We need to increase speed and acceleration for EAGLE

EAGLE needs more speed (best thrusters normal 360m/s | boost 415m/s) and acceleration


  • Total voters
    317
  • Poll closed .
Ah yes my mistake, I was answering on my phone and mistook Defacto's words for yours. Sorry!

And yeah having arenas where ship's of different profiles could work to their advantages would be a great idea. I'd love to see more diversity on that front.
 
Last edited:
The main point is - when you change your old toyota corolla for bugatti veyron - you get the car about the same size but it's much faster, more powerful and maneuverable.
But when you change you corolla to this
article-2338810-1A3D05FF000005DC-100_964x458.jpg

it sure can take 20 buggaties crashing into it and carry more people than 20 buggatied , but it shouldn't be able to outrun and outmaneuver them.

And we don't have veyrons for eagles in-game. All we have is big tanks and lorries


BTW I think it looks a bit like an adder from inside :) :
article-2338810-1A3D1073000005DC-35_964x677.jpg
 
Last edited:
FD is listening. Tread lightly friends or youll be charging your FSDs in your Connies screamin 'Dam Eagle Im Outta Here.
But I do agree with some points though.
I feel the initial choices are just stepping stones. Not because of big ship envy. I stopped at the Cobra for now because I want to stay with a fighter class. Problem is theres no choices within price points, and weight class. No competition between manufactures. So no sense of belonging. Im the best in my class because Im the only one in my class.
 
I agree with you to a point. A more expensive ship should, and does, outshine a less expensive ship filling the same role. The eagle is still quite good, but trying to fight ships outside of it's weight class should be a dangerous prospect. As it stands going one on one with a larger ship is definitely dangerous. Wings do a lot to balance this out however, as working in a group of eagles is actually extremely effective. Even NPC eagles working in a group are able to knock out shields pretty quickly.

The problem with the Eagle though, is it doesn't even have it's own niche. Everything it does, the Vulture does better; the Vulture can do everything better than the Eagle.

With Wings, they are limited to 4 as well, so having 4 Fer deLance (for example) is going to be much stronger. If the smaller ships were made a bit better, there could be some tradeoffs and viability - but if they are too weak then something like points costs are needed so you get situations where Anacondas and Fer de Lances take up 3 slots in a Wing, Pythons take two slots, while you can fit 2 Eagles in a wing slot and 3 Sidewinders, which is kind of madness.
 
There's no reason why every ship couldn't do a job in the game. The Eagle could be the fastest and most manoeuvrable ship in the game but it'll still be 1-shot by anything with a large hardpoint. The problem is, when you're one of the slowest ships in the game and can be 1-shot by anything with a large hardpoint, you're basically useless.

No navy would use a ship like this. In Elite, small needs to be fast - not just manoeuvrable.
 
There's no reason why every ship couldn't do a job in the game. The Eagle could be the fastest and most manoeuvrable ship in the game but it'll still be 1-shot by anything with a large hardpoint. The problem is, when you're one of the slowest ships in the game and can be 1-shot by anything with a large hardpoint, you're basically useless.

No navy would use a ship like this. In Elite, small needs to be fast - not just manoeuvrable.
This is what i'm talking about.
Imagine a situation: you're in your tanked FdL just finished another small hauler. Everything is good. Now you see a wing of 4 eagles coming your way from 5km away. You turn you face toward them, and start accelerating backwards until they are gaining on you very slowly. Now at about 2.6km you one-shot one of them with simultaneous fire of 4 railguns, they boost towards you - you manage to down another one to 1% hull, but 2 others are stuck to your 6 and they are slowly eating at your shields no matter how much you boost and turn. But you know you have a lot of shield banks and can go to sc any time you want. While you try to evade, another pair of eagles jumping in - you didn't notice them until they are too close. Now you're in real trouble as presence 4 eagles mass lock FdL and their fire is dropping your shields a lot faster. You have to do your best not to die while slowly chrging your friendship drive. But then you friend in anaconda appears. He instantly kills one of the eagles and others quickly boost away from your deadly pair if big ships.

This is a good fight that could happen if eagle would have more speed and more acceleration than it have now.

But what we have now is an FdL killing all 6 eagles without doing any piloting, just flying backwards and one-shotting very slowly approaching targets
 
Last edited:
This is what i'm talking about.
Imagine a situation: you're in your tanked FdL just finished another small hauler. Everything is good. Now you see a wing of 4 eagles coming your way from 5km away. You turn you face toward them, and start accelerating backwards until they are gaining on you very slowly. Now at about 2.6km you one-shot one of them with simultaneous fire of 4 railguns, they boost towards you - you manage to down another one to 1% hull, but 2 others are stuck to your 6 and they are slowly eating at your shields no matter how much you boost and turn. But you know you have a lot of shield banks and can go to sc any time you want. While you try to evade, another pair of eagles jumping in - you didn't notice them until they are too close. Now you're in real trouble as presence 4 eagles mass lock FdL and their fire is dropping your shields a lot faster. You have to do your best not to die while slowly chrging your friendship drive. But then you friend in anaconda appears. He instantly kills one of the eagles and others quickly boost away from your deadly pair if big ships.

This is a good fight that could happen if eagle would have more speed and more acceleration than it have now.

But what we have now is an FdL killing all 6 eagles without doing any piloting, just flying backwards and one-shotting very slowly approaching targets
Use vipers maybe.
 
Use vipers maybe.
Viper top speed is about same as FdL's 402-403m/s. A bit lower actually. So Viper can't cut it as FdL killer too.
Small ships need to become faster to present any danger to big ones. At least the ones that are sold as interceptors. But let's start with Eagle for now
 
There shouldn't be throwaway ships in game. Or FD wouldn't be able to sell us paint-jobs for them. Each ship should have a purpose, a niche. "Throwaway" niche is a bad idea.

The Eagle is a cheap ship, even fully A class it costs little on insurance. It's a starter ship. It is so cheap it is given away with the ks pledges/beta access and often gets left where it starts or gets sold.

You want something better then you upgrade to something that fits your play style. Not saying you shouldn't fly one (or won't enjoy it) but don't expect too much from a ship that costs less than most decent upgrades.

Whether or not you can get skins for it (you will eventually will get them for all ships) is completely irrelevant and has nothing to do with it's stats or performance.
 
Last edited:
The Eagle is a cheap ship, even fully A class it costs little on insurance. It's a starter ship. It is so cheap it is given away with the ks pledges/beta access and often gets left where it starts or gets sold.

You want something better then you upgrade to something that fits your play style. Not saying you shouldn't fly one (or won't enjoy it) but don't expect too much from a ship that costs less than most decent upgrades.

Whether or not you can get skins for it (you will eventually will get them for all ships) is completely irrelevant and has nothing to do with it's stats or performance.
You get skins for ships you fly. In which you show off to other players/NPCs. If eagle is a throwaway ship with no use - there isn't any incentive for you to buy skins for it.

But even if we keep eagle at it's current state - don't you see that there is a problem that there are no small combat ships that can outrun big ones? Every time you spend more creditos your ship grows in size and armor. There is nothing you can buy that will be as small as an eagle, but fly faster than clipper.
 
There shouldn't be throwaway ships in game. Or FD wouldn't be able to sell us paint-jobs for them. Each ship should have a purpose, a niche. "Throwaway" niche is a bad idea.

Why shouldn't it be a throw away ship? It is basically the equivalent of a combat trainer in the real world. Cheap, maneuverable, but you would never take it into 'Real' combat.

I love my Eagle, will fly it out to Res sites for a bit of fun or stunt flying. But when it comes to real combat, I park it up and choose a better tool.
 
I am firmly of the belief that more money shouldn't be a straight upgrade in EVERY way. Right now the Vulture is a literal straight upgrade to the eagle in every respect, and that's not OK. If we just made the most expensive 3 ships the only viable ones for PvP, then casual players who happen to like PvP will be put off this game when their light fighter that should hard counter my "bomber" vulture can be chased down and 1 shotted by it. Speed is vital in a light fighter, the eagle as is just doesn't make sense

- - - - - Additional Content Posted / Auto Merge - - - - -

Why shouldn't it be a throw away ship? It is basically the equivalent of a combat trainer in the real world. Cheap, maneuverable, but you would never take it into 'Real' combat.

I love my Eagle, will fly it out to Res sites for a bit of fun or stunt flying. But when it comes to real combat, I park it up and choose a better tool.

Because if you make a ship unviable in combat no one will fly it, and diversity is the lifeblood of any game. It would be no fun if literally everyone was in FDLs and Anacondas
 
Last edited:
We need to increase speed and acceleration for eagle.

I think it needs to be able to stay on 6 of every other ship in PVP (save for Viper and Cobra), right now the best tactics for big guys against it is to just boost, turn around and 1-hit you to death with anything they have.

It's all because of it's slow max speed and acceleration (it should gain speed normally faster than Anaconda gains it using boost).


I have the skill - it's just the flawed ship design that let's FdL's and Clippers fly away from me.

Imagine a situation: you're in your tanked FdL just finished another small hauler. Everything is good. Now you see a wing of 4 eagles coming your way from 5km away. You turn you face toward them, and start accelerating backwards until they are gaining on you very slowly. Now at about 2.6km you one-shot one of them with simultaneous fire of 4 railguns, they boost towards you - you manage to down another one to 1% hull, but 2 others are stuck to your 6 and they are slowly eating at your shields no matter how much you boost and turn. But you know you have a lot of shield banks and can go to sc any time you want. While you try to evade, another pair of eagles jumping in - you didn't notice them until they are too close. Now you're in real trouble as presence 4 eagles mass lock FdL and their fire is dropping your shields a lot faster. You have to do your best not to die while slowly chrging your friendship drive. But then you friend in anaconda appears. He instantly kills one of the eagles and others quickly boost away from your deadly pair if big ships.

This is a good fight that could happen if eagle would have more speed and more acceleration than it have now.

But what we have now is an FdL killing all 6 eagles without doing any piloting, just flying backwards and one-shotting very slowly approaching targets

I think they should make the sidewinder have more maneuverability than the Eagle. More shields and armor than the Anaconda. A higher top speed than the light that comes off the stars and definitely way more hardpoints than the Farragut. I think if they did this, you would see some pretty good fights between the sidewinder and the bigger ships.

Also, I think I should have a goose that lays golden eggs.
 
Last edited:
I think they should make the sidewinder have more maneuverability than the Eagle. More shields and armor than the Anaconda. And definitely way more hardpoints than the Farragut. I think if they did this, you would see some pretty good fights between the sidewinder and the bigger ships.

Also, I think I should have a goose that lays golden eggs.

Great strawman there. How is it so ridiculous to suggest a ship should be good at its intended role?
 
Because if you make a ship unviable in combat no one will fly it, and diversity is the lifeblood of any game. It would be no fun if literally everyone was in FDLs and Anacondas

The Eagle is one of many ships, the cost is nothing, less then one of my weapons on my bigger ships. Nobody should be flying the Eagle unless looking to punch way above there weight, or after a little fun in a stunt ship. Not 'every' ship in game needs to be balanced or a powerhouse. The ship is simply a combat trainer for newbies, hence the price

Besides's the Eagle should really just be flown in a wing with other Eagles, that's how the station defense and Military use them ingame.

On the flip side, I wouldn't mind a buffed up version with increased costs. Although, I spent around 3 mill on my Eagle, take it to res sites and it handles well. It's just a cheap fun ship with a laughable insurance. I go suicidal in that ship
 
Last edited:
The Eagle is one of many ships, the cost is nothing, less then one of my weapons on my bigger ships. Nobody should be flying the Eagle unless looking to punch way above there weight, or after a little fun in a stunt ship. Not 'every' ship in game needs to balanced or a powerhouse. The ship is simply a combat trainer for newbies, hence the price

Besides's the Eagle should really just be flown in a wing with other Eagles, that's how the station defense and Military use them ingame.

On the flip side, I wouldn't mind a buffed up version with increased costs.

We already have a combat trainer for newbies, the sidewinder. If you heavily disadvantage new players in PvP against experienced players who already have the benefit of practice and don't even give them the speed to run away in the lightest combat ship in the game they won't move onto a powerhouse, they'll just quit. Try thinking outside the perspective of multi-millionaire players like you or I.

We also already have a buffed up eagle, the vulture. And it's better in literally every way. Which is not good for the game.

- - - - - Additional Content Posted / Auto Merge - - - - -

It is already great at its role. Its role is a highly maneuverable, low damage, and low cost ship.

Its role is a combat ship. And frankly it's worse than the Orca in that role. Isn't something a bit off when the space equivalent of an F-16 is outclassed by the space equivalent of a cruise ship?
 
Back
Top Bottom