The grind to upgrade suits and weapons is broken
So, I have been playing odyssey in a normal way, doing missions and collecting materials to upgrade my suits and weapons, but I noticed that even looting the entire settlement I still couldn't find some materials and the ones I got are in very small quantities for what is required to upgrade your gear.
And if I look on YouTube or Google about how to get some of these materials, all I find are guides about finding a certain place and keep there reloging from the main menu. The same method that is used to collect materials to engineer ship modules.
It's really sad that we still have a boring and broken system like this in the new expansion, just like with the ships, where you have to choose between grinding the same place over and over, without playing the game itself, or try to pick up the materials naturally while playing, but it will probably take months or even longer before you can upgrade your stuff.
Not to mention RNG,
What you guys think?
I have just recently installed the Odyssey add on/DLC/update, whatever they call it these days.
Apart from aspects from Horizons now GONE (such as the 'angel' trails of other SC ships, or the CLANG sound when you land now gone, replaced by a sound of landing in custard when docking, or the hyperspace FSD jump visuals replaced by the original Elite version, which actually I prefer lol).
Apart from glitchy assets overloading the load order, cancelling out sound files, texture or even mesh files and clipping of entire world space layers - (everyone sunk half way into the floor when you load into a space station concourse) - unable to interact with the trader because they are sunk behind the counter into the floor, blocking the interaction hitbox.
Apart from the bottlenecking of materials blocking progress of gathering other rarer materials, because of inventory limitation and RNG percentages being a little extreme,
Well... yeah, I guess there is more to the game that I, too, take issue with. A year on from the OP of this post and nothing done about any of this has me somewhat disenchanted, concerned and a little miffed to be fair.
I was just wondering about if I could transfer a module over from a suit to another suit, yanno, having earned them through either pot luck finding it ready installed or through grinding my eyeballs out, having exhausted an entire packet of painkillers for the headaches, I thought I'd have at least been able to mix and match my now owned stuff...
I could actually accept a concept of having to unlock the Engineers so as to learn how to switch out weapon or suit modules, but since there are literally a very unusually limited variety of weapons or suits to choose from in the game, shows how little has been put into the development of that facet to this update. I had to shuffle around stuff between my hard drives to accomodate the massive space the Odyssey update takes in my computer storage. There are so many things that are AMAZING in this update and it's GREAT! I do really love loads of aspects, but this particular KEY content; The suits, modules, weapons, upgrades, is so very limited and lacking in diversity. The saving grace is that the modules at least offer some variation in diversity between what you can do to change the characteristics of weapons/armour, but it falls very short of the mark and involves such a headache of inventory management and dice rolling, such that it is really disheartening when the one thing you need just isn't showing up and you're trying everything you can but realising it is literally a dice roll no matter how far you fly around the galaxy.
The bottle necking of material quantity of common mats prevents the flow of actually focusing on what you set out to do in the first place. The game drags you into a tedious scenario of dice-rolling for contents of lockers, with a heavy chance of losing out on those dice rolls. It desperately needs rebalancing. I'm stuck on materials gathering, because I have no space left and I'm stuggling to trade and shuffle inventory around, it's not really what I had in mind for the game flow, regarding treasure hunting for mats to engineer my gear. The treasure hunt has ground to a halt and become a ghost hunt for a needle in a haystack and I feel like I just don't want to face it anymore.
Enough of the whining. What I'd love to see is better chances of mats, but more importantly some algorithmic steps introduced that create chances of stuff dropping relevant to where you are and what factors are going on in that place.
Say.. engineering materials and devices in a refinery, compared to consumer products and social data in a habitation settlement would help a lot. The different states of a system might also provide an opportunity to help the player find something they're looking for, for example, if a system is in a state of "election" then data such as opinion polls or other statistical data could be found there as long as that state is in effect. This would engage the player and create relevance to the game, making it dynamic and interesting/immersive.
I'd love to see more weapon and suit models, a heck of a lot more characteristics too, such as bullet trajectory, based on callibre of the bullet or muzzle velocity and how it can affect penetration or bullet speed. Inter-changeable attachments. Different ammo.. Many games made YEARS ago feature these aspects and they serve to make the game play so much richer. There's so much to mention here and I don't have that much room to mention everything, but one last gripe is the ARX store; It is full of copy/paste and everything separated into peace-meal quantities. The prices are also rather extortionate. Also, when can we see more of a fairer arx weekly cap, like 1000 rather than 400? I hit that cap within 5 minutes of the tick ROFL! It takes me literally MONTHS just to change colours from red to blue for example of a paintjob. what is that? I'd happily spend money in the in-game store if I thought it was worth it, but it is just a rip off as it is.
I just think a little more effort in variety, diversity and complexity is needed for equipment, suit and weapon characteristics, and also being able to unlock the ability to switch-out modules and other accessories would be so much appreciated!
Love the game, still. But initial reactions to the content of Odyssey is pretty slim. pretty basic, not much detail, not much choice, variety, complexity etc. RNG dice roll of mat spawns needs reballance and made more relevant to location and state context.
I also think we should be able to select whatever coupling of weapons we like. If I want to use two Rifles in primary and secondary, I should. Or if I want two pistols.. why not? Would be happy to have a limit of what I Can carry, so long I get to choose what I carry.