I would add:
11: Make heal beams have a distro increase equal to their healing bonus.
12: Make TLB only effect missile locks and subtargeting. Its just annoying when it effect normal targeting and doesn't really do much.
13: Give cannons incendiary.
14: Double the ammo of shock cannons in addition to any ammo buffs.
15: Increase the optimal multiplier of clean drives a bit. Give drive strengthening a LOT of optimal mass increase and a tiny bit of optimal multiplier increase. This would allow all 3 drives to be used. Dirty for speed, Clean for stealth/low heat, strengthening for heavy ships and hull tanks.
11. healing beams are just broken now. Stop it please
12. I agree, but it's broader subject, how to make big ships not useless under focused fire in pvp, alternative salution would be linking sensors class and rate with cooldown vs TLB and maybe dispersal.
13. Why not, especially they are at effective dps disadvanage now.
14. Sure, but i was part of at least 2 threads about this, it might be shocking but no consensus here, current ammo pool is just enaugh to kll npc pirate anaconda, and for a lot of people it's perfect balance IMO increasing ammo for SC is critical now, becouse IF they get engineering similar to standard weapons they become way too strong, so just doubling ammo and giving light engineering of sturdy, lightweight and high cap would be perfect.
15. Yes and yes. AFAIK clean drives are bugged now on top of this, they generate more heat...
As for hitscan, LR mod wih microgimbal effect and 2 most powerfull effects make rails no brainer over lasers, i would welcome feedback cascaade on some other weapon, and not gauss on Christmass 2020. I agree lasers need buff, but rails in current state make too many things obsolete, and i don't think it's any good for PvP to have 2-3 medium ships and few build viable in wing fights. I would rather remove microgimbal from game and do no other changes to rails, but still, buff lasers somehow, distributor reduction seems most viable.
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