Was the lack of NPC faces a good idea?

Was the lack of NPC faces a good idea?

  • Yes

    Votes: 41 27.7%
  • No

    Votes: 107 72.3%

  • Total voters
    148
Difficult question: I don't care about faces as such, and if the missions kept their randomness and other probelms, then I think NPC faces wouldn't make it any better. And it might make things worse since then you'd expect some consistency from the “NPC you know”, only to have them spew completely random things and flip around between trusting you enough to donate medicines or not.

However, if there were persistent NPCs with whom you could establish a “relationship” (in the sense that past missions you've done for them would affect future ones beyond the simplistic faction rep), then that would be nice. I don't think there can be enough “personalities” for these NPCs to replace all missions with them, but perhaps there would be a mix of generic missions from faceless factions and some hand-written NPCs with their own storylines.
 
I'm not going to vote as I think the poll is worded badly!

That said, I would love to have more than just text to represent my galactic interactions.
It would need to be done properly though and it will also require an overhaul of the mission systems (which is being worked on).

To be honest the in ship npcs could be portrayed by a variety of helmets as we are all wearing them apparently!

And if they don't get voices in at the same time - we can just imagine it's the Stigs cousin from the future :D
 
Faces almost always look crap and therefore phoney in games.

Might have been true in the 80s, but there are many pretty sophisticated character modeling tools with convincing results in nowadays' games:

I absolutely enjoy playing ED and even like most of it's more disputed aspects like real-time mission times, strict friendly fire rules etc.

But there is one thing I really dislike: the total absence of any NPCs in the game. I am not even talking about persistent NPCs (even though they should definitely remain on the "features-to-come" list!), but NPCs at all. Yes, we see NPC ships with funny names, but we never see the actual pilots (be it just as static bitmaps or as fully fleshed out and animated polygonal models).

And the mission givers don't even have names! How am I supposed to feel any kind of relation to a faction in some system if there are no actual people there, and none in the whole galaxy, for that matter?

Even FFE had characters with faces and personality (even with full motion video), hell, you could even engage in some simple conversations with them (which was basic but loads of fun)! Isn't ED supposed to be the fourth part of the Elite series? Wouldn't you consider it as an actual step back to have a very cool feature like the NPC conversation mechanic from a former game removed in the the new game?

View attachment 8481

I know it's going to be pretty difficult to implement many different character models that
1. graphically hold up to the high standards ED already established and
2. have enough variety so that you don't meet the same manually modeled face in every space station.

But couldn't it be realized procedurally with some kind of sophisticated character model system like that used in games like Eve:Online, Mass Effect and many other MMOs? Then FD wouldn't have to model all the individual faces manually and instead just create the character model system and give it random some seed values for new NPCs you encounter in station bulletin boards etc. That system could even be expanded with new facial / body / clothing options in the future.

Eve: Online character creator:

[video=youtube;yo9L8d-5x20]https://www.youtube.com/watch?v=yo9L8d-5x20[/video]

Black Desert (probably not a very good game, but this character creator is cool, isn't it?):

[video=youtube;4TP4L1vHfpk]https://www.youtube.com/watch?v=4TP4L1vHfpk[/video]

Even a much less ambitious space sim then ED, Rebel Galaxy, has NPC characters (granted: those are likely created manually) that you can have conversations with, and judging from the trailer it already gives that game a lot of personality:

[video=youtube;Q9jr8uZ-UQI]http://www.youtube.com/watch?v=Q9jr8uZ-UQI&t=0m18s[/video]

Here is a quote from a Polygon article (http://www.polygon.com/features/2014/10/14/6974343/rebel-galaxy-diablo-torchlight-double-damage) about the game that describes the benefit of having NPCs with faces you can interact with pretty good:

Players will be able to speak to individual units while in the battlespace, but they’ll also come in contact at interstellar watering holes — cantinas, taverns and the like. The real joy of discovery, the team hopes, will come in meeting and interacting with the game’s alien races either by entering their systems or buying them a drink.

"When we were outsourcing character art," Baldree said, "Jim Henson puppets came up a lot. We asked artists to think about The Dark Crystal, to talk about how these characters were made.

"And that’s also a throwback to Star Control 2, which had that kind of character to it. That’s one of the things that I always liked about that game. It wasn’t cold. There was a lot of warmth to it, and we wanted a lot of that."



To be clear here: I don't expect the devs to manually use such character model creation tools to create all the countless individual NPCs in the game. Instead I see these character modeling tools as something that could be automated and give you some faces you can relate to when browsing the bulletin boards, talking to the police NPCs on stations or engaging in negotiations with black market representatives. For more important NPCs ("tier 1", to keep the old DDA terminology, like the imperial family and senators etc.), the devs could use the modeling tool manually to create exactly those faces they think would convey the NPCs character in the best way!

If we really get a first person expansion for walking around space stations and on planet surfaces, don't we need NPCs with faces and in fact bodies anyway?

I sometimes have the feeling I am the only one who is really unhappy about the state of the NPCs. For a game that puts so much effort on being immersive (and succeeds in many ways, I think!), not having any faces - or humans at all, for that matter - in the whole galaxy is kind of a serious blow, IMHO.
 
Not sure how many of you played Hardwar (past its heyday), but it was nice to see something in a vehicle you fly by (or in the chair by your side), even if it's just a rigid low-poly puppet.

One thing I'd like to see for sure is some human silhouettes in the control towers by the landing pads. They can be low-poly and have NO textures (they're in the shadows, just going about their business).

HardWar was wonderful. And I agree that some animated characters in the windows of the buildings when you dock would be a nice initial touch.
 
i would murder my mums to get character customization as good as some of those vids.

Would be fun to have comms open up a small face-to-face chat box.
 
I have to admit I do miss the npc faces quite a lot, I'm currently playing a bit of FFE on and off and yeah they are so much better than a simple list of missions.

I would like to see them return, even if they are only static.
 
I think it was wise to leave it out. From a design point of view what do you go for? Realism and you have a hard task of making it look real, and providing enough variation. Cartoony and it looks out of place (dont even get me started on Anime). Animated or static? A large amount of effort would have to be dedicated to make it fit the rest of the game, and I honestly think there are more important things to work on. Just my opinion of course, but I'd like to see planetary landings at some point in the next 12 months.
 
I think it was wise to leave it out. From a design point of view what do you go for? Realism and you have a hard task of making it look real, and providing enough variation. Cartoony and it looks out of place (dont even get me started on Anime). Animated or static? A large amount of effort would have to be dedicated to make it fit the rest of the game, and I honestly think there are more important things to work on. Just my opinion of course, but I'd like to see planetary landings at some point in the next 12 months.

Fair points but i mean they already have full pilot models in. How hard would it be to just add a face-generator to that the way every other game creates faces for its NPC's?
 
I think it was wise to leave it out. From a design point of view what do you go for? Realism and you have a hard task of making it look real, and providing enough variation. Cartoony and it looks out of place (dont even get me started on Anime). Animated or static? A large amount of effort would have to be dedicated to make it fit the rest of the game, and I honestly think there are more important things to work on. Just my opinion of course, but I'd like to see planetary landings at some point in the next 12 months.

Any of those character creation tools I have linked would more than match the visual quality of ED. Those of Eve and Black Desert strike the perfect match between realism and stylish character models, IMHO:

Eve: Online character creator:

[video=youtube;yo9L8d-5x20]https://www.youtube.com/watch?v=yo9L8d-5x20[/video]

Black Desert character creator:

[video=youtube;4TP4L1vHfpk]https://www.youtube.com/watch?v=4TP4L1vHfpk[/video]

Just imagine, a half-way decent random generator utilizing those character modeling tools, with all their myriads of customization options, each time when randomly creating an NPC model taking into account the kind of NPC (police? criminal? station operator? merchant?) and the type of his whereabouts (black market? bulletin board? pirate base? research station?). That would be absolutely awesome. The appearance and personality of an NPC might even convince you to accept a mission you'd otherwise would reject. That desperate old chap of a governor that needs help with his starving colony? That poor little girl that is wants you to hunt down the assassin of her parents? That shady black market dealer, whose looks alone let you imagine the kind of generous reward he will give you?

Right now don't care at all about any quest mission texts, they are all to generic and lack variety (how many different quest [patterns] do we have anyway? I doubt it's more than a dozen) and I solely do them for their reputation and monetary rewards. That is what feels "gamey". I want to be interested in the missions themselves, not just in the rewards.

At the moment it is not engaging at all, and NPC one could relate with would go a long way to solve this problem.
 
I strongly believe NPC faces would be the chunkiest piece of cake you could imagine. They'd be relevant everywhere, in nearly every game mechanic (communication with ships, communication with stations, commodities bartering, black market negotiations, bulletin board contacts etc.). This could immensely enrich every part of the gaming experience. Whereas new ships - as shiny as they might be - would "only" add another nice cockpit view to those already available. I can't see faces or other visual representations of NPCs as just the "icing" on the cake. Having them would change everything, the very way in which the whole game would be perceived.
This is clearly a very personal thing as I honestly can't see how it would have an impact beyond eye candy.

It would be the difference between self-service tills and manned tills at the supermarket - I go shopping because I need to buy stuff, I have to pick it off the shelves, I have to pay for it, and whether a human being asks me for money or a computer asks me for money is entirely irrelevant... the mechanics of the situation*, my motivation for being there is entirely the same, I still give the money to Tesco, and the price is still the same.

Okay, sure, eye candy is nice, but in over three decades of gaming I can count the number of games that have held my attention long term purely because of non-interactive, entirely passive eye candy on the fingers on my knee.

* Excludes purchasing items that happen to be security tagged, you pedants!
 
I miss the faces so much from Frontier...

It's hard to explain, but it made it feel more "real".

I'm really hoping they do add some character to the interface, as right now it feels more like an excel spreadsheet giving me missions...
 
This is clearly a very personal thing as I honestly can't see how it would have an impact beyond eye candy.

It would be the difference between self-service tills and manned tills at the supermarket - I go shopping because I need to buy stuff, I have to pick it off the shelves, I have to pay for it, and whether a human being asks me for money or a computer asks me for money is entirely irrelevant... the mechanics of the situation*, my motivation for being there is entirely the same, I still give the money to Tesco, and the price is still the same.

Okay, sure, eye candy is nice, but in over three decades of gaming I can count the number of games that have held my attention long term purely because of non-interactive, entirely passive eye candy on the fingers on my knee.

* Excludes purchasing items that happen to be security tagged, you pedants!

Yes, I agree it's a personal thing. But isn't it strange to not encounter anyone at all in the game? Wouldn't it add to the atmosphere and immersion if we knew how people looked in the 34th century? I feel strangely separated from any events in the game, they are not engaging in the slightest without knowing who you interact with at all. The names in the GalNet news aren't real characters for me, they are just names. Having faces for at least important characters in the game would add to its realism, IMHO.
 
Adding NPCs will surely come together with player avatars down the road. I suppose we could walk around in our spaceships alone in 1st person view to start with, but as soon as boarding and walking around stations becomes available (expansions), we'll need this sort of functionality for multiplayer to work.
 
Not sure how many of you played Hardwar (past its heyday), but it was nice to see something in a vehicle you fly by (or in the chair by your side), even if it's just a rigid low-poly puppet.

One thing I'd like to see for sure is some human silhouettes in the control towers by the landing pads. They can be low-poly and have NO textures (they're in the shadows, just going about their business).

To me, this is doable and would be very enhancing And I would like to see it. As far as other faces on NPCs and bodies I would not want this to degrade the visual quality or introduce additional lag. My sense is that extensive character modeling if done in the client with cause more stress on lower to mid range PCs; if done server side, will likely grab bandwidth. I am interested in seeing how this is resolved or if it will be resolved in the "walking around mode."

BF
 
Back
Top Bottom