fleets, set up defence in systems...atleast i rarely left my primary system after i reached that point.

Im not asking to REMOVE features. Im asking to ADD features. Waiting is NOT a feature, it is the lack of one.

Also, yeah, please do. Please go to Warframe and ask them to remove Bulletjump. Personally for me this feature was the downfall of the game as it removed any form of tactical combat and reduced map-design to just a bouncy-castle where no one sees the details anymore.
 
Last edited:
Huh?

Im really not sure what you are talking about. Do you mean my Eve and X example? It works in those Games because they are overall not very "active". Eve is a Spreadsheet Simulator. You have your Tables that you can interact with, and things happen that you can sometimes even see.
X, atleast X² and X³ were not that different. After a certain point you played the game from a map-view, only giving commands to your ships to do things. Build your factories, manage you trading fleets, set up defence in systems...atleast i rarely left my primary system after i reached that point.

Im not asking to REMOVE features. Im asking to ADD features. Waiting is NOT a feature, it is the lack of one.

Also, yeah, please do. Please go to Warframe and ask them to remove Bulletjump. Personally for me this feature was the downfall of the game as it removed any form of tactical combat and reduced map-design to just a bouncy-castle where no one sees the details anymore.
I'm not asking to REMOVE features, I'm asking to ADD features. Twitch reaction is NOT a feature, it is mere mechanical reaction.

I'd WOULD go to other game forums and advocate change there. If we didnt have 10,000 games at hand for a pittance. As it is, WE are the woefully underserved demographic and converting the few titles we manage to wrangle is just spite, at this point (or ignorance obv).

And recall that your preference for a mixture of action and instant gratification, and delayed gratification and slower methodical build-up is just that, a preference, as purely subjective as believing yellow and blue go together, or whatever current fashion dictates.
 
I'm not asking to REMOVE features, I'm asking to ADD features. Twitch reaction is NOT a feature, it is mere mechanical reaction.

I'd WOULD go to other game forums and advocate change there. If we didnt have 10,000 games at hand for a pittance. As it is, WE are the woefully underserved demographic and converting the few titles we manage to wrangle is just spite, at this point (or ignorance obv).

And recall that your preference for a mixture of action and instant gratification, and delayed gratification and slower methodical build-up is just that, a preference, as purely subjective as believing yellow and blue go together, or whatever current fashion dictates.
I have never said anything about Twitch-Reaction. In fact, i said that there should not be the same mistake as there was with the Bioscanner. That Minigame was simply bad and not fun at all.

And no, i dont want instant gratification. But things like this:
Where you can boot up another Game and finish a whole Mission...thats simply bad design. This is not Gameplay, this is not a feature, and it is not even subjective. Most of that Data is not even particularly valuable. Forcing players to wait for no apparent reason is a big no-go in Gaming.

And if you dont want a minigame, thats fine, there are so many other way to fix this problem. Here is one that wasnt named yet: Access Level.
Hacking a Port with Access 0 only gives you access to the slowest speed and the lowest of Data.
Access 1 gives you a bit more Speed.
Access 2 gives you even more speed and increased Data amount
Access 3 gives you the high-speed connection and one guaranteed rare file.
 
People say no mini games. Which is OK. I'd still prefer downloading data worked similarly to cyberpunk through. If you're skilled, it's faster.

No need for that here I guess. But dismissing it out of hand is the sort of thing that leads to point and click game play.

The cutter is a fantastic example of a mini game done right. Fdev could have just made that a hold fire event too. It would have been much easier for them.
 
People say no mini games. Which is OK. I'd still prefer downloading data worked similarly to cyberpunk through. If you're skilled, it's faster.

No need for that here I guess. But dismissing it out of hand is the sort of thing that leads to point and click game play.

The cutter is a fantastic example of a mini game done right. Fdev could have just made that a hold fire event too. It would have been much easier for them.
exactly, and im really glad that some of us in this forum make suggestions to improve, and not just "i dont like it, goodbye".
as you said, the cutter is a minigame done right. yes it is a bit tedious after a while, but its still not bad. you get better and faster after a while.
i just wish there would be a rank for the maverick that you get for cutting, hacking and selling assets or so...
 
Last edited:
The cutter is a fantastic example of a mini game done right. Fdev could have just made that a hold fire event too. It would have been much easier for them.
I dunno, I don't see it as a minigame - it's not something you can fail at. I'm not saying I don't like it, but they could have done a bit more than 'cut open a lunchbox'...

There's not much they could change to the actual cutting, but something after you open it - something that means you can fail to get the loot (a 'lockdown' if you pull the wrong component out in the wrong order or something) - would improve it, i think.
 
Huh?

Im really not sure what you are talking about. Do you mean my Eve and X example? It works in those Games because they are overall not very "active". Eve is a Spreadsheet Simulator. You have your Tables that you can interact with, and things happen that you can sometimes even see.
X, atleast X² and X³ were not that different. After a certain point you played the game from a map-view, only giving commands to your ships to do things. Build your factories, manage you trading fleets, set up defence in systems...atleast i rarely left my primary system after i reached that point.

Im not asking to REMOVE features. Im asking to ADD features. Waiting is NOT a feature, it is the lack of one.

Also, yeah, please do. Please go to Warframe and ask them to remove Bulletjump. Personally for me this feature was the downfall of the game as it removed any form of tactical combat and reduced map-design to just a bouncy-castle where no one sees the details anymore.
Some of what you describe as 'waiting' are simply dynamics.

If everything was go-go-go - like most new games and media in general - with about 3 seconds at most of 'rest', then there'd be a lack of dynamics. Constant loudness is just as boring as constant silence.

Waiting to download things or scannings often can reduce monotony as fast move-click-move-click, or worse scanning things with one click while moving I'd argue are more tedious because games aren't in fact all exercises in pure efficiency and end-goal objectives. There is an important element to games called atmosphere or world building, and a crucial way of doing that is forcing the player to actully stop now and again to take a breath and take in the environment.

Now that's not true in something like Counterstrike or Fortnite. What irks me is how everyone seemingly thinks this kind of purely 'game' approach should extend to every genre.
 
No, im not talking about Apex. In some cases i prefer to take a Taxi because i dont want to fly myself, so that i can do something else, like eat. This is not just a rant about why Odyssey is bad. I want to provide Feedback and Solutions. Anyway...

Waiting is not a good Design. You want Players to play, not wait. If i wanted to wait, i would play a Browser based Game like for example OGame or Stellaris: Galaxy Command.
Honestly, by now i stopped playing Odyssey Content entirely.
  • Combat is not fun due to CZ Balance and almost no Variety in Weapon-Choice. I cant Snipe, i cant play Non-Lethal, i cant play Melee. We have 11 Weapons. Most of them Automatic, and all of them are made for Combat at <50m. What a Choice.
    The only place where the Weapons fit are Combat Zones...aaaand they are mostly about Waiting. Run to Point Alfa and wait. Now to Beta and wait. Back to Gamma and WAIT. Even the Sharpshooters run into close range combat while you wait for them.
  • Assassination and Theft are about wait. You cant lure Enemies away. You cant Knock them out. You have to wait for them to move or gain a Bounty and Alert the whole Base.
  • Scavenging is not fun due to waiting and pure grind. Download Data and wait. Deactivate Power and wait. Open a Machine and wait. Repeat that several hundred times to buy a pointless Mod or Upgrade.
  • Downloading Data. I think the longest i had to wait so far was 210s or so. 3.5minutes doing NOTHING because i am not even allowed to move away.
  • Opening Material Samples. It takes how long until the Process finishes? 5minutes? Atleast here you can move away from them and come back later. And then you discover, that the Machine was empty the whole time.
  • Bioscanning becomes repetetive after the first few Plants because for me, they just dont feel special. There is no Armstrong Moment to enjoy. There is no Material for Upgrades. No Lore to enjoy. Just Plants to look at. Atleast there is not much waiting here...

What could be done instead?
A Hacking Minigame. Look for example at how Cyberpunk or Warframe did it. There is something to do. Something to interact with. Something you can learn and Master. Back when hacking was new in Warframe, i failed the High Difficulty once multiple Times. Now i finish them in less than 3s.
Such a minigame could either speed up the process, or increase the amount of data you receive.
Just do not repeat the Bioscanner mistake.
And lets not stop at Data-Ports. Let us Hack Terminals too!
And if you really want to do it fast, just use an E-Breach on it. Terminals are then unlocked like they are now, and Dataports breach the Protection and download instantly.
You could even turn this into a Scavenger "Hacker" Rank, because yeah, that one is completely Missing. The other two Suits have cosmetic Unlocks with their Ranks. Just the Maverick does not.

Add variety to Combat, give us Weapons and Tools for more than just CZ and close Range. Add advantage Points like Watchtowers from where someone with a real ranged Weapon can provide Support Fire instead of running into close range fire. Add Drone-Strikes to mix things up a bit, like when one side dominates, the other side can call in Support once. Add tactical Objectives like "Hack this and activate Turrets", "Capture this to gain Security Access and reach something faster". There is so much that could be done to spice Combat up without the need to wait on a Spot.

Give us Tools for Stealth. Lures to manipulate AI Pathfinding. Make Sneakattack-Punches with your Fists or Weapon non-Lethal, so that you dont get a Bounty. Yes, sneaking is a lot of waiting, but also a lot of deception and manipulation. You dont just wait and hope that the AI Path leads away from where you have to go at one Point.

Reduce Material cost by a lot, remove the pointless Asset / Good separation when both are needed for Upgrades anyway. Move all Upgrade Materials into Goods, and all the Credit-Assets into Assets. Make Data tradeable. Or atleast mark the things that are needed in a Recipe. Just reduce the Grind, because Grind is just more waiting for the right RNG-Spawn.
Fdev is simply not good at creating mini games. In all these years they only came up with shooting stuff (all scanners are shooting stuff if you think about it).. even the dss feels like bombing a planet.
And when they find a loop they make it such that you need to do it hundreds of time to achieve a goal.
 
People say no mini games. Which is OK. I'd still prefer downloading data worked similarly to cyberpunk through. If you're skilled, it's faster.

No need for that here I guess. But dismissing it out of hand is the sort of thing that leads to point and click game play.

The cutter is a fantastic example of a mini game done right. Fdev could have just made that a hold fire event too. It would have been much easier for them.
The cutter is another "shoot at things" stuff. If you look carefully in ED the only thing you do is shooting at stuff. Even in exploration you shoot rocks with a scanner to get a codex voucher.
 
Some of what you describe as 'waiting' are simply dynamics.

If everything was go-go-go - like most new games and media in general - with about 3 seconds at most of 'rest', then there'd be a lack of dynamics. Constant loudness is just as boring as constant silence.

Waiting to download things or scannings often can reduce monotony as fast move-click-move-click, or worse scanning things with one click while moving I'd argue are more tedious because games aren't in fact all exercises in pure efficiency and end-goal objectives. There is an important element to games called atmosphere or world building, and a crucial way of doing that is forcing the player to actully stop now and again to take a breath and take in the environment.

Now that's not true in something like Counterstrike or Fortnite. What irks me is how everyone seemingly thinks this kind of purely 'game' approach should extend to every genre.
Waiting 300seconds doing nothing whatsoever is not gameplay. This is the kind of stuff we have in EDO. My max was 200+s, but someone had 300s. Doing nothing because you need to stay very close the data port.

I don't care if they remove it or replace it, but I'd like it gone.
 
Back
Top Bottom