Do you know what would solve absolutely everything? Give players merits depending on the CC income of prepares system. The more income, more merits. Bam.
Wouldn't that just result in profitable systems getting hugely over-fortified?
Well, I see that Frontier wants some sort of preparation wars between members of the power and even some opposing from the inside. But nobody can argue against a system of positive motivation for doing the good things.
I think FDEV would support any conclusions that would reduce their workload. They don't even talk about it. I like to think it's because they don't have the manpower for the scope of their project instead of greed. Hell, we don't even have proper documentation about how the game works now.
Here is a thought. If you prep a system that has a negative, or will result in a negative CC, your cooldown for getting materials is locked at 24 hours.
People can still use prepping bad systems as part of 5C, if you are solo and don't know how the game works you now have incentive to figure out what you are doing, and it is not such a big change that it changes the entire functioning of solo/open or powerplay. A 24 hour cool down allows the actual progressive actions of the powerplay team to counter 5C however in a much more reasonable manner. If the progressive team is out maneuvered then it's realistic within the game.
To me, it is more immersive, in that a power would discourage such actions in its supporters, especially in such an overt manner as with this cycle and AD, instead of turning a blind eye to an obvious bad prep/expansion.
I think you hit the nail squarely on the head. It seems that most of Frontier's time and resources are spent on adding new features, not fixing bugs.