The recent OA Kickstarter video...
https://www.youtube.com/watch?v=4_xh8tXnAVw
... was very good, but also one of the comments caught my attention.
I find this subject very interesting, and for many different reasons.
Partly because some of Elite Dangerous' current shape of things can be partially blamed on backers, so I find it hilariously ironic. [big grin]
But jokes aside, part of me can't help but wonder how would the game look like if Frontier stuck to their original idea?
Would we be able to jump out into emptiness at any point, or navigate away from preset pockets with freedom equal to today?
Would jumping into a system mean we would find ourselves around nav buoy (hence their original existence?) in "real space" (not in SC) and only then being able to micro-jump (MJ from hereon) away?
How would exploration be affected with such system in place, and how scanning/approaching stellar objects handled?
Is that why the navigation panel is what it is - means of pre-selecting target MJ (micro-jump) pocket before free flight was instead introduced?
I can't hide that this comment made me think that the original Frontier's vision was quite different than what we have today, and wonder how many current problems are result of Frontier actually listening to the backers in the early months?
Is it also why they're not as eager in sharing their ideas with community today?
What do you think of MJing around system? Yes, experiencing the first 1,5 MLs flight clearly lets one feel the vastness of space, but in a long run - do we really need such an amount of nothingness?
How do you think engineering materials were handled if we didn't have the same amount of freedom in SC as we have now - would USS even exist then?
How many issues currently affecting the game could've been avoided if Frontier stuck to their MJing vision?
Please guys, let's explore the ocean of possibilities and discuss intriguing alternatives instead of trying to prove one's point to be pointier than someone else's.
Share your thoughts, don't judge others - they are allowed to an opinion, just as you are. Can we do that for once? I believe we can!
https://www.youtube.com/watch?v=4_xh8tXnAVw
... was very good, but also one of the comments caught my attention.

I was so in love with Elite that I sank $1200 CAD into that Kickstarter to get the planet naming thingie... then they stuck my planet and station in a locked system that is essentially North Korea where nobody has any reason to go. It only had 1 faction outpost giving out missions, took 4 months to get enough missions to get a permit. Fun times.It was worth being part of the DDF, their original concept for in-system travel wasn't frameshift drive, it was microjumps to pre-existing destinations. We pushed them to change it to free flight.
I find this subject very interesting, and for many different reasons.
Partly because some of Elite Dangerous' current shape of things can be partially blamed on backers, so I find it hilariously ironic. [big grin]
But jokes aside, part of me can't help but wonder how would the game look like if Frontier stuck to their original idea?
Would we be able to jump out into emptiness at any point, or navigate away from preset pockets with freedom equal to today?
Would jumping into a system mean we would find ourselves around nav buoy (hence their original existence?) in "real space" (not in SC) and only then being able to micro-jump (MJ from hereon) away?
How would exploration be affected with such system in place, and how scanning/approaching stellar objects handled?
Is that why the navigation panel is what it is - means of pre-selecting target MJ (micro-jump) pocket before free flight was instead introduced?
I can't hide that this comment made me think that the original Frontier's vision was quite different than what we have today, and wonder how many current problems are result of Frontier actually listening to the backers in the early months?
Is it also why they're not as eager in sharing their ideas with community today?
What do you think of MJing around system? Yes, experiencing the first 1,5 MLs flight clearly lets one feel the vastness of space, but in a long run - do we really need such an amount of nothingness?
How do you think engineering materials were handled if we didn't have the same amount of freedom in SC as we have now - would USS even exist then?
How many issues currently affecting the game could've been avoided if Frontier stuck to their MJing vision?
Please guys, let's explore the ocean of possibilities and discuss intriguing alternatives instead of trying to prove one's point to be pointier than someone else's.
Share your thoughts, don't judge others - they are allowed to an opinion, just as you are. Can we do that for once? I believe we can!