WAR - over empty space makes no sense

I really like the blockade idea. Similar in principle to what the Royal Navy did to the French in the late 18th century. Also creates another potential, i.e. supply/transport ship for the blokaders.
 
How about instead of destroying a station, when it hits 0% integrity then it will be forced to surrender?

not sure if it still is, but station attack used to be in the plan..... if you look at the model, the stations have emergency lock down barriers which can be deployed (ie the station can close shop and put a barrier up accross the entrance to the station, indeed in beta there was a bug where ships were getting snagged up on said shield.
 
Lots of current Civil War / CZ aspects that need to go - it seems like yet another placeholder.

The first thing that needs to go is the no consequences 'pick a side' mechanic.
Open fire on a faction during a civil war, instant hostile rep. that persists, with a rep. gain for the other side that isn't instantly allied but will build fairly quickly if you're fighting with them.

The CZs themselves are a bit basic. Instead of 2 or 3 persistent large scale engagements, I'd prefer to see lots of dynamic engagements throughout the system of various sizes and types.
E.g. Large scale combat engagements, ambushes with very uneven sides, attacks on supply convoys, etc.
These dynamic engagements would only persist as long as there is active combat.

There should be faction vessels visible in SC, both logistical and combat. These can reinforce existing CZs, or potentially start new ones.
The factions should be offering a variety of special missions that will impede the oppositions combat capability, not just kill bonuses.

The Civil War itself should only last as long as the two sides can compete rather than infinite reinforcements for a week - there needs to be a ticker somewhere that tracks what resources each faction are able to put into play, and at what point they'll concede defeat.
That level of resources should be based on the populations and influence the faction has not just in the system but also potentially from other systems where the faction has a presence (inflated to provide enough combat for gameplay rather than realism).

If factions have a presence in multiple systems, then potentially the civil war should be able to spill over into those other systems to interfere with reinforcements and supplies.

Etc.
 
Last edited:

Ripbudd

Banned
Actually attacking stations is not in plans at the moment. Primarily because stations do not currently have hit points/damage points - they're indestructible. And likely to stay that way, because once something is destructible, the sociopaths in the game will want to try to find a way to destroy one.

Warzones in empty space makes sense, if that space happens to be the point where two opposing fleets decide to meet for battle. What doesn't make sense is the neverending stream of combatants that arrive at one to replenish each side's losses. Which would also have to be resolved if your "battle for a station" scenario is to come to fruition. Because, right now, conflict zones are "unwinnable" - you just keep fighting and fighting an infinite number of enemies and helpoed by an infinite number of friends, until you either are destroyed yourself or voluntarily withdraw. It would be much more satisfying if conflict zones could be "won".

Nah, that would be fun and meaningful, there is no place for fun and meaningful stuff in elite. ;)
 
Last edited:
Back
Top Bottom