I now have almost 2000 hours of playing time in this game. But I've never felt so insignificant. The carriers bring something new. But they are far from being well thought out either. Role management must be introduced here!
Activities other than mining must finally make sense again. You have to reward accordingly!
The thing that concerns me is that, with the arrival of Odyssey, we might gain the ability to build surface-bases and they might "raise the bar" once again in regard to how many credits a player needs to earn.
I'd hate to think that a player's career-path in ED ends up
having to be mining >>> fleet-carrier >>> surface-base if they want to play with all the available toys.
Honestly, I'm starting to feel a bit pessemistic about the whole thing.
There's been "gold rushes" in the past but they were always temporary abberations.
We've had nu-mining for two years, though, and it's become glaringly obvious that there's a gigantic discrepancy between the income from mining and every other activity but FDev haven't changed anything.
That suggests, to me, that they want mining to be
the way to earn credits (maybe rooted in the idea that it
was new content and they wanted players to use it?) and everything else is inconsequential.
Said it before but, instead of nerfing gold-rushes FDev should have developed them.
Turn them into a valid career path, whereby
every activity will yield massive rewards if the BGS meets specific conditions.
Combat pilots can earn billions when there's specific conditions involving wars, traders can earn billions when there's specific economic conditions and a similar thing for passenger ships and explorers too.
Make it so players have to use their knowledge and experience to locate these opportunities or even do stuff to change the BGS states deliberately.