Horizons Wave scanner now rubbish?

Zieman made this awhile ago but I used it to figure out the scanner. Still seems applicable:

https://forums.frontier.co.uk/attachment.php?attachmentid=97208&d=1453465576

That certainly is what they used to look like. The fact they were slightly higher on the display than the metallic outcrop was never really that noticeable; however the bands were much thicker for metallic meteorites than outcrops and that did make them obvious along with the sound. I've still literally not seen that old signal once since 2.2.

Also worth noting that bronzite chondrites have a different visual signal now than they had before 2.2.

Its the SOUND you need to listen for. They have a different sound than the outcrops, bronzite chondrite. Listen for this sound and you will get to know them quickly...

I realise you're trying to be helpful and I appreciate it but as I said the issue isn't that I was unfamiliar with the scanner, its visual feedback and its sounds. (Metallic meteorites sound quite similar to mesosiderites actually, but the mesosiderites sound is a little harsher, the metallic meteorites were more harmonic) it's that I haven't seen a single trace of the visual scan for them since 2.2 (not 'seen one which then disappeared as I got closer' I literally haven't seen one at all) and every time I've heard something which could pass for one when the scan sound was quiet due to distance, it's turned out to be a mesosiderite when I got closer.

I'm also going deaf, so trying to discern signals by relatively subtle differences in tone when there are some frequencies that I can barely hear at all just isn't an option, nor should it be really - there's a reason that good game design provides both visual and audio feedback for important aspects.

This will probably give you a decent impression of my total time in the SRV by the way; as I said I'm totally up to speed with it and how the scanner operated before 2.2. I could identify anything from the combination of audio and visual feedback without even thinking about it. It just isn't viable for me the way it's working now.

f6a2e4dc63.jpg
 
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Oh my days. Finally found one tonight and I can see what the issue is now. Check these out, all these are the 2.2 scanner readings:

f81cf2b080.jpg


The outcrop is unchanged; however this is what a bronzite chondrite used to look like:

f8319b5cf1.jpg


and this was a metallic meteorite pre 2.2:

f83e70504b.jpg


The pre-2.2 ones aren't the best screenshots, I've just had to go trawling through my screenies folder for ones where I happened to have the right things shown on the scanner, but you can see that the metallic meteorite's lines used to be thicker and better defined than the outcrop's- it was far more noticeable on the actual animated view in-game. Now they're all virtually identical with just a pixel's worth of vertical positioning different. The outcrop and metallic meteorite in particular, at least the bronzite chondrite has a narrower gap between the bands as well as a very distinctive sound. It's realy not very helpful overall.

Worst of it is I'm sure I know what they were trying to do here. The old bronzite chondrite scan pattern used to overpower everything else on the 'sweep' view because it became a virtually solid bar of colour, so I assume this is an attempt to make each individual type more noticeable.

What lots of players actually asked for to help filter the unwanted noise out was, unsurprisingly, an actual filter so we could just turn off the scan dsplay for whatever we didn't want to see, in much the same way as we can filter the left hand panel display.

I sincerely hope that request for an actual filter is still on the wishlist somewhere. In the meantime, would it kill them to just put the metallic meteorite bars back to how they used to be because you could see the difference at a glance with the old display.
 
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Oh my days. Finally found one tonight and I can see what the issue is now. Check these out, all these are the 2.2 scanner readings:

http://i.imgsafe.org/f81cf2b080.jpg

The outcrop is unchanged; however this is what a bronzite chondrite used to look like:

http://i.imgsafe.org/f8319b5cf1.jpg

and this was a metallic meteorite pre 2.2:

http://i.imgsafe.org/f83e70504b.jpg

They aren't the best screenshots, I've just had to go trawling through my screenies folder for ones where I happened to have the right things shown on the scanner, but the metallic meteorite's lines used to be thicker and better defined than the outcrop's- it was far more noticeable on the actual animated view in-game. Now they're all virtually identical with just a pixel's worth of vertical positioning different. It's realy not very helpful.

Worst of it is I'm sure I know what they were trying to do here. The old bronzite chondrite scan pattern used to overpower everything else on the 'sweep' view because it became a virtually solid bar of colour, so I assume this is an attempt to make each individual type more noticeable. What lots of players actually asked for to help filter the unwanted noice out was, unsurprisingly, an actual filter so we could just turn off the scan dsplay for whatever we didn't want to see, in much the same way as we can filter the left hand panel display.

I sincerely hope that request for an actual filter is still on the wishlist somewhere. In the meantime, would it kill them to just put the metallic meteorite bars back to how they used to be because you could see the difference at a glance with the old display.

[sour]

That stinks, and that explains why I thought the scanner looked the same every time it managed to pick something up. It does!

I hope they roll it back too, but sadly FD never seems to put something back the way it was without breaking something else.
 
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