Weapon mods Scope.

So the Aphelion mod does this:

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where the Intimidator looks more like:

1622484301662.png


and the Executor:

1622484347416.png


and the Tormentor:
1622484414104.png


Edit: I don't have an oppressor ...
 
Source: https://www.youtube.com/watch?v=m7r1NPHP1FY

Here is the Accuracy one in action. Not sure what it even does.
"Reduces weapon sway, improving accuracy." according to Inara - maybe more about shoot'n'run?
It's sort of that, Fact, yes. But Inara's got this one wrong:

1622944862847.png


Both the mats (look at that list!) and the actual mod.

It tightens the spread when firing from the hip. The video you posted isn't useful because you're not showing a comparison.

I'm 1-2 missions away from getting this on my Exe and I will be posting a proper comparison video. Maybe tomorrow. But looking at that blue line above in my pic, that's going to be a nice enhancemnt.

Just a side note: Spread reduces when firing crouched (significantly). And increases dramatically if you move.
 
It's sort of that, Fact, yes. But Inara's got this one wrong:

View attachment 236897

Both the mats (look at that list!) and the actual mod.

It tightens the spread when firing from the hip. The video you posted isn't useful because you're not showing a comparison.

I'm 1-2 missions away from getting this on my Exe and I will be posting a proper comparison video. Maybe tomorrow. But looking at that blue line above in my pic, that's going to be a nice enhancemnt.

Just a side note: Spread reduces when firing crouched (significantly). And increases dramatically if you move.
Hey, any tips on getting "weapon components" without crazy grinding? A method through missions would be great, thanks
 
Hey, any tips on getting "weapon components" without crazy grinding? A method through missions would be great, thanks
Depends how you define crazy grinding. I get them via scavenging at drilling sites. But they're pretty common all over. Bottom line is you need to spend time scavenging items to get them, there's no "quick fix" but I've never struggled. But I spend a lot of time in settlements.
 
Depends how you define crazy grinding. I get them via scavenging at drilling sites. But they're pretty common all over. Bottom line is you need to spend time scavenging items to get them, there's no "quick fix" but I've never struggled. But I spend a lot of time in settlements.
Thanks
 
Hmm, presumably there are weapons with more recoil - since stability is reducing recoil then would it be good to test one of them? 🤔

Yes, the Karma 50 is already a remarkably stable weapon, one of the most stable. You should apply a Stability mod to something like the Tormentor.

Also, there's two kinds of accuracy modes. "Accuracy" which only affects ADS accuracy (This is where Weapon Sway is present especially after running) and "Hip Fire Accuracy" which is non-sighted accuracy (Think cone of death)

Also, people keep claiming the shotgun has a fixed spread pattern, I tested this against a cargo crate looking at impact scoring at various distances, and there is a little bit of chaos in the pattern.
 
If you don't mind a bit of killing, I recommend finding anarchy locations so you can just take out anyone who gets in your way (and get a bounty for the kill sometimes too). Have to remember to leave and return to reset though.
Thanks! and you mentioned it was mining settlements?
 
Thanks! and you mentioned it was mining settlements?
Specifically the large ones yes. They're amazing for all sorts of mats.

So either go for active ones that are occupied and you're willing to stealth past them to steal mats, do the same but in an anarchy (so you can kill if you get spotted etc), or try to find restore missions to them (much harder to find).
 
For anyone who is interested... (and paging @Factabulous for when you wake up) this mod:

1622950986216.png


Is really good. I just tested the spread difference (visible on the crosshair, there are brackets that show the spread limits) and it renders the Executioner "crosshair accurate" when crouched (so the spread equals the size of the crosshair; which means any shot at 10m or so will hit if you're aiming right). It's not much wider when stood still. Not very accurate when moving but still better than stock. And I think I'll get the aiming speed mod to allow for that (and throw in faster handling, which is sooo good for ADS shooting)... She is going to be a beast when I'm done with her.

Honestly, this mod is a game changer for my favourite weapon. I can't wait to test it in an actual fight. It's late now so I'll post my videos tomorrow, if anyone is interested. Looking forward to using my new "shotgun" :D
 
Yes, the Karma 50 is already a remarkably stable weapon, one of the most stable. You should apply a Stability mod to something like the Tormentor.
I agree - I did just that for my Stealth Mission Tormentor - much easier than shocking NPCs to death 😈 Hip Fire Accuracy might make sense on this one.

WUv5ReE.png

Also, there's two kinds of accuracy modes. "Accuracy" which only affects ADS accuracy (This is where Weapon Sway is present especially after running) and "Hip Fire Accuracy" which is non-sighted accuracy (Think cone of death)
That's how I understood it, not quite sure how YDis is using the Executor that benefits using Hip Fire - I tend to be static, crouched and ADS when using it, whereas my idea of Hip Fire is more like:

View attachment 236927
But I am no expert 🤷‍♀️ And 'Stability's description is just 'recoil reduction'. One to think about :)
 
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