If I remember correctly, the biggest map in Planco1 is 1000 by 1000 meters .. so 250 by 250 grid pizes would fit in that.
Was something he said in the video you posted (about 9:42-ish), right after he talked about the guest limit.Wait what? There isn't any night? What are all the lights for then?
You're right about PC1 fast-forwarding through closed times.It's a bit odd. It seems like during normal play once the time hits park close the game basically fast forwards through the bulk of the night to the next morning's opening time. I can't remember if this was the case in PC1 but additionally it seems like the park close time is now earlier than it was in PC1 so those things compound to make it seem like there is less night time overall. But as far as I can tell you can still lock the time to be at any point during the night if you want to play during the night with all the pretty lights etc.
I hope you're right but for now it's also in the PC version.If the planco 2 maps are 250x250 grids then it's bigger then most of the maps in Planco 1. So the map size should not be an issue if this is true.
Also im fairly sure the guest limit is for console only, just like the Oswald counter. Having a cap on PC just doesn't make sense.
Oh, okay, that is comforting indeed.Whilst the maps did feel smaller when I loaded them, I checked and they're the same size as the Planet Zoo maps (250 by 250 grid pieces). I don't know what it used to be for Planet Coaster, but the maps in Zoo aren't small so I wouldn't worry too much about that.
Total silence. It's as if they're keeping quiet until after launch. After all, if you play for more than two hours, you're not getting a refund.a 6k Limit on PC is a reason for me to NOT buy the game.
Why did I buy a powerful PC when I get limitations here.
Any official statement regarding this point?
Does the guest cap also apply to PC, what affects it and why is it there? If it is on PC as well will it be removed from PC in a future update?
We have set a guest cap of 6000 guests to create the best experience in terms of performance for our players at launch. We will be continuing to analyse and evaluate player hardware feedback regarding this topic post-launch.
There is no timeframe when this will come though. Could be very well years down the line.Official information! (+ about seperate load/unload stations and music/sounds/billboards)
Source: https://steamcommunity.com/games/2688950/announcements/detail/4438953498491486644?snr=2___
Maybe there is a way we can change these limits ourselves maybe using cheatengine or something? Who knows..They should just add an Pop-up message: "when you raise the limit above 6000 guests, this might cause performance issues" - that would be WinWin for everyone, players can't complain about bad performance with to many guests, but will be able to go above the limits.