Weapon and suits upgrades grind is broken.

Yep, and while 1000 items seems a reasonably large number, it really is not, considering that you have to store say 20 different types of items in these 1000 slots. That means you can store 50 items per type. But you will of course end up with 200 each of the common item types, and less of the uncommon ones, and run out of space quickly. Same problem as with Engineering 1.0. But obviously the guys that did Horizons engineering no longer work for Frontier, and the new guys did the same mistake again - maybe they found some old design docs from Engineering 1.0.
I am currently at about 500 data, 500 goods and 1000 assets, and have not done a single engineering upgrade yet. That kinda sucks.
Yeah traditionally, when you do a mistake and correct it, you use the correction as a base moving forward. Not the mistake.
 
You have 1000storage per type (tech, chemicals...). So, if you have 1000of cats meme, your data storage is full, and you can't loot anything else until you delete the cat meme (which is cruel by itself, but I digress).
It was an issue in Horizon, because obviously common mats increase way faster than the rare and uncommon one. So you had to manually dump common stuff to grab the less common one.
I'm already at 300/1000, so 1/3rd, and I'm at 0/15 for a lot of mat for upgrades.

So they made it per material. Like 100 max cat meme, but 100 for each of all the other data, so you can always drop them, even if another mat is full on storage.
Why wouldn't you just sell what you have an excess of? Or trade it for what you don't have much of? I guess the universal storage is a pointless feature, probably should be removed, but I don't think it's that big deal.
 
Why wouldn't you just sell what you have an excess of? Or trade it for what you don't have much of? I guess the universal storage is a pointless feature, probably should be removed, but I don't think it's that big deal.
Explain that to the people who fought to have one in Horizon, when it was added because it was just plain better afterwards.

The issue is micro management of inventory. You have to drop item to loot others. You might miss them because your inventory is full. Since those items are likely rare (you're full of common), it's a big deal.
And then you need to empty your storage painstakingly regularly. Not knowing what's more important and what's less. Do I need the cat meme or the opinion poll ? Both ?

It might not be the biggest issue ever, but it was fixed. Why is it back when we already know it's bad ?

I don't want to play "space cleaner of inventory" but ED.
 
The only positive thing about this whole upgrade/engineering mess is I can win an onfoot CZ with bought G3 gear without problems,
so I won't do the engineers grind for the foreseeable future...
Yeah - THIS basically.

I'm still trying to stockpile high grade suits and weapons...But Engineering can wait for now.
 
Why wouldn't you just sell what you have an excess of? Or trade it for what you don't have much of? I guess the universal storage is a pointless feature, probably should be removed, but I don't think it's that big deal.
I don’t want to sell it because it’s hard to come by, I do not know if I need it in the future, and I really have no use for more credits.
I can not trade it for what I miss because what I miss are mostly chemicals at the moment, and I have a lot of tech, but you cannot trade tech for chemicals.
I can not use it for engineering because some ingredients are missing and I have only one Odyssey engineer unlocked.
Unlocking the next two engineers requires me to do Restore missions and conflict zone missions, which will give me more stuff, which I have no space for. So I now have to basically do those missions for credits, and leave all the loot in the lockers, which is a shame and a waste of time...
I hope you see the problem here ;)
 
Yeah - THIS basically.

I'm still trying to stockpile high grade suits and weapons...But Engineering can wait for now.
It's not like there is a long term goal to it. In the space part, I engineer my ship because it makes it better to do the activity I like. FSD for explo, or guns for combat, you name it. Better ship makes more rank, access to more difficult content, or is more efficient.

For ground, you upgrade for the sake of upgrading. Exploration and trading are fairly excluded (why would you need a better gun to scan plants ? And trader are ignored by the DLC altogether).
So why ? So you run CZ and stuff more effectively ? Why ? They reward crap money compared to space. You earn nothing else that can be transferred to the space sim part. You like the shooty shooty ? You are entitled to do so, but better shooters are hardly a rare commodity in today's videogaming landscape.

Exploration is, so far, the only mode than interact with the space sim. Since you can map the planet from the sky, land and scan the plant. So it's an added stuff to the existing exploration part.
Yet, it's the one that require the less in engineering. Guns are useless, and you can use a SRV for battery.


Without incentive for the space part, people will leave EDO once the new car smell wears off.
 
It's not like there is a long term goal to it. In the space part, I engineer my ship because it makes it better to do the activity I like. FSD for explo, or guns for combat, you name it. Better ship makes more rank, access to more difficult content, or is more efficient.

For ground, you upgrade for the sake of upgrading. Exploration and trading are fairly excluded (why would you need a better gun to scan plants ? And trader are ignored by the DLC altogether).
So why ? So you run CZ and stuff more effectively ? Why ? They reward crap money compared to space. You earn nothing else that can be transferred to the space sim part. You like the shooty shooty ? You are entitled to do so, but better shooters are hardly a rare commodity in today's videogaming landscape.

Exploration is, so far, the only mode than interact with the space sim. Since you can map the planet from the sky, land and scan the plant. So it's an added stuff to the existing exploration part.
Yet, it's the one that require the less in engineering. Guns are useless, and you can use a SRV for battery.


Without incentive for the space part, people will leave EDO once the new car smell wears off.
I wholeheartedly concur. I have maxed out everything (except CQC) in ED, so the main motivation for upgrading stuff in Odyssey is “because I can”. Odyssey missions payout is ridiculous compared to Horizons missions, and I am not short of credits anyways, so my goal is not to upgrade stuff to be better able to do Odyssey missions. Heck, even the combat oriented missions you can do with the SRV, no need for a Dominator suit...except for CZs maybe. It’s all a bit silly, really...
 
If you're going to try and G5 every piece of gear and weapon, yes it'll take a donkey's age. I don't think that's what they intend. You're supposed to be a bit more selective as to how you kit yourself out, after which getting your selection to G3 level is a pretty quick endeavor. For suits and weapons, you can find most G3s on the market, then upgrade whatever you missed. After that you've got your whole Elite career to kock out those G4 and 5 upgrades and mods.
 
If you're going to try and G5 every piece of gear and weapon, yes it'll take a donkey's age. I don't think that's what they intend. You're supposed to be a bit more selective as to how you kit yourself out, after which getting your selection to G3 level is a pretty quick endeavor. For suits and weapons, you can find most G3s on the market, then upgrade whatever you missed. After that you've got your whole Elite career to kock out those G4 and 5 upgrades and mods.
I want to upgrade my favorite gun to G5 (the kinetic AR), and find a G3 maverick and a G3 plasma shotgun/pistol. The rest I don't care. It's not like there is a reason to upgrade it.
 
Something I would have like is having more storage in the backpack while upgrading the maverick suit, it seems like it's only getting the fight stats up...
 
The whole point of rare items and high level engineering is that it’s hard to do, takes time and gives the player something to work towards....and keeps you playing too I suppose.

The problems only really arise with human desire to have everything now added to an ability to exploit the system (plus ready information on how to do this.) The only answer is for the ability to exploit a system to be removed - which will create a huge stink by a large number of the player base.

As a result the only thing we can do is make our own decision on how we want to play the game and accept the results of that.

I had assumed, from what was said on previous livestreams regarding certain relog abilities, that FDev were looking to close that down - it doesn’t look like that was the case.🤷‍♂️
I feel the numbers to do the things are inflated though...likely because of the ability to exploit. I'd be fine if FD fixed it but only if they make it so you can either A) Get more materials via missions (highest level/rep missions paying the best mats) since creds are mostly useless after a few hours of playing B) If they leave everything as is, then just lower the amount of mats required to upgrade things... even if it was 50% it would still require quite a bit of time to play the game as intended.

To me it seems like the way they addressed the relogging was to simply inflate the amount of mats required to upgrade things, it would make relogging take even longer so people may be less inclined to do it. People who play the game as intended mostly wont care because they'll just be doing it longer.
 
If anyone is curious, took me some 80 hours to fully grade 5 a loadout through what I would say is FDevs intended way of playing. 1 suit, 2 weapons:
Source: https://i.imgur.com/AEzh11v.png


EDIT: To be clear, I only really had fun doing it for the first half of that time, after that it got really repetetive and boring for me.
This is telling. 80 hours is far too long IMO....at least with the amount of content available to acquire the required materials. 8 - 12 hours sounds better in my head...again with the current content we have. As I said above if missions paid out better material rewards Im willing to bet it would take half as long, and you could potentially do more varied activities to get them.
 
Something I would have like is having more storage in the backpack while upgrading the maverick suit, it seems like it's only getting the fight stats up...
Its a frustrating amount of mats...it also 750,000 creds on top of the 600,000 to get access to a mod slot lol. But you can do it.

1.35 million credits for a bigger backpack...rofl..and theres only two people in the galaxy that can make one for you. #REALISTICUNIVERSE
 
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My suggestions to rebalance engineering in Odyssey:
  • allow trading of all engineering "materials" ... what is possible with Bartenders is good, but please add there all
  • rebalance needed materials for concrete types of things, make it more diverse and reflecting purpose of upgraded item
With above changes there will be zero need to use that absolutely dumb relogging. I personally refuse use it, so can just hope that will have some luck and/or there will come some changes to currently used on-foot engineering.
 
The longevity of legs content seems really questionable. With ships there is PVP and AX blocked by grind. So if you want to participate in PVP or hunting you need to grind engineers. But with legs...does anyone enjoy FPS part enough to play PVP or even combat zones? I can't see the PVP being a thing at all. Why not just play Halo?
 
What you've said is exactly my argument why there's no need to grind in Elite. You just don't have to. It's completely optional. People take shortcuts, because they want to finish upgrading ASAP, not realising they don't actually need it (unless they are all about PvP against already maxed out players). I don't think comparing Elite to DIablo is good way to go, because those games are too different - In Elite upgrading your gear is optional goal you can choose to pursue, but the game doesn't revolve around it.
Sure, this takes away something that game like Diablo has (this constant progress that player can chase), but that's the price for being a sandbox game - you choose what to do instead of the game showing you your next goal - this has that unfortunate effect that some people get bored when not tempted with next carrot, or when that carrot requires too much effort to get to. Games like Diablo are all about grind - Elite is not. That's why I'm baffled when people come into Elite and treat it like that, complaining that they must undergo that terrible grind, because they perceive something that supposed to be an optional long term goal, as obligatory carrot to catch.

I'm not saying that Odyssey progress is well balanced - it probably isn't - but you don't need to find those 40 polls to open some gameplay - you will probably just be able to install something that will make your game slightly easier. So what's the difference if it takes you longer? If doing the missions to get those mats bores someone, then having suits or weapons engineered won't help anything.

I mean, I would like to have night vision on my suit f.ex. But I can manage without it (i'm actually starting to think it's quite cool that way). If I get it after, let's say, a year of playing, then my game will change slightly and I'll have some new experience - if I'll be able to do it all in a week, then what's the point of it all? Some might say that there's not enough content, so Frontier is making it hard to get, to make it lasts longer - it might be true, but as I said, Elite is not about upgrading your gear indefinietly.
I feel like with Elite, instead of focusing on the grind focus more on the missions. Give us more enjoyable missions that we would play over and over again. I'm not saying there's not any missions that are that way. With honesty I absolutely love going to these abandoned settlements and looking for loot, but I wish they'll do more to expand on it. For example I can get a mission to loot an abandoned settlement deal with scavengers at the settlement and maybe pirates chasing my ship on the way to return the item. I feel like Elite they need to focus on the journey not the vehicles. I was perfectly happy playing Elite without engineers. Don't get me wrong I love the concept of taking a low-level ship and making it better, but not at the cost that frontier expects. I personally just want to float around space find some abandoned locations find some loot and call it a day. However when you play an open you have to deal with people with engineered ships and in order to compete you need an engineer ship too. It's going to be the same way on foot.
 
Why not just play Halo?
This. With how things have been implemented there is no reason to play PVP since its so shallow. In order for PVP to exist on foot it needs to bring combined arms to the table, or battles at a planetary level. Its too small scale to actually make it a PVP experience that you can get better almost anywhere else. Maybe one day but by then there might be something more advanced.
 
What you've said is exactly my argument why there's no need to grind in Elite. You just don't have to. It's completely optional. People take shortcuts, because they want to finish upgrading ASAP, not realising they don't actually need it (unless they are all about PvP against already maxed out players). I don't think comparing Elite to DIablo is good way to go, because those games are too different - In Elite upgrading your gear is optional goal you can choose to pursue, but the game doesn't revolve around it.
Sure, this takes away something that game like Diablo has (this constant progress that player can chase), but that's the price for being a sandbox game - you choose what to do instead of the game showing you your next goal - this has that unfortunate effect that some people get bored when not tempted with next carrot, or when that carrot requires too much effort to get to. Games like Diablo are all about grind - Elite is not. That's why I'm baffled when people come into Elite and treat it like that, complaining that they must undergo that terrible grind, because they perceive something that supposed to be an optional long term goal, as obligatory carrot to catch.

I'm not saying that Odyssey progress is well balanced - it probably isn't - but you don't need to find those 40 polls to open some gameplay - you will probably just be able to install something that will make your game slightly easier. So what's the difference if it takes you longer? If doing the missions to get those mats bores someone, then having suits or weapons engineered won't help anything.

I mean, I would like to have night vision on my suit f.ex. But I can manage without it (i'm actually starting to think it's quite cool that way). If I get it after, let's say, a year of playing, then my game will change slightly and I'll have some new experience - if I'll be able to do it all in a week, then what's the point of it all? Some might say that there's not enough content, so Frontier is making it hard to get, to make it lasts longer - it might be true, but as I said, Elite is not about upgrading your gear indefinietly.

It's not that easy. Yes I don't have to do anyhting of that in a sandbox game. But Frontier spent a considerable amount of resources in implementing those mechanics instead of creating something else. It is a big part of the game now. So that's what's on the plate and I'll take it. And if I don't like it, I'll let them know it (or find ways to deal with it). After all I spent money on the Horizons season pass and Odyssey. Who goes out and spent 40-60 bucks on a game with the whole intention of only experiencing half of what it has to offer?

And once the credit situation is handled, engineers are a great incentive to keep doing those rather generic missions. It's the execution of this game mechanic that is lacking.

(Personally I would like to see Engineers gone for how thoroughly they've destroyed PvE/PvP game balance, but that ship has sailed a long time ago.)
 
The grind to upgrade suits and weapons is broken

So, I have been playing odyssey in a normal way, doing missions and collecting materials to upgrade my suits and weapons, but I noticed that even looting the entire settlement I still couldn't find some materials and the ones I got are in very small quantities for what is required to upgrade your gear.

And if I look on YouTube or Google about how to get some of these materials, all I find are guides about finding a certain place and keep there reloging from the main menu. The same method that is used to collect materials to engineer ship modules.

It's really sad that we still have a boring and broken system like this in the new expansion, just like with the ships, where you have to choose between grinding the same place over and over, without playing the game itself, or try to pick up the materials naturally while playing, but it will probably take months or even longer before you can upgrade your stuff.

Not to mention RNG,

What you guys think?
I have just recently installed the Odyssey add on/DLC/update, whatever they call it these days.

Apart from aspects from Horizons now GONE (such as the 'angel' trails of other SC ships, or the CLANG sound when you land now gone, replaced by a sound of landing in custard when docking, or the hyperspace FSD jump visuals replaced by the original Elite version, which actually I prefer lol).

Apart from glitchy assets overloading the load order, cancelling out sound files, texture or even mesh files and clipping of entire world space layers - (everyone sunk half way into the floor when you load into a space station concourse) - unable to interact with the trader because they are sunk behind the counter into the floor, blocking the interaction hitbox.

Apart from the bottlenecking of materials blocking progress of gathering other rarer materials, because of inventory limitation and RNG percentages being a little extreme,

Well... yeah, I guess there is more to the game that I, too, take issue with. A year on from the OP of this post and nothing done about any of this has me somewhat disenchanted, concerned and a little miffed to be fair.

I was just wondering about if I could transfer a module over from a suit to another suit, yanno, having earned them through either pot luck finding it ready installed or through grinding my eyeballs out, having exhausted an entire packet of painkillers for the headaches, I thought I'd have at least been able to mix and match my now owned stuff...

I could actually accept a concept of having to unlock the Engineers so as to learn how to switch out weapon or suit modules, but since there are literally a very unusually limited variety of weapons or suits to choose from in the game, shows how little has been put into the development of that facet to this update. I had to shuffle around stuff between my hard drives to accomodate the massive space the Odyssey update takes in my computer storage. There are so many things that are AMAZING in this update and it's GREAT! I do really love loads of aspects, but this particular KEY content; The suits, modules, weapons, upgrades, is so very limited and lacking in diversity. The saving grace is that the modules at least offer some variation in diversity between what you can do to change the characteristics of weapons/armour, but it falls very short of the mark and involves such a headache of inventory management and dice rolling, such that it is really disheartening when the one thing you need just isn't showing up and you're trying everything you can but realising it is literally a dice roll no matter how far you fly around the galaxy.

The bottle necking of material quantity of common mats prevents the flow of actually focusing on what you set out to do in the first place. The game drags you into a tedious scenario of dice-rolling for contents of lockers, with a heavy chance of losing out on those dice rolls. It desperately needs rebalancing. I'm stuck on materials gathering, because I have no space left and I'm stuggling to trade and shuffle inventory around, it's not really what I had in mind for the game flow, regarding treasure hunting for mats to engineer my gear. The treasure hunt has ground to a halt and become a ghost hunt for a needle in a haystack and I feel like I just don't want to face it anymore.

Enough of the whining. What I'd love to see is better chances of mats, but more importantly some algorithmic steps introduced that create chances of stuff dropping relevant to where you are and what factors are going on in that place.

Say.. engineering materials and devices in a refinery, compared to consumer products and social data in a habitation settlement would help a lot. The different states of a system might also provide an opportunity to help the player find something they're looking for, for example, if a system is in a state of "election" then data such as opinion polls or other statistical data could be found there as long as that state is in effect. This would engage the player and create relevance to the game, making it dynamic and interesting/immersive.

I'd love to see more weapon and suit models, a heck of a lot more characteristics too, such as bullet trajectory, based on callibre of the bullet or muzzle velocity and how it can affect penetration or bullet speed. Inter-changeable attachments. Different ammo.. Many games made YEARS ago feature these aspects and they serve to make the game play so much richer. There's so much to mention here and I don't have that much room to mention everything, but one last gripe is the ARX store; It is full of copy/paste and everything separated into peace-meal quantities. The prices are also rather extortionate. Also, when can we see more of a fairer arx weekly cap, like 1000 rather than 400? I hit that cap within 5 minutes of the tick ROFL! It takes me literally MONTHS just to change colours from red to blue for example of a paintjob. what is that? I'd happily spend money in the in-game store if I thought it was worth it, but it is just a rip off as it is.

I just think a little more effort in variety, diversity and complexity is needed for equipment, suit and weapon characteristics, and also being able to unlock the ability to switch-out modules and other accessories would be so much appreciated! :)

Love the game, still. But initial reactions to the content of Odyssey is pretty slim. pretty basic, not much detail, not much choice, variety, complexity etc. RNG dice roll of mat spawns needs reballance and made more relevant to location and state context.

I also think we should be able to select whatever coupling of weapons we like. If I want to use two Rifles in primary and secondary, I should. Or if I want two pistols.. why not? Would be happy to have a limit of what I Can carry, so long I get to choose what I carry.
 
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