Walking thru the ship?

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Robert Maynard

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Not quite, you had the bridge, main egineering, medical, a transporter room and most ships (some exceptions like the cargo freighter) had a bar area
Fleet carriers have a bar area, bridge, observation gallery, shipyard access, genomics, and armoury. What would a little ship have? A minibar?
 
"Coming" is very different to "it might be possible one day" blue sky breeze-shooting.
What bits are you thinking of as being this "blue sky" stuff? Boarding was referred to with a "potentially" at one point, but pretty much everything else was phrased more as "you will be able to do X" or "this will be a future update" or "we are already building the game to support doing this in the future when we come to it". Hell, even boarding was also indirectly referenced as "you will be able to sneak in amongst the cargo" being loaded onto another player's ship.
 
Then you must be reading with your eyes closed, or you have all the pro-interior people on your ignore list.
OR, and I'm just spit balling here, maybe you could quote some examples; because I've not seen a single one other than the one you just posted that said you sometimes walk to the back and sit down in flight simulator, which is completely moot when it comes to this game and proves my point:

Why would anybody waste 100's of hours and 100's of thousands of dollars developing an interior just so you could go in and sit down in it for 10 minutes while you fly to a station?

I feel fairly confident that the devs time is better served, and the communities as well, working out bugs and bringing new content that actually means something like missions, ships, equipment and the like.

You know...actual content we can use.
 
That is not a player's post on this thread.

That I have to spell that out for you is very telling indeed.
Yes, it tells you that I thought you'd be more interested in the actual examples rather than the format in which they are posted. I'm not interested in this apparent debate over if you can read this thread or not.

If a link posted to this thread is unsuitable, would you prefer me to summarize it as a text post?
 
Ship interiors were not optional at KickStarter, we were told they would happen by that spouter of ‘uniformed (uniformed?) rubbish‘, Frontier’s CEO.
You mean, this Kickstarter?

Elite Dangerous Kickstarter said:
The £80 pledge tier and higher now also includes free expansions for Elite: Dangerous! For more information on likely expansions check the Development Plan video further down the page.

...

Elite: Dangerous Development Plan
Source: https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=1s&ab_channel=EliteDangerous

The one with the oft quote-mined video which, when viewed in its original context, is clearly about likely future paid expanions?
 
The one with the oft quote-mined video which, when viewed in its original context, is clearly about likely future paid expanions?
As in, you get the expansions for "free" because you paid for the £80 pledge. Same as paying for a LEP, all future expansions are free (for you, because you paid). The sentence is vaguely phrased and could alternatively mean that by paying £80, you get access to the expansions that were going to be free anyway, but I think that is unlikely. Plus it's mentioned again more directly elsewhere.
Really big expansions are likely to be paid for while we also intend for some smaller free updates. If you have pledged to to £80 tier or above you will receive all expansions for free.

Unless you are also referring to the use of "likely", which could be taken as a very specific interpretation if you chose. Even then, I don't think it's a given that you should take that interpretation over the video itself saying that stuff will happen. The video did also include a few things that were "potentially" coming after all. And if the head of a company says that something is going to happen, I think it'd be fair to say that thing is "likely" - depends on how much you trust the company, I guess.
 
Yes, it tells you that I thought you'd be more interested in the actual examples
Pointing to a DECADE OLD VIDEO of some guy saying, "could be, maybe, might, possibly" is not a PLAYER'S REASON for wanting interiors.

If you can't advocate for yourself as to why YOU want them, then why are you posting at all?

Edit to add:

I'm not saying that it wouldn't be cool and neat. But I can't think of an actual PURPOSE I would use them for, other than walking around when they first come out and saying, "Ahhh. NeaT!" and then I'd never touch them again because I'd get back to playing the actual game.
 
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Your ship is your home in the game and yet all you can do is look around and fly, maybe walk on top of it when you've landed for whatever giggle that's worth.

Actually, my home is an estate outside of Fort OBrien, on the world of Emerald, in the Cemiess system. I'll never actually be able actually set foot in my home, this is not that kind of game, but it would be nice to be able to dock closer to it than in orbit aboard MacKenzie Relay.

(It would also be nice to explore more of MacKenzie Relay than the "wish I could skip it" landing pads, and the Pilots' Federation lounge. Getting a covert mission from a shady contact in a proper bar would be so much more interesting than what we have currently.)

This question has already been answered 100,000 times. Just because you don't personally like the answer doesn't invalidate the answer.

Perhaps those "answers" are unsatisfactory, then. If it really adds to the experience, why don't the other simulations have it?

Is it weird I agree with both camps? I just want to be able to land on more planets that what we have access to currently. Interiors are a "nice to have" for me, but not if they come at the expense of what I consider to be "must haves."
 
What bits are you thinking of as being this "blue sky" stuff? Boarding was referred to with a "potentially" at one point, but pretty much everything else was phrased more as "you will be able to do X" or "this will be a future update" or "we are already building the game to support doing this in the future when we come to it". Hell, even boarding was also indirectly referenced as "you will be able to sneak in amongst the cargo" being loaded onto another player's ship.
Cargo loading is done completely differently now, so clearly that route is obviated.

As development progressed from vague ideas through actual concepts and coding, the possibilities solidified and blue sky thinking had to turn into real design choices.
 
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