We still can't input Coordinates for planet surfaces. Why?

Sandy's last word on it was over a year ago and he said that before they would consider doing it there would need to be 'gameplay to support it'.

Since the strength of ED is shallow and simple gameplay they could just add some shallow and simple gameplay to support it. Why the wait ? :cool:
 
Yes - at most, every second - sometimes much, much longer between updates.

Indeed so. If you look at the manual you can see what data is present in the status file and at a guess I'd say that the file is only over-written if any one of those status items changes value. There's no point in updating a file that hasn't changed!
 
I still wonder why we can't already place beacons on any planets we visit? I might be wrong but I think I was able to do this in Elite Frontier? I think it is only a case of storing coordinates in a database for the cmdr?
 

Robert Maynard

Volunteer Moderator
Indeed so. If you look at the manual you can see what data is present in the status file and at a guess I'd say that the file is only over-written if any one of those status items changes value. There's no point in updating a file that hasn't changed!

.... except for the fact that the arbitrary position change thresholds mean that the HUD usually displays more up-to-date information than status.json, sadly.
 
This is probably true. Everything they do in Elite has a priority and the high priority tasks get done first. It's a never ending list and high priority tasks always get put on the list above ones that have been there for ages.

And indeed, there are a plethora of things they could do but all are subject to that same priority. I dare say that if you could see their list you would be quite certain that they are thinking way out of the box that you consider to be out of the box.

But priority is the trump card.
Yeah, priority is probably high up, but I think there's more to it.

Season 3.0 Beyond was expressed as making trading, mining, and exploration priority. Then we have more combat in the first update than we have updates to the other parts. Yes, C&P got upgrade which has to do with combat, and engineering which mostly used for min-maxing for combat (some for exploration, but not much for trading or mining), and we got guardian weapons, and some updates to trading and exploration. But it's just breadcrumbs. Combat gets priority 3 times over even when the priority is supposed to be somewhere else. So if the promise is to prioritize the other aspects, yet the non-priority aspects get the top priority, then there's something off.

I think this focus has more to do with how easy it is to make another combat ship, new weapon, another ruin site with puzzles to get blueprints to weapons, and so on. It's easier to imagine new combat scenarios than there is to imagine tech for the other careers. And making a compass for planetary landing isn't hard. Now ED Discovery does it for you. A 3rd party tool can do it, only weeks after the new coordinate info in the log files were introduced. Easy to do, but it's not a priority because FDev can't think of a "use for it". Yet, it's implemented in EDDiscovery because... there is obviously a use for it. I've had a need for it about 20-30 times in the past year as an explorer in an expedition, so during a year of priority of these things, "we [Fdev] don't see a use for it" shouldn't be the excuse since we, the explorers and many other, do see a use of it.
 
I still wonder why we can't already place beacons on any planets we visit? I might be wrong but I think I was able to do this in Elite Frontier? I think it is only a case of storing coordinates in a database for the cmdr?
Agree. I was thinking of that too.

We need a way to putting a beacon planet side and in space for the long journey expeditions. The DECE is now about 5-6 months in. We're doing a Around the Galaxy in 365 Days expedition. We're not going to meet up at the 10th base camp. We will use ED Discovery to find each other on the planet, and some trickery with winging each other in and out to get into the same instance both planet side and out in space before the mass jump. We use 3rd party tools and workarounds in the game to blaze our on trail as explorers. The game should provide tech for this if exploration is truly a career.
 
Yes you can overlay the compass over the screen. The info rate is pretty okay in the latest patch
Every window in EDD can be overlayed. There's a button on top to open a window separate from the main, and then right click on top-bar, select "stay on top".
 
This is the main reason why I don't do much planetary stuff. I'm going to have to soon to get the new guardian guns for xeno killing fun, but I expect it'll hurt.

I remember it took me 45 minutes to find the first thargoid crash site way back when, and that's with me knowing exactly where it was
 
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