Wanted status

Snakebite

Banned
I think that being able to clear your status by simply paying a fine is not a good idea, ok for minor crimes, speeding offenses and the like. but for piracy, murder, Theft etc....
I think that wanted tag should stick around your neck for a while.....
 
I disagree. Once you paid your dept, you're done and freed from your crime, technically (just as irl). What would you be wanted for, bad morals?
 
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It's all weird right now and everything is punishable by death. 200cr fine KILL HIM! This portion of the game needs a major overhaul.
 
I disagree. Once you paid your dept, you're done and freed from your crime, technically (just as irl). What would you be wanted for, bad morals?

Like IRL? In your country how much does a murdered have to pay in fines before he goes back to mudering people since paying a fine frees him from his crime?

Not that I mean to say that penalties need to be stepper for pirates (I don't know tbh) but your post makes no sense.
 

Snakebite

Banned
I disagree. Once you paid your dept, you're done and freed from your crime, technically (just as irl). What would you be wanted for, bad morals?

Just as irl ???


I never heard of a real life murderer paying a £6000 fine and walking away a free man.....
 
I think that being able to clear your status by simply paying a fine is not a good idea, ok for minor crimes, speeding offenses and the like. but for piracy, murder, Theft etc....
I think that wanted tag should stick around your neck for a while.....

I agree with that.

It seems odd that you can just pay up for the major in game crimes, maybe that would get the local hard pressed security forces not to blow you up on sight - but the bounty should still be there for a bounty hunter.
 
Just as irl ???


I never heard of a real life murderer paying a £6000 fine and walking away a free man.....

It's no longer law, but used to be law in much of Europe that every person had a price, and if you killed them, you paid that price to their family. Here's a reference - http://en.wikipedia.org/wiki/Weregild

But to quote


Weregild (also spelled wergild, wergeld, weregeld, etc.), also known as "man price", was a value placed on every being and piece of property in the Salic Code. If property was stolen, or someone was injured or killed, the guilty person would have to pay weregild as restitution to the victim's family or to the owner of the property.Weregild payment was an important legal mechanism in early Germanic society; the other common form of legal reparation at this time was blood revenge. The payment was typically made to the family or to the clan.
No distinction was made between murder and manslaughter until these distinctions were instituted by the Holy Roman imperial law in the 12th century.
Payment of the weregild was gradually replaced with capital punishment, starting around the 9th century, and almost entirely by the 12th century when weregild began to cease as a practice throughout the Holy Roman Empire.



Amount

The size of the weregild was largely conditional upon the social rank of the victim. There used to be somewhat of a "basis" fee for a standard "free man" that could then be multiplied according to the social rank of the victim and the circumstances of the crime. The weregild for women relative to that of men of equal rank varied: among the Alamanni it was double the weregild of men, among the Saxons half that of men.
In the Migration period the standard weregeld for a freeman appears to have been 200 solidi (shillings), an amount reflected as the basic fee due for the death of achurl (or ceorl) both in later Anglo-Saxon and continental law codes.
In the 8th century the Lex Alamannorum sets the weregeld for a duke or archbishop at three times the basic value (600 shillings), while the killing of a low ranking cleric was fined with 300, raised to 400 if the cleric was attacked while he was reading mass.
During the reign of Charlemagne his missi dominici required three times the regular weregild should they be killed whilst on a mission from the king.
In 9th century Mercian law a regular freeman (churl) was worth 200 shillings (twyhyndeman), and a nobleman was worth 1,200 (twelfhyndeman). The law code even mentions the weregeld for a king, at 30,000, composed of 15,000 for the man, paid to the royal family, and 15,000 for the kingship, paid to the people. An archbishop is likewise valued at 15,000. The weregild for a Welshman was 110 if he owned at least one hide of land, and 80 if he was landless.
Thralls and slaves legally commanded no weregild, but it was commonplace to make a nominal payment in the case of a thrall and the value of the slave in such a case. Technically this amount cannot be called a weregild, because it was more akin to a reimbursement to the owner for lost or damaged property.
 
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Well there are real world examples of blood money - and of differentiation between fines, incarceration and death penalty.

But I'm not appealing to realism - it just seems incongruous to be able to pay off a fine/bounty for ship destruction when being wanted makes gameplay for bounty hunters. Paying off trespass fines or for accidental fire seems okay though.
 
Like IRL? In your country how much does a murdered have to pay in fines before he goes back to mudering people since paying a fine frees him from his crime?

Not that I mean to say that penalties need to be stepper for pirates (I don't know tbh) but your post makes no sense.

Figuratively spoken.

What I meant was, when you come from your 30 years jail sentence, you should (according to the law) get back the same rights as before you commited the crime. What OP is asking, is keep someone wanted AFTER he paid for his crimes.
 
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Snakebite

Banned
Figuratively spoken.

What I meant was, when you come from your 30 years jail sentence, you should (according to the law) get back the same rights as before you commited the crime. What OP is asking, is keep someone wanted AFTER he paid for his crimes.

No, That's not what I said.....

I see it like this, the Fine is not a good game mechanic for serious crimes.
The Wanted or Fugitive status should be posted locally and should be permanent.

This will have two main effects.

1) It will discourage Greifing (killing players for no good reason)
2) It gives bounty Hunters something to do.

I've been playing for three weeks as a bounty hunter and despite scanning everyone that I come into contact with (which is hardly anyone) I have yet to find a Player with a bounty.
 
I'm inclined to agree, I've done a little bit of Piracy just to try it out, and being able to dock and clear my fine after every attack seems wrong to me.

It strikes me as odd that the station lets you dock , but the police ships kill you on sight even if you have a 200cr fine.

On that note how come the station docking bay doesnt scan you for stolen goods? I bet a station would have a much better scanning array than a ship!
 
Figuratively spoken.

What I meant was, when you come from your 30 years jail sentence, you should (according to the law) get back the same rights as before you committed the crime. What OP is asking, is keep someone wanted AFTER he paid for his crimes.

I think it's more of a question as to how you pay for your crimes in game.

Surely if you blow someone up illegally (in game terms) you should expect to be on the blow-upable list - per crime until you've been blown up? Seems proportionate to the crime - not just to be able to pay your way out of it.
 
No, That's not what I said.....

I see it like this, the Fine is not a good game mechanic for serious crimes.
The Wanted or Fugitive status should be posted locally and should be permanent.

This will have two main effects.

1) It will discourage Greifing (killing players for no good reason)
2) It gives bounty Hunters something to do.

I've been playing for three weeks as a bounty hunter and despite scanning everyone that I come into contact with (which is hardly anyone) I have yet to find a Player with a bounty.

Think of the variables. Greifing? Flying through someones mining laser will be more fun then ever :rolleyes:
 
Don't hold you're breath waiting to get this stuff changed, it fits into the themes of the the Elite universe. There is pervasive corruption and life is regarded as cheap.

As the station announcer says "Avoid unnecessary annihilation, obey the rules". Sums it up.
 
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Some countries use the payment for crimes system.and in elite it is not player death......only property destruction.
 
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To the people saying that you don't get a death sentence for murder in this game, you do. It may not be immediate but it definitely put a fire under others to end your life.

Try doing it anywhere near a station and tell me it's not a death sentence. Sure it can be done near an outpost (I'll vouch for that) just outside of the "no fire zone".

Personally I don't exactly agree with the op completely. While I feel it does trivialize being wanted by being able to pay the price immediately upon docking, I don't think the tag should stay after you've paid it off.

Here's a simpler way I think. Make it so you have to wait a few hours to pay off the price on your head. That way you have to live with it (for a little while) before you can get rid of it.

Bounty hunters keep their jobs,
Criminals actually experience a (more) meaningful punishment instead of being able to have a clean slate within minutes of commiting major crimes.

For those that don't want to be wanted yet want to commit crimes, it's pretty easy to live with being wanted without paying out the butt for any fines or bounties. Check the link in my signature.
 
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