Warning: cheesy way thargoids kill you

In the areas with high probability of hyperdiction, it's a good idea to use jumponium. (If you like fooling around in the SRV you will probably have dozens of charges) If you do that but leave the jumponium router unticked in the galmap, it effectively doubles the number of jumps your ship can do. :)

(But yeah, good that you equipped bigger tank, anyway. You can always leave it half empty for fighting, but it's nice to have the option of more than one jump when necessary. :D)
 
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This was the case in the original Elite.
In original Elite you also lost everything if you didn't splurge for escape capsule.
Also in original Elite there was no way to avoid NPC interdiction, no escape from mass-lock, and you've been interdicted in Anarchy systems by loads of high-level pirates every 2 minutes.

... but also, in original Elite you can just reload your older savegame. Oh wait.
 
I think you CAN do that, but you need the right materials.

Only SRV fuel, not ship fuel. Presumably because if you could it would compete too much with scoops.

No, there are no right materials, and it's not because synthesis would compete with fuel scoops.

The ship's fuel is hydrogen. An element. In fact the most basic, stripped down of all elements.

Synthesise an element? Sorry, can't even do that in 34th century.
 
This was a huge danger in the original Elite, where you had a 7 ly range, and could only carry 7 ly fuel. If you were travelling to a star more than 3.5 ly away and were hyperdicted by Thargoids ... that was it, game over. (Except of course, you could reload from your last saved game).
 
I've had to call the fuel rats already about this exact issue a couple weeks ago. I told them the Thargoids were super thirsty for fuel, but I don't think they believed me at the time. Anyway, it's not a death sentence if you shut down all your non-essential modules and log out quickly.
 
No, there are no right materials, and it's not because synthesis would compete with fuel scoops.

The ship's fuel is hydrogen. An element. In fact the most basic, stripped down of all elements.

Synthesise an element? Sorry, can't even do that in 34th century.

Please, dont tell me you think the synthesis that we do have is realistic. Its just game design...
 
You end up in the middle of nowhere. No stars or anything. As far as I know! :eek: And after one jump the tank is really, really empty. :)

You end up some random distance from the main star in the system you started at. Usually around 200ls from it.

If you haven't got any data on the star because you're flying some kind of tiny peasant vehicle with no discovery scanner, you can probably find out which direction the star is by checking where the light is on your ship. If you can get close to the star, the fuel rats can save you :)
 
When you get hyperdicted by Thargoids you will need to make the jump again, but the full fuel cost has already been deducted. Its an instant death-sentence (bar the fuel rats) for ships like my Viper, which has a c1 fuel tank that has enough for one jump. :p

The terrible servers have been killing me in this way for the last 3 years already mate :)
 
No, there are no right materials, and it's not because synthesis would compete with fuel scoops.

The ship's fuel is hydrogen. An element. In fact the most basic, stripped down of all elements.

Synthesise an element? Sorry, can't even do that in 34th century.

Countless other, vastly more fantastic, things we can do with synthesis and similar mechanisms.

A Fighter Hangar can build hundreds of tons of SLFs, from a 40 or 60 ton module, clearly violating conservation of mass/energy.

Likewise, an SRV carries 0.45 tons of fuel...and I can completely refill the fuel on an SRV more than three hundred times with materials that I am supposedly able to carry on my person.

I can also refill life support with nickel and iron. The sort of nuclear reactions needed to produce oxygen from iron and nickel are pretty convoluted, to say the least. Even if no oxygen is created, I'm fairly sure it''s not practical to scrub CO2 with either element.

Being able to take heavy elements, bombard them with neutrons to induce fission, and capture fusion fuel is just as plausible than some of the other things we can do.
 
IIRC in old space sims I used to play, you could always find an NPC ship in the end to blow up and then cargo scoop/tractor beam the fuel pods in. Was simple and effective gameplay, if perhaps not 100% realistic (without using a small amount of imagination). Tbf it seems pretty plausible to me
 
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