If you accept the missions make sure they are spread over multiple systems and from at least 2 factions in the neighbourhood, that way you can do one mission in one system for one faction, switch to another system and faction while your bounty timer runs out its 8 minutes. By the time you complete the 2nd mission your first bounty has run out and you can On H-jump back to first system and begin the 3rd mission.
The reason bounties stack is because you invade an private beacon while you still have a current bounty (from the same faction) on you, wich makes sense.
Sounds like a lot of needless running around for no good reason to me.
As a rule, I don't bother trying to kludge my way through borked mission types. Once I identify that they are severely bugged, I file a bug report with evidence and then write them off/avoid them until such time as Frontier decides to do the right thing and fix them.
I suggest anyone who values their game time do the same.
There are always work arounds for these examples of mission types, but the big question is WHY BOTHER?
Pirate Lord Assassination missions are still working fine, as are the Antiquities Salvage missions which tend to pay as much or more than these borked surface scan missions (2-4 million).
I just focus on those for now or any other mission that isn't broken and that I enjoy doing. Considering I am sitting on over 5.5 Billion CR free to spend, it is not like I need the cash.
Looking very much forward to the new mission system where you can choose REP over credits. For most of us ED Vets, we have more credits than we could possibly spend in two lifetimes in-game.
But the bottom line here is simple.
Rather than making excuses for an obviously bugged mission type, why not file a bug report and add your voices to the rest of us who like to see broken game mechanics fixed? As opposed to ignoring the glaringly obvious and coming up with creative ways to continue to play them?
Or worse... Putting apologist blinders on and blaming the player for doing it wrong.
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