Walking around in cockpit

I'm not OP. Also, OP clearly stated they want this for immersion purposes. I don't think they said anything about interactables not being included/allowed.
Yes I want this purely for immersion but if there is something to do it would be even better. But to implement new gameplay is time consuming and maybe not worth it. So I asked just for the possibility of walking around in the already existing cockpit. But I have to add that I didn't know some cockpits are low quality
 
I'm not OP. Also, OP clearly stated they want this for immersion purposes. I don't think they said anything about interactables not being included/allowed.
I replied to YOU, not the OP. Cavilling like this is...

What was asked for was:
I think many players who wish for more immersion would be glad to walk around in cockpit. Its already fully modeled on all ships and walking around is implemented with odyssey. So it seems rather simple to make this possible ?
There is an explicit acceptance that the existing, non-interactable, map is the environment requested to be used.

That being the case, yes, it is nothing more than get out of the chair, look at the empty room, get back into the chair to continue play; ridiculously shallow "immersion" since the only thing you would be doing is looking at the wall skins and the same views you already have by using mouse look.
 
I replied to YOU, not the OP. Cavilling like this is...

What was asked for was:

There is an explicit acceptance that the existing, non-interactable, map is the environment requested to be used.

That being the case, yes, it is nothing more than get out of the chair, look at the empty room, get back into the chair to continue play; ridiculously shallow "immersion" since the only thing you would be doing is looking at the wall skins and the same views you already have by using mouse look.
Whew friend. I only mentioned I wasn't OP because your comment seemed to confuse me for them.

As it turns out I was wrong, and you're seemingly just intent on putting words in my mouth and getting offended, I think it's best I don't engage further.
 
I replied to YOU, not the OP. Cavilling like this is...

What was asked for was:

There is an explicit acceptance that the existing, non-interactable, map is the environment requested to be used.

That being the case, yes, it is nothing more than get out of the chair, look at the empty room, get back into the chair to continue play; ridiculously shallow "immersion" since the only thing you would be doing is looking at the wall skins and the same views you already have by using mouse look.
I don't get this... why would a cockpit be shallow gameplay but a hallway in a station you go trough is acceptable?
 
I don't get this... why would a cockpit be shallow gameplay but a hallway in a station you go trough is acceptable?
I never said it was. If you are referring to my earlier comment, it wasn't complimentary to the idea of walking to the airlock every time you wanted to leave the ship. I've always hated useless transitions.

That said, I haven't participated in the Great Fiscal Year End Cashgrab "Alpha Testing", and only watched couple of the videos. As a result, I am taking other peoples' opinions, including yours, that EDO is currently less than satisfactory.

@Dartay - I am sorry that you regard proving someone wrong as, "getting offended". You might, however, want to stop automatically injecting your own biases into other peoples' content. That is a good way to end up in this situation on a regular basis. "Something was gained in translation."
 
Yes I want this purely for immersion but if there is something to do it would be even better. But to implement new gameplay is time consuming and maybe not worth it. So I asked just for the possibility of walking around in the already existing cockpit. But I have to add that I didn't know some cockpits are low quality

Frontier have a history of adding in barebones content then abandoning it because no one is using it. Is that something you want to happen to walking about your ship or is it not much better for them to add a fully fleshed out experience with gameplay to go with it beyond getting out of your chair looking around and getting back in your chair.
 
Frontier have a history of adding in barebones content then abandoning it because no one is using it. Is that something you want to happen to walking about your ship or is it not much better for them to add a fully fleshed out experience with gameplay to go with it beyond getting out of your chair looking around and getting back in your chair.
I get your point. If they say "now you have interiors don't ask about more gameplay in your ships", then they shouldn't implement it. But it's not an excuse to say that Frontier is known for abandon content. That shouldn't be the case in the first place.
 
I get your point. If they say "now you have interiors don't ask about more gameplay in your ships", then they shouldn't implement it. But it's not an excuse to say that Frontier is known for abandon content. That shouldn't be the case in the first place.

I fully agree with you that interiors and inventing gameplay around them should've been the developer's priority. Enough interesting stuff happens inside a space ship. It shouldn't be hard to figure out.

However, as others in this thread have pointed out, Frontier isn't great at iterative software development or long-term project management in general. This means that shallow, sometimes barely functional, and most importantly, non-integrated features get released – with barely any interplay with other features. Then, when the feature isn't popular with users (surprise!), it's a financial flop. This causes upper management, directors and shareholders to lose faith in the product as a whole – causing them to force the team to abandon the features and to take a short-term 'get-rich-quick' approach, worsening the same issues over time, and giving us bolted-on FPS gameplay etc. Such is the vicious cycle of "miles wide, inches deep".

Like you, I see all the wonderful opportunities ED is missing. But I'm fine with all of the above because I still really enjoy Horizons. I worry however what will happen to Elite if Odyssey isn't a success (which I'm afraid it won't be, unless it was very cheap to make).
 
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I'd love for the first pass to be the cockpit/bridges are walkable. But some of the older ships are probably not detailed enough, and even some of the newer ones.

There's also the size of certain cockpits. Walking around in a sidewinder will be... 3 steps to the door. It doesn't really add anything at all but getting out of the chair and tapping W.

I'd love to be able to walk to the lift door in my Anaconda bridge, but there is definitely additional work required to the interior models before we should be able to.
 
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