Warning for all players looking to buy expensive ships!!

In response to Technophebe's reply.

Same here, though I am now kitting my Python out for trading and using the Vulture for combat.
 
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I think any intelligent player could make the mistake of assuming that a ship which costs well over double the sell price of your current ship should be superior. Far from common sense IMO, thus why I created the thread - to help other players - not to poke fun at players' intelligence levels.

Rep from me Vindris
 
My advice is to buy each ship with enough money to just slip by. There's nothing better than flying a stock ship, difficulty is cranked up a notch :)
 
I would be nice if the modules had different names other than A,B,C, etc..

A = Best Performance, highest cost
B = Armored, durable but heavy
C = Average Performance, Average Cost
D = Lightweight
E = Lowest Performance, Lowest Cost
 
Pli55ken Depends on the ship and what you want to do with it.
If I want a trader I'd say you can get away with less than double the price
Example (Trader): T9: cost 79m. Upgrades to make it a good trader 30m. With another 12-15m in the bank you can trade (or have a couple of accidents)
Example (Explorer): Asp 6m. The drive and a good fuel scoop alone is gonna set you back 25m or so.
Example (Fighter): A kitted Vulture will be somewhere around 20m (and it costs like 2.5m?)...and there's no point in flying a non-kitted fighter.
Example (Miner)...erm..haven't tried that in a while, so I have no clue. But I guess that one should be rather cheap to kit.


Most of what you have is good, except for the mining ship.. Cheap is not a word i'd use to describe a half decent mining ship.
Yes you can go out there with a basic hauler for a 160k or so, but a cobra will set you have at least 1 million creds, and then some - as the type 4A refinery is a killer at 4.5 million creds!
have a look at this one i made up http://www.edshipyard.com/#/L=702,5Rr5RrH7yH7y,2-6u6u6u5K5K5K6k,0720720bg7dg03w5PU
And it's nothing special, really!

I personally use my Python for mining, its got enough guns, shields and armour to shake off most pirates.
The important thing is to remember that you are going to lose 1 or 2 guns as mining lasers, unless you side with the power that has the combat mining lasers- I have no info on these (yet) about how good they are.

As to the original post, yes you ALWAYS need to budget for mess up in space and insurance costs associated with it.
Just assume every damn pirate is a kamikaze and wants to ram into your cockpit (not far wrong) and that every orbis station with arms wants to play golf with your ship.

If you are looking to upgrade, i`d suggest that you look on http://www.edshipyard.com/ and do a basic overview of your new ship, then stick some goodies into it, and see what the price tag is...
For combat, stick a lot of stuff on it, as you want it pretty tough to start with + funds for death.
For trade you'll need the ship + insurance AND cargo trade funds.
Remember that you are going to need roughly 1.2 million creds per 100 tons of cargo as a basic rule of thumb for decent trade funds. Add this to your ship cost + insurance.

If you can afford all the above, then good... if you want to risk it and run without insurance, be prepared to cry at your own stupidity when the pirates kill you or that evil space dock suddenly decided that you needed to hit the boost button at the wrong time..usually with a full cargo of palladium (they have secret scanner i swear).

TLDR
Dont be a idiot and ALWAYS have insurance costs + a bit more as bad things happen.
 
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Specifically if you're looking to outfit your ship for combat...

It's always worth upgrading the crap out of your current ship before purchasing a higher tier ship. Here's what happened to me -- I went from Sidewinder, to Viper, to Type 6, to a Vulture. Now I was looking to make a big jump from Vulture to Fer de Lance. I had my Vulture outfitted in full "B" quality gear. It was worth 15mil CR when I sold it to get the last bit of money I needed to buy the 51mil CR Fer de Lance. The baseline Fer de Lance is terrible. Completely terrible compared to a "B" outfitted Vulture. I ended up selling it and buying my vulture back, but this time with "A" outfittings.

Moral of the story... Don't buy something for its baseline price and expect it to be better than your currently fully upgraded ship. You'll want to have money ready for:

#1 - Buying the ship
#2 - FULLY upgrading it
#3 - Insurance
#4 - 5 million extra for trading/buffer

So, you can plan on spending two to three times the baseline price of a ship to have it fully upgraded upon arrival. Neglecting to upgrade your ship from its default outfitting will likely be a DOWNGRADE from your current ship, even if the base price of the higher tier ship is substantially more.

Yep I'll be making sure i have a stack of spare credits for when i eventually get hold of a FDL.
 
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