We still can't input Coordinates for planet surfaces. Why?

Frontier are providing near real time coords to us now, enabling compass functionality. Edd has planetary bookmarks, and we are going to be pushing expedition add ons to enable flying directly to planetary meeting points.
They provide realtime coords? Nice! I guess FDev has to start providing more API so 3rd parties can start adding missing functionality to the game.
 

Robert Maynard

Volunteer Moderator
They provide realtime coords? Nice! I guess FDev has to start providing more API so 3rd parties can start adding missing functionality to the game.

Near-time.

There's a re-publication threshold of a change of 0.02° lat/long; 10° in heading or 5% in altitude when in the ship (0.0005° lat/long for the SRV). This can result in quite a delay between republication - especially on large planets - at the equator, anyway. As one approaches a pole, the distance required to be travelled to trigger republication due to change in longitude significantly reduces.

My StatusDisplay application, which polls status.json for information and also has a navigational assistant, apparently works inside a VR window (I can't test myself).

Republication of status.json can be forced though by toggling a HUD panel, lowering / raising the cargo scoop, landing gear, etc. or changing fire-group or pips.
 
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Craziest thing I have done in this game is to look for a crashed Thargoid ship, in the dark, using just the published coordinates.

If I hadn't had waited for the daybreak, from a brown dwarf...I would have given up...and missed the ship. It was less than 1000 meters away...and I could not see it in the dark...nor did it give me any pings on my SRV radar....
 
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sollisb

Banned
Near-time.

There's a re-publication threshold of a change of 0.02° lat/long; 10° in heading or 5% in altitude when in the ship (0.0005° lat/long for the SRV). This can result in quite a delay between republication - especially on large planets - at the equator, anyway. As one approaches a pole, the distance required to be travelled to trigger republication due to change in longitude significantly reduces.

My StatusDisplay application, which polls status.json for information and also has a navigational assistant, apparently works inside a VR window (I can't test myself).

Republication of status.json can be forced though by toggling a HUD panel, lowering / raising the cargo scoop, landing gear, etc. or changing fire-group or pips.

Robert, is the Status.json overwritten all the time with this info ? I was looking for this info in Journal.<timestamp>
 
My StatusDisplay application, which polls status.json for information and also has a navigational assistant, apparently works inside a VR window (I can't test myself).

Oculus dash has been available for quite a while now, we can have any window inside the virtual environment. It's like minority report.
 
In other words, they haven't figured out how it could be used in combat. Since it's not combat related, it's not important.

In all honesty, that probably has a lot to do with why Frontier doesn't feel it's important. Sad as it is, they so often focus on combat content that it would be very easy to believe:

- Tech Brokers, mostly combat stuff
- Engineers, 90% combat stuff
- SLF's: combat content
- Last two ships added to the game: combat ships, with the upcoming Krait likely as well
- Thargoid content: combat stuff
- New 3.0 Guardian content: blowing up sentinels for mats is a large part of it
- New C&P system: entirely combat focused
- New Megaship content: combat stuff

Now if we could only find a way to make the Orrery Map combat related we'd finally get our fancy system map!!!! Same with surface waypoints and bookmarks, most likely. [sad]
 
Oculus dash has been available for quite a while now, we can have any window inside the virtual environment. It's like minority report.
I just turned on the beta the other day. Haven't tried this part yet though, but sounds promising that you can have other windows in the game environment. One reason I can't really play VR is because of the 3rd party tools I use.
 
One reason I can't really play VR is because of the 3rd party tools I use.

Yeah, any window you want. You can have the ED forum or Inara inside your ship floating 2 feet away from you on a 60" screen. Been waiting for something like that for a few years now. You need to run ED through Oculus home.

[video=youtube;SvP_RI_S-bw]https://www.youtube.com/watch?time_continue=12&v=SvP_RI_S-bw[/video]
 
In all honesty, that probably has a lot to do with why Frontier doesn't feel it's important. Sad as it is, they so often focus on combat content that it would be very easy to believe:

- Tech Brokers, mostly combat stuff
- Engineers, 90% combat stuff
- SLF's: combat content
- Last two ships added to the game: combat ships, with the upcoming Krait likely as well
- Thargoid content: combat stuff
- New 3.0 Guardian content: blowing up sentinels for mats is a large part of it
- New C&P system: entirely combat focused
- New Megaship content: combat stuff

Now if we could only find a way to make the Orrery Map combat related we'd finally get our fancy system map!!!! Same with surface waypoints and bookmarks, most likely. [sad]
Well, I'm glad I'm not the only one feeling this.

When Q4 comes around, and we'll get our time as explorers, we're promised to get the krait, squadrons, and carrier ships. I don't see why we can't get an exploration ship to replace the Anaconda, base camp beacons, orrery map to better and easier explore a system (with timelaps so we can find colliding planets and such), and fix stellar mass ejection sprite bug. Also, add accretion discs, meteors, and roche lobe overflow (stellar mass exchange) animations. Oh, and an SRV and SLF made for exploration and excavation. ... OH, oh, also, for us deep space/rimmers, I would like to have a fuel dump function in the ship (instead of the fuel slug modded railguns), and the ability to change the bobble heads from cockpit, it's a bit hard to fly 50,000 ly to a station to hire a bobble-head specialist to glue a different one on the dashboard. ... and more. But... of course, none of it adds to pewpew.

Yeah, any window you want. You can have the ED forum or Inara inside your ship floating 2 feet away from you on a 60" screen. Been waiting for something like that for a few years now. You need to run ED through Oculus home.

https://www.youtube.com/watch?time_continue=12&v=SvP_RI_S-bw
That's awesome! I'm going to try it right mew!
 
Frontier are providing near real time coords to us now, enabling compass functionality. Edd has planetary bookmarks, and we are going to be pushing expedition add ons to enable flying directly to planetary meeting points.

Sweet! That will be very useful.

It's a pain to manually crawl through the coordinates to get to a destination.

Epic pain/anger: When the coordinates you spend 20 minutes trying to get to, which are for a tip off mission, ends up taking you to a persistent Medium/High Security base that you could've just selected as a destination! ARGH! [mad] What kind of tip off is this? Just say go to X base instead of giving me coordinates!!! Here's hoping I'm some day given an assassination mission for the the NPC that gave me the tip off! [yesnod]
 
There's a re-publication threshold of a change of 0.02° lat/long; 10° in heading or 5% in altitude when in the ship (0.0005° lat/long for the SRV). This can result in quite a delay between republication - especially on large planets - at the equator, anyway. As one approaches a pole, the distance required to be travelled to trigger republication due to change in longitude significantly reduces.

Is that how they did it? Really??! I was about to comment on how updates are nothing close to approaching real-time. But this? I don't think I could find a GIF with enough facepalms. I can't even... argh!
 
Yeah, any window you want. You can have the ED forum or Inara inside your ship floating 2 feet away from you on a 60" screen. Been waiting for something like that for a few years now. You need to run ED through Oculus home.
I tried it, and it's... awesome! Thanks for telling me.
 
I think maybe some people get flustered by it. It's more a trial in patience and determination than skill, really. You do get better at it with a bit of practice, but it's still rather tedious.
Agreed. It is a skill. In particular, when trying to land at a particular spot, it can be tricky to start the glide descent at the right time. I've gotten reasonably good at this, but it took a LOT of practice and even so, I'd really like to have planetary coordinate bookmarks.
 
How many of these threads before someone @ FD gets the memo and start working on this ?

Horizons was released .... in 2015 and still no surface waypoint system ? FD, you KNOW you will develop this, you KNOW the more you wait, the more flak you'll take, but NOOOOOOOOOOOO, let's wait a little while longer ...

Unbelievable.
 
LOL! Yeah, I can be quite cynical.


That, but also, since FDev don't do exploration and meetups on planets, they don't consider it important. It's the same for adding meetup beacons for mass jumps. If it's not used for combat, then it's last on the last. When we get squadrons and perhaps (hopefully) squadron wars of some kind, there might be some beacon tech available, which we explorers can use as well.

There are a plethora of things FDev could do to improve all other aspects of the game outside of combat, but it requires that they're start to think outside of the box.

This is probably true. Everything they do in Elite has a priority and the high priority tasks get done first. It's a never ending list and high priority tasks always get put on the list above ones that have been there for ages.

And indeed, there are a plethora of things they could do but all are subject to that same priority. I dare say that if you could see their list you would be quite certain that they are thinking way out of the box that you consider to be out of the box.

But priority is the trump card.
 
It is really very simple:

Ask yourselves this:

Will this feature increase the fun factor and the gameplay of Elite dangerous?

The answer is: DUH! Of course it will. It is a merely cosmetic tool that allows OUR EYES to rest and our MINDS to focus on FUN.


But for a coder, there is nothing more difficult than to imagine good gameplay.

The ol' Gamer <> Coder war.

Gamer: Aaaaawwwwwhh .. I can't STAND this any longer!!!!!! PLEEEEASE!
Coder: Must.... produce... more .... tedium..... prolong....... the grind.... oh the Grind is so easy to imagine as gameplay.... The Grind is life, The Grind is the game.

Gamer: Try to fix this!
Coder: But I DONT KNOW HOW! I REALLY CAN NOT IMAGINE HOW TO MAKE IT FUN WITHOUT LOSING THE GRIND!

Writer: Am I the only one that can see the colored problem here? What if I wrote in a grindy way? Would anyone wanna read my books?

Coder: Will ... not... let ... writer tell me what to do..... must continue "while" loop.
Coder2: I GOT IT!!!! Lets try a "for" loop instead!
Producer: Just make sure it its really REALLY slow.
Coder2: Sure thing boss.

Gamer: Awww... now you made it even worse! Now I have to restart the mission every time the loop ends.
Producer: Buy a ship kit to forget about the tedium.
Gamer: Oh... shiny!

5 sec later.
Gamer: Awwww... now I want more spikes on my ship kits!!! Why can't you fix it!!
Producer: (Hehehehe... previous problem hidden and thus solved)

You can always hide tedium by introducing more of it.
 
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How many of these threads before someone @ FD gets the memo and start working on this ?

Horizons was released .... in 2015 and still no surface waypoint system ? FD, you KNOW you will develop this, you KNOW the more you wait, the more flak you'll take, but NOOOOOOOOOOOO, let's wait a little while longer ...

Unbelievable.

It's not unbelievable, they have limited resources and it's all about priorities. Some tasks never reach the top of the list.
 
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