Come on man. You said it happened four times in 30 minutes, and then immediately posted it happened a fifth time. Suppose it takes you 2 minutes to go to the station and dock, and 2 to get back, that means you spend 20 minutes flying back and fourth for the 35 minutes of gameplay. You spend the remaining 15 minutes getting a bounty five times, or once every three minutes. You don't need to re-create anything if that is really how your experience is. Just fly as you always do for half an hour and come back with five unfair examples.
By the way, riddle me this: if it really has nothing to do with your own skills, how come someone who just started has this happen once every three minutes, whereas people who've been flying for a little bit longer have this happen many orders of magnitude less? Really, it is not just me, I am not a superb pilot. But as many others here have claimed, it happens to us once every few hours, if at all. If it happens five times in half an hour to you, what could be the reason for that?
And this is where it really comes down to: you want the game to be more forgiving just so you don't have to deal with your own mistakes. Paying 200cr on the spot is meaningless, it would remove any incentive to watch where you're aiming. And many others want to be rewarded for proper flying, too. Even more, I think that before too long you'll want that too: it is only in the beginning when people feel things should be made easier. But it takes the fun out of the game when you get a little bit better.
So, pre-patch I played for 3 days straight in camping the same RES 1.5 Ls away from an outfitting station (I remembered the name, Taylor City is called), had this happen to me only 2 times, before I even got friendly with the federation. Then the patch comes in, and I suddenly loose my common sense and start getting bounties 3 minutes after the RES gets populated.
As for difficulty, god, I'm all FOR difficulty, I love it, but there is a difference between real difficulty (where your skills are tested) and manufactured difficulty (where the game just tells you to go sack yourself). I get the feeling a lot of people here are very forgiveable and easily justify things that in reality are not that great. Want difficulty? Here's a solution, increase the bounties from 6k for murdering an NPC Viper to 600 000 on kill. Get rid of the 200 Cr initial bounty and make it 20 000, but make apply after certain criteria are met, not after a fart in space. There, this way instead of having a mosquito biting your wallet when you kill people, you'll actually feel wanted for the massive bounty that you have, you'll actually be mindful of what you do. I don't mind difficulty, if anything the game is freakin easy. I'll repeat myself: The wanted system has problems, there are many ways to address those problems, but they have to be addressed nonetheless in my opinion.
The game asking 200 Cr is like the clerk demanding that 1 cent that you need to completely pay your bill. It's pointless and stupid. If I'm going to forced to leave the area and go back to a station to pay my bounties, I want to know that I not only
earned it, but that it's also a
bounty worth more than camel snot.
As for the video, I've given up bounty hunting, so maybe if I decide to go hunting again I might actually do it.