In the areas with high probability of hyperdiction, it's a good idea to use jumponium. (If you like fooling around in the SRV you will probably have dozens of charges) If you do that but leave the jumponium router unticked in the galmap, it effectively doubles the number of jumps your ship can do.
(But yeah, good that you equipped bigger tank, anyway. You can always leave it half empty for fighting, but it's nice to have the option of more than one jump when necessary. )
(But yeah, good that you equipped bigger tank, anyway. You can always leave it half empty for fighting, but it's nice to have the option of more than one jump when necessary. )
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