And when you get more ships you'll complain that you need more ships and when you get more ships you'll...
See a pattern there?
A ship is a means, not an end. Start doing something with those ships you have.
To be fair, when the issue being discussed is "There's nothing to spend credits on", the idea of providing more ships - and then even
more ships -
is actually a valid solution... to
that issue.
Course, if somebody
is genuinely upset that they have too many credits and they simply want something to spend them on, there's nothing to stop them buying a different Cutter for every day of the year.
I might be wrong but I get the feeling that the whole "There's nothing to spend credits on" thing is actually just one symptom of a more fundamental issue, whereby people feel like there's a lack of anything to engage with and participate in on an ongoing basis.
I'd
like to say that FDev doesn't really know how to create "big things" for ED but they do.
The problem is that they don't know how to create big,
engaging, things to do in ED.
If, for example, it turned out that every station in the game required the collection of anti-matter from SagA to power it's reactor, I could quite happily see myself doing round-trips to SagA to help repair stations damaged by 'goids.
If each station required players to go on "quests" to obtain small quantities of incredibly rare items to repair it, that would be engaging gameplay - as opposed to what we currently have, whereby players just have to provide telephone-number quantities of mundane items.
Right now, a player can earn Cr150m mining VO's, buy and outfit a Krait Mk2 and then they never really need to engage with
anything the game offers ever again.
Seems like the game would benefit from there being things in it which it's in the player's interest to participate in on an ongoing basis
and which require an ongoing investment of both effort and credits.