We need to increase speed and acceleration for eagle.
I think it needs to be able to stay on 6 of every other ship in PVP (save for Viper and Cobra), right now the best tactics for big guys against it is to just boost, turn around and 1-hit you to death with anything they have.
It's all because of it's slow max speed and acceleration (it should gain speed normally faster than Anaconda gains it using boost).
I have the skill - it's just the flawed ship design that let's FdL's and Clippers fly away from me.
Imagine a situation: you're in your tanked FdL just finished another small hauler. Everything is good. Now you see a wing of 4 eagles coming your way from 5km away. You turn you face toward them, and start accelerating backwards until they are gaining on you very slowly. Now at about 2.6km you one-shot one of them with simultaneous fire of 4 railguns, they boost towards you - you manage to down another one to 1% hull, but 2 others are stuck to your 6 and they are slowly eating at your shields no matter how much you boost and turn. But you know you have a lot of shield banks and can go to sc any time you want. While you try to evade, another pair of eagles jumping in - you didn't notice them until they are too close. Now you're in real trouble as presence 4 eagles mass lock FdL and their fire is dropping your shields a lot faster. You have to do your best not to die while slowly chrging your friendship drive. But then you friend in anaconda appears. He instantly kills one of the eagles and others quickly boost away from your deadly pair if big ships.
This is a good fight that could happen if eagle would have more speed and more acceleration than it have now.
But what we have now is an FdL killing all 6 eagles without doing any piloting, just flying backwards and one-shotting very slowly approaching targets
I love my eagle the way it is. It's basically a single person fighter. A little fragile, but even though they are small, 3 hardpoints can do damage.
I run with Chaff, 2 beams and a cannon (the large caliber). All modules except weapons are A-C quality, but even with that I have to switch which capacitors are being recharged and keep a careful eye on being able to burn away when I need to, as well as be able to launch chaff. It's really easy to put too much into weapons and essentially be a gun behind a cardboard shield.
With my eagle I can 1V1 almost any asp, viper, or anaconda (a bit of work). Low Intensity Conflicts are frankly too much for an Eagle, but I can still get 1-2 kills before having to leave. As for the others, RES, interdiction (them or me), it can be a little frustrating because the small hardpoints take forever to do any damage to the hull. The beams I use can strip the shields off just about anything. Many times they end up looping until they are far enough away to FSD because they realize I've been targeting their heat sinks or power plant and will die....so the ship can do some damage, just not fast enough in many cases.
The reason I like the Eagle is that ANY mistake against a larger ship and a semi-conscious player will almost certainly result in death. The shields can be burned off in about two seconds flat with an Anaconda beam and even armor buffs only help a little. The only things I don't go near are Dropships.
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Here's the thing. If you're flying straight at a ship with 4 forward hardpoints, turrets, and a tanky hull, you WILL die.
Use your chaff, loop around, and ALWAYS target a critical system such as power distributor, power plant, life support....You're not going to win a battle of brawn against a larger ship. You have to be smarter because they will assume they can one shot your shields and then two-shot your hull. And they would be right.
Never fly straight at the enemy. You are more manoeuvreable than almost anything out there.
By the way, one of the things I like killing the most with my Eagle is another Eagle. It's just so easy.
This week I've been averaging 300K per hour at RES, not spectacular but still respectable for such a small ship. Small traders can't do that much generally imho. I've only been killed once at a RES, which cost me around 50K to replace with insurance. So the ship is super cheap for the payoff.