We still can't input Coordinates for planet surfaces. Why?

This, I'm afraid.

If it is difficult and confusing then people who can manage it should be rewarded for their abilities.
If, OTOH, it isn't difficult and it's just a nuisance then it's hardly worth getting bent out of shape over.

If it was up to me, I'd make advanced surface navigation features a special-effect for the DSS.
That way, it'd work in a similar manner to the DC: people who're either clueless or lazy can fit a module to assist them with something that they can't/don't want to do manually.

Beyond that, I suspect part of the reason FDev don't want to implement it is that they don't want people to be able to just type in coordinates that they've found on the forum or on the Canonn website and then be able to fly straight to all the "mysterious things".
I'd guess they're trying to retain some element of "exploration" by doing this.

Again, if it was up to me, I'd make it so that it wasn't possible to target any surface POI's unless you have a DSS installed - just cos I'm nasty like that. :p
I would, however, add a C1 slot to every ship at the same time - cos I'm not that nasty.

Stealthie, I've been flying since I was 4. Dead Reckoning has been bread and butter to me since childhood.

But, that is only a small subset of the population.

And, there is the problem. :(
 

Jex =TE=

Banned
Yeah, Frontier doesn't seem to think surface waypoints, bookmarkers, or a coordinate tool are important to the game. Most players have been wanting these features since 2.0 went live and feel that it's sorely needed, but the devs don't for some reason.

It seems like an obvious and super important QoL improvement to me and I'd honestly use them every single time I play the game, but whatever. :rolleyes:

Yet more evidence that nobody at FDev actually plays the game they make because if they did, they'd see the obvious reason to have these and yet they don't - so they're not playing the game.
 

Jex =TE=

Banned
Thanks, I wasn't aware of their comments on the subject, only cements it further in my mind. They see these things as ways to save money and time by getting the community to expend their own labour instead. It's a windfall of win wins for them. They don't have to pay anyone to write the code, they're not responsible for ensuring compatibility and maintenance after updates, many of them are strictly web based and therefore console compatible without having to go through MS/Sony's verification process. I'm thinking half the reason it takes so long for some quality of life features to make it into the game is because they like to wait and see if someone will get fed up and write their own tool for it instead, and the ones they do work on are the ones that can't be accomplished easily by third party devs or would just be too egregious to leave out.
The only people who can resolve this are the third party devs and the community as a whole. Shut them down, stop using them, demand the real thing from FDev. And I by no means wish to belittle the hard work of the people who do these things, I wouldn't ask you to throw all that away were it not for good reason and ultimately in your own benefit in the long run.

They were quick to shut down the automatic pilot though that hyperjumped for you.
 
Can you explain the first statement in more detail? I'll admit I haven't had a chance to look at the data. Are you saying the data is not streamed in real time? or there is short a delay? Reason I am asking is the game already gave our co'ods, EDDI seems to read it instantly when we land, my understanding was the game now also sends that data when in flight.

Being a bit pedantic here, think you mean that you would write some software to connect to our ships inertial reference system, GPS would imply satellites are orbiting every landable planet in ED.

Captain's Log 2, latest version has a fairly good bearing to destination utility. I have used it a few times and the rate of update is good, even when flying at speed although it is very easy to overlay the destination that way. In an SRV the data rate is fine.
 

Jex =TE=

Banned
Might as well give everyone the "I WIN" button. In a game about flying ships and navigating the galaxy why would you want to not navigate?

Navigate??

In ED??

LOL - what on earth or titan do you have to navigate in ED? Literally nothing you type in the name of the system and it does it for you. If there a magical navigation game under the hood I'd love to hear about it - I'm sure it will take you a while to reply since it'll obviously be detailed.
 

sollisb

Banned
Can you explain the first statement in more detail? I'll admit I haven't had a chance to look at the data. Are you saying the data is not streamed in real time? or there is short a delay? Reason I am asking is the game already gave our co'ods, EDDI seems to read it instantly when we land, my understanding was the game now also sends that data when in flight.

Being a bit pedantic here, think you mean that you would write some software to connect to our ships inertial reference system, GPS would imply satellites are orbiting every landable planet in ED.

I was looking today to build a TCP/IP server client, to capture the GPS Co-ords and then send them to any registered clients. The clients in turn would then display a GPS system showing the bearing to keep to arrive at the chosen destination.

How-ever, looking more deeply into the log, there is no GPS co-ords for traveling inbound to a planetary body. The only thing I see, is the GPS co-ordinates of where you land and take-off.
 
The only thing I see, is the GPS co-ordinates of where you land and take-off.

That has been in game for quite a while now. I was under the impression 3.0 expanded on that, specifically giving data when in flight, sure it was in the patch notes or a dev comment during beta.
 
Has this been mentioned in the past 9 pages? Wing up with a friend that is good at finding these points. That gives me an idea for a new player group that might get FD's attention: Compass Rats for the Blind
 
That has been in game for quite a while now. I was under the impression 3.0 expanded on that, specifically giving data when in flight, sure it was in the patch notes or a dev comment during beta.

That is correct. Somewhere in the either the player journal or the player status file are the current coordinates of whatever you are in at the time, as long as the co-ordinates are showing on the HUD. Give me a moment or two and I'll locate the information I'm thinking of...

[EDIT] Okay, here it i:

http://hosting.zaonce.net/community/journal/v16/Journal_Manual_v16.pdf

Pages 64 & 65.

The information is stored in the status file which is updated very regularly and unlike the player journal, there is only ever one file.
 
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If we can travel faster than light by a large margin I think it should be only natural our machines have the ability to specifically plot coordinates on a planet surface.

Not sure how this isn't running yet.

I think its given we should have a lot more than that - Thank you 3rd party people!
 
Sandy's last word on it was over a year ago and he said that before they would consider doing it there would need to be 'gameplay to support it'.
In other words, they haven't figured out how it could be used in combat. Since it's not combat related, it's not important.

We use coordinates for base camp meetups in exploration, so it's not important that we get something we could have use of. Simple as that.
 
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In other words, they haven't figured out how it could be used in combat. Since it's not combat related, it's not important.

We use coordinates for base camp meetups in exploration, so it's not important that we get something we could have use of. Simple as that.

You are nearly as cynical as I am!

Nevertheless, since there is a third-party application that now gives this information, perhaps FDev regard it as a very low priority task. Who knows?
 
What worries me is that if Sandro can't imagine what gameplay this would enable, what else doesn't he get about how the game is played?
It's easy to see what's going wrong. Each update has a bunch of new combat and weapons, and a very few updates to exploration, mining, and trading, even in this year that's been said to be the year of improvements of QoL for trading, mining, and exploration, we still see the narrative being focused on combat, and more grinding for more weapons. The focus is 99% combat. That's why is so hard to see what other things could be done in the game for other activities.

I foresee that the Q4 exploration update will be about how explorers in deep space, like 20,000 ly from Sol can combat with some other aliens. Same for space legs, to shoot each other and aliens. And gas planets and atmospheres to introduce more combat.

Elite has fallen into the trap of being a shot-em-up game in space. It could be so much more. And still, with what little there is besides combat, it's amazing, but still, it could be so much better.
 
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You are nearly as cynical as I am!
LOL! Yeah, I can be quite cynical.

Nevertheless, since there is a third-party application that now gives this information, perhaps FDev regard it as a very low priority task. Who knows?
That, but also, since FDev don't do exploration and meetups on planets, they don't consider it important. It's the same for adding meetup beacons for mass jumps. If it's not used for combat, then it's last on the last. When we get squadrons and perhaps (hopefully) squadron wars of some kind, there might be some beacon tech available, which we explorers can use as well.

There are a plethora of things FDev could do to improve all other aspects of the game outside of combat, but it requires that they're start to think outside of the box.
 
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Frontier are providing near real time coords to us now, enabling compass functionality. Edd has planetary bookmarks, and we are going to be pushing expedition add ons to enable flying directly to planetary meeting points.


Well, edd does not. Not burned out yet! In fact it's the bit of the opposite, trying to keep our programmers under control! (That's a joke)
 
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