Parks "Walk on the wild side" Themepark

Joël

Volunteer Moderator
Wow, that vintage palace looks gorgeous. And the landscaping is very nice with those large skeletons.

Keep up the great work! :)
 
I really like the use of blocks of scenery (especially trees/shrubs) to represent areas, or even just to adorn a particular ride (can see it really well in screenshot 2 that you uploaded) It looks 'planned' but in a really realistic themepark sorta way. All the other screenshots of the coasters and things are cool too (some nice bends in there already!)… I like your use of 3d space generally, looking forward to spending a day here! *buys 6 terribly overpriced red bulls* contractors given you any idea all be it vague on an opening day yet? ;)
 
Thank you all for your great support! [cool]

I will try my best. The Wild Mouse is a very large building project and maybe a little to big to handle to be honest. I seriously have some creativity problems on it. The flat rides to come in the same area I have already drawed out in my mind. So I hope to have this ride finised a.s.a.p. so I can move on to new projects I have in mind to be honest.

I'm now working for 16 months on this Wotws Project and have now about aprox. 40 % of the map coverred. So for a project finishing Blueprint on steam I would count on early 2020 (Unless my YT channel would explode in the near future so I can work part time [big grin])
 
Hello all!

I have an update. But first this:

I'm stuck on creativity on the Vintage Wild Mouse theming. So for the moment I decide to let it go for a while.
So I started to work on a sort of 2nd round of gardening trough out the whole park. I've been from project to project but forgot to take an eye to the paths and surroundings.

So here some results of the work done :)

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Extended the topfloor of the Vintage "Crazy mouse" building

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Work in progress

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Some inside theming put in place.

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I gave the railroad it's first bridge structure.

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I made a by-pass for the long distant walk from Predator to Rolling river.

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New by-pass from the "Rolling River" side

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Upgraded the pathway borders between "Overload" Topspin and "The Knockout"

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Area shot by night

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Then I created a set of 2 blue prints of the "Octopus Rodeo Arena"
I have one blueprint with some themed surroundings you find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1558583108

And I created a full ride skin of the flat ride you can find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1558583953

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Thank you for your attention and goodbye for now :)
 
Thank you Wingrdiumlivicoaster [cool]

Continuing the upgrade on theming trough out the pak I found a Topspin without any theming except for some landscaping.
So time to give it some theming. I created some experimental machine for creating static electricity on massive scale. Add up a story of a crazy scientist and "Overload will go ehm overload...

Here the movie of the final of "Overload" it's program:

[video=youtube_share;ylBmtKVraKY]https://youtu.be/ylBmtKVraKY[/video]

Here you find the ride skin blueprint on my steam account:
https://steamcommunity.com/sharedfiles/filedetails/?id=1574325894

And here some pictures of the newly themed "Topspin"

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With the new DLC I was able to add a cable chair lift ride to the park.
This was an addition that came from heaven. It gives a unique opportunity to fly trough the park and see it comes alive from a different angle.

I used 10 on-ride movies and blend them in to one full out and back on-ride creating the most of possible interaction with all the coasters and rides. I hope you will like it!

[video=youtube_share;WBGu5T7E-0g]https://youtu.be/WBGu5T7E-0g[/video]

Rest me to thank you all for your support and comments. In 2019 Walk on the wild side Resort will grow on as long my processor will not die during the way.

[video=youtube_share;Z3YLQKun7Rw]https://youtu.be/Z3YLQKun7Rw[/video]

Happy new year to you all!!
 
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A very good evening dears,

I’ve got some new stuff collected for a new update on "Wotws" themepark. The creation block is unfortunately still in place for the "Wild mouse" and "vintage palace" Project but I’m still going strong on upgrading the existing areas.

So here some pictures of the work done:

Status of the "Wild mouse" and “Vintage Palace” project.

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Boulderdash got spotlights and got a better look in the night. The que has been given some lights and better gardening.

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Put an extra trigger to the Kiddy coaster "Dragon Fury".

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The paths arround "Boulderdash" and "Rolling River" has gotten some fencing, lights and improved gardening.

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"Rolling River" got a better light set.

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Another extra round of attention to the shops in this area.

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I have been experimenting with flood lights and search light to have the area of "Predator" better visible in the night. Unfortunately it created to much light pollution for the surrounding area. Tried it later by placing floor lights just right under the skin of the skeletons and that did just the trick.

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The same method I used on the track of "Predator" and created this effect:

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Here I leave you with a new onride video of “Predator” in his new Night settings :)

[video=youtube_share;6uldKo7gtZ0]https://youtu.be/6uldKo7gtZ0[/video]

Enjoy
 
For now I started a new Project for the park. Project 8 it is called for the moment. It will be the centre Castle of "Walk on the wild side" Themepark. And it will not be a Cinderella kind of thing but a little more sinister of course [big grin]

Pics say more!

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The terraforming. This was the first setup but I found out very soon that this immediately killed the frame rate of the game with +1000 smoke nuzzles ;D

So Back to the basic and drawing table.

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So we started to place the smoke more strategic so I needed less of them.
I made the tower shapes of rocks and turn them with 15 degrees to create a symmetric shape and start building a entrance building.

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put in some lights.

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Customized the operator boot.

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[img3]https://i.imgur.com/RdeXKKb.jpg[/img]

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And closed the roof.

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This is it for the moment.
I hope you like the style of this Castle [cool]

See you all back soon! [happy]
 
I got some new developments on the Project no. 8 for you.

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Entrance hall is enclosed and got a roof

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Building the que line

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New tower and ridegate

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Back side and station

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From above

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So far the progress this week.
See you back soon!
 
Thank you Joel!

This project is fun indeed. [cool]

I made a little progress this week due to long days at work. (Freaking 7 days storm @ Rotterdam [weird]) So here some pictures of the growing project.

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First inside theming

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Central Hall and exit path

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Ride station platform

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2nd layer theming over the rock formation

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Night shots

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Hope I have more to show you next week.
Thanks for your attention
 
Hello again!

Seems already five years has past since I updated the progress of "Walk on the wild side" Themepark.
Well this is going be a major update then as the park did not stood still all those years.

Project 8 became "Judgment day". The darkest darkride of all.
No Cinderella type Castle as center piece for "Walk on the wild side" Themepark.But a journey through Heaven and Hell. Through space and the fabrics of space and time it self!

With that out of the way. We continue the building of this dark ride.
Station, entrance and lower front facade has been finished, now it's time for the final scene of the ride. The Judgment chaimber.
Here you end in a carrousel with 4 doors. Re-incarnation, Heavens gate, Hells gate and Neutral gate.

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Before you can be send on your Judgment day, the guests needs to be conviced that something happend that make them believe they actuale died in an accident during the start of the ride. Wel I decided electricity could do the job. So I planned a for a lightling strike after they departed the station and enters the first tower of the castle.

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Here the designs of the Heaven and Hell gates in the Carrousel.

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The main entrance getting it's wall decorations.

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Here in the mid of the picture you see the first high tower starting to rise on top of the Carrousel chaimber. Space in between is covered by vulcanic rocks.

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And here the full first small tower of the Jugment day castle!

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Now it's time to build the next section of the dark ride. The Hell tour. Lets start serious to keep the thought of Judgment alive.
Hell's section will be devided in 2 scenes. The "worst" chaimber and the "deplorables" section. In the "worst" section you find the worst of the worst chained to a pole just above the lava floor where they will suffer untill their demons inside are backed till dust.

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So that's it for today. Let's see if I can create time for some more tomorrow as our summer holiday roadtrip will start next saturday.

Thank you for dropping by!
Have a great day!
 
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