Wanted problems when in the throws of combat

Yeah. They're not going to try and beat you to death if you put up no resistance, though. That's why a fine makes much more sense for a stray shot than a bounty does.

CnlPepper said:
Phrygian: I'm not sure I agree with your premiss. But it may just be the way the cops are where you live. Here in the UK they tend to use their judgement as to whether you intended to strike them or not and their response would greatly depend on the magnitude of the infraction.

That's only because they don't have lasers.......... and, seriously, my take on the game universe is that it's really, really mean. Maybe UK police are more forgiving, I've never hit one on purpose or mistake, but imagine you live in a less forgiving place. Like, for instance, the ED universe.

My main issue with the idea however, even of just giving a fine, is that at the moment this 'feature', while possibly broken and maybe even unrealistic, gives me something to handle while engaged in combat. Honestly, combat against NPCs is pretty easy, tbh, and having to check my awareness of other ships actually makes it that much more fun, rather than simply circle strafe and pew pew pew. Even hitting the cops and having to scarper makes it more fun.

I'd rather Frontier fixed some other things first, like made the AI more intelligent, having Expert NPCs that actually are a PITA, making it so there are more instances where you get gangbanged by three or more ships in USSes (like, pirates mates get annoyed when you try and pick off their eagle first), more obvious NPC hostile variety in different systems (that scales with system government / size). ~If~ they fixed that then, by all means, I'll support the change, but at the moment it would make the game that little bit more dull. For me at least.
 
This "issue" should really be looked on.

As I wrote my experience in another thread (cant post links yet for christs sake), this concept drives me nuts on a regular basis and makes bounty hunting outside of "closed USS" or anarchy systems a real pain in the a** from time to time.

A "tolerance"-system should be included, as well as maybe a warning-system, like first warning, second, and "BAM, NOW U GO DOWN!!" element.

Those accidental hits on federal ships (or "clean" pilots) that cluelessly cross your barrage of bullets and cause you being on the wanted list in a blink of an eye is quite annoying.

You have my absolute upvote on this one. And a system based on your current system / faction rating should be there as well. Pilots who are being noticed and thanked by the corresponding faction shouldnt be as harsh to you with this stuff as to unranked or maybe even worse pilots.
Plus, they even should say sorry to you from time to time as well, as most of the time its their own fault getting hit if they fly into your hail of bullets :D
 
Isn't the whole "death by 32 players pin pricks" thing ludicrous? 1/31 is > 3% so it would be easy to avoid.

Yes, totally ludicrous. If I was confronted by 32 players who managed to actually co-ordinate their fire at me in perfect synchronisation and all managed to hit then I honestly wouldn't be that bothered if they didn't get 'wanted' status - I'd just be impressed they'd managed it at all.
 
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