I believe the comment from el_tel was a Spaceballs reference
https://www.youtube.com/watch?v=ZXOAc5yt218
I don't get why is everyone trolling. The OP is right.
Maybe the thrusters over the main engines have a better engine belling effect so get more force applied, with the exhaust expelled at a high velocity.
Given boost is forward only maybe the main thrusters are limited to match the other vectors, given the over all speed limits the ships have, and boost really represents their capabilities. Though that wouldn't explain the limitations on boost unless the limit was the turbo pump's ability to pump fuel through the reactors to become the exhaust.
I can foresee many more station crashing incidents to come.T...but I'd still prefer if accelerations were slower... especially when hitting the retros.
He's not right, he merely has an opinion.I don't get why is everyone trolling. The OP is right.
it doesn't matter if he's right or wrong, space ships look better with big engines on the back and Frontier don't want players to have to flip over and use the main engines to brake like current spacecraft do, it's as simple as that.
There is no specific, logical explanation other than the the ships look better and fly better the way they are.
If you want more realistic space flight and spacecraft KSP may be what you are after playing.
I'm not asking for realism, I'm asking for an intuitive flightmodel that doesn't favour cheap tricks (i.e. flying backwards at full speed and firing) and I do so because in my opinion it would be more complex, more challenging and therefore more fun.
You wont get what you want, FD built the flight model the way THEY think it's fun to play and they have said time and time again that they are building the game THEY want to play.
As i said if you don't like the way it flies you'll have to find something else to play, I certainly wouldn't play a game i thought was full of "cheap tricks"
You are entitled to an opinion but you want a fundamental change in the way the game plays, FD are still balancing the game, thrusters already got a bit of a nerf and you have only been flying the agile faster moving ships (unless you had a go in the Lakon 9?) and they are supposed to be able to change direction quickly.
FD say the Sidewinder generates the most G and it does that in a turn if you hit boost NOT if you suddenly switch into reverse and the G force is within human pilot tolerance so reverse thrust is obviously not overpowered in that sense
Such hostility...
Who says that I wont get what I want? You?
As you said FD are still balancing the game. Nothing is set in stone and if I manage to convince the devs they'd rather play a game with a more intuitive and complex flight model, then that's what they'll do.
Moreover, what I'm asking the devs to take into consideration is not a "fundamental change in the way the game plays", but some minor tweaks to the otherwise well-made flight model. Say ~insert abitrary value here~ less deceleration, and an equal decrease in backward acceleration.
And no, I don't have a Lakon, but whilst I assume it has a lot more inertia, I guess the fact that thrusters are able to propel it backwards at the same acceleration as forward remains unchanged.
Moreover, I never mentioned any g-forces. You're missing the point. My point is that the way ships are designed, they'd never be able to achieve the same thrust backwards as forward.
Last but not least, no offense intended, but your posts read a bit hysterical. I was calmly stating my point not posting "OMG FD IF YOU DON'T MAKE THE GAME I WANT I STOP PLAYING, SULK REALLY HARD AND PLAY KSP !!!ELEVEN!!", so your advice to play another game is rather immature and inappropriate.
This is a beta and discussing mechanics is what a beta is for.
There was no hostility in my post, I was simply pointing that no matter how many times you are told the ships fly the way they do for fun and they look the way the do because it's cool, you don't seem to listen.
The mechanics you are trying to get changed are the flight model and the ship designs, both core aspects of the game that are pretty much set in stone by now.
You seriously think that because you don't like that the ships can go backwards as fast as they can go forwards FD are going to rework everything?
Almost every review or preview you can find of this game praises the flight model, that and the sound design are being held up as top notch elements of the game and possibly the best of any space game so far.
Move on to something else, you won't get this changed.
Agreed........as someone else mentioned, for the frameshift and hyperdrive modes of the engines, which do only know forward motion.
Agreed..
Surly engines capable of hyper speed are going to be huge compared to engines only capable of normal space flight thrust![]()
Agreed..
@CATPAIN KIRK
Surly engines capable of hyper speed are going to be huge compared to engines only capable of normal space flight thrust, and so I believe this explains why the reverse thrusters are smaller than the forward ones, yet able to generate the same amount of normal space flight thrust
As to weather it would make game play better to reduce the reverse thrust, I would want to test first to make an opinion.
btw I suspect your getting a bit of hostility here cos your SHOUTING your user name at us !![]()