Weeklies shouldn't be forced in order to get beyond rank 0 in Powerplay 2.0

Some players just don't like certain activities. We shouldn't have to participate in certain tasks to rank up if we have enough merits.
 
The initial unlock set is fairly straightforward, though:
- ship scans in friendly space
- ~500k of bounty hunting in friendly space
- one 10t rare trade
- deliver 10t of Power cargo
- do a few undermining holo-screen hacks (Edit: no, misremembered, scoop some escape pods)
and after that they're all entirely optional


Compare that with what you need to do to unlock just the base 5 ship engineers:
- collect a meta-alloy, 3 Soontill Relics, and 200 Landmines
- earn at least 100k of bounties (but at least 15 distinct vouchers, which is likely to mean 750k as a minimum amount)
- make at least 5 black market trades at separate ports
- donate 500k Credits
- run one data courier mission
(plus a few other requirements you would definitely meet in the process of doing those, if you sell the exploration data from the travel involved to the Eurybia Blue Mafia)

The basic engineers between them have considerably more substantial requirements than the Powerplay rank unlock, but broadly the same type of activities.
 
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The initial mission set differs slightly between powers, but yep, it's quite easy. Remember Federal and Imperial rank grind when the game was new ? Fixed tasks for each rank up mission, and it was either do them or not rank up. It created a challenge to overcome instead of a grind to overcome, which all the game is today. When that was removed, the game irreversibly lost something. So NO to the suggestion.
 
The initial unlock set is fairly straightforward, though:
Is this always the same and always balanced.

On my Epic alt I got a loyalty mission that sends me to an odyssey settlement to do odyssey stuff (week 2 after completing the first set).

In addition to stuff that's impossible to complete sometimes due to system state changes. There's at least 2 distinct variations of that, one where there's no systems of type X and another where it tells you to deliver power cargo Y cargo to system Z but the system is no longer in the state that accepts/requires that cargo.
 
Is this always the same and always balanced.
I'm pretty sure that everyone got the same unlock set, which contains no Odyssey requirements and no system-specific tasks, so should always [1] be completable by anyone.

(After that, yes, difficulty, task type and number of bugs involved seems to vary a lot)

[1] In theory a Power might run out of legal Acquisition systems entirely though that's at the very least a long way off ... an entirely dead Power might just have its HQ left ... or every Rares producer in the game might be sent into simultaneous Lockdown. But in anything approaching normal circumstances those starter tasks should always be possible and indeed easy.
 
My first week unlocks were slightly different from @Ian Doncaster
(I think we are both pledged to Nakato Kaine)

Instead of holoscreen hacking I had to collect some escape pods.

Why do I think these crazy easy mandatory tasks were a good idea?
  • forced me to understand what an aquisition system is.
  • forced me to understand what a reinforcement system is.
  • forced me to understand what an undermining system is.
  • forced me to understand what power commodities are.

Without this basic knowledge doing any other PP activities would be really confusing.
It took me longer to figure out what the instructions meant than to do the actual tasks.
It took me a while to figure out power commodities does not refer to things like power converters and power cells found in a station's commodity trading.

Week 1 PP Tasks.png
 
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We shouldn't have to participate in certain tasks to rank up if we have enough merits.
Everyone saying "it's easy" are completely missing the point.
The PP ranking-up process is gigantic. It will take most players several months to get to the rank they want. If you are so eager to jump in and start ranking up, taking a few moments to understand the basics should not be a big problem. The tasks truly are trivial, obviously aimed at teaching the player some basics that are necessary for understanding PP 2.0.


Edit: I will also mention that last week when I did the bounty tasks the enemy ships were all extremely low level and trivial for destroying. Unless that has changed, players not comfortable with combat should not have issue. If you don't like the idea of destroying ships with NPCs inside...be aware that if you are doing PP 2.0 activities enemy NPC are going to periodically attack you. You will be attacked when doing seemingly non-combat PP activities like salvage and rescue. I suppose you can always run away. But I don't recommend PP 2.0 for players that have beliefs against shooting other space ships.
 
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The PP ranking-up process is gigantic. It will take most players several months to get to the rank they want. If you are so eager to jump in and start ranking up, taking a few moments to understand the basics should not be a big problem. The tasks truly are trivial, obviously aimed at teaching the player some basics that are necessary for understanding PP 2.0.


Edit: I will also mention that last week when I did the bounty tasks the enemy ships were all extremely low level and trivial for destroying. Unless that has changed, players not comfortable with combat should not have issue. If you don't like the idea of destroying ships with NPCs inside...be aware that if you are doing PP 2.0 activities enemy NPC are going to periodically attack you. You will be attacked when doing seemingly non-combat PP activities like salvage and rescue. I suppose you can always run away. But I don't recommend PP 2.0 for players that have beliefs against shooting other space ships.
Yeah, you don't understand what I'm talking about at all. I understans each task, I just don't want to fly around and pick up pods or scrap or waste a slot on limpets. Some tasks are just completely unfun for some people and they shouldn't have to do them, we should be able to play PP how we want. Some want to just do combat, some want to just trade, some want to participate on foot.

Each way of earning merits is valid and we should be able to rank up doing any combination of them. "It's easy/trivial" to pick up escape pods, or do any of the tasks, is not an argument against removing the arbitrary task list requirement for rank increases.
 
I certainly am enjoying not playing it. I suspect the point the OP is missing here is that PP is entirely optional, if you don't like the tasks then simply not doing PP is fine.
Also, possibly the OP thinks the weekly tasks are required for powerplay. Which they aren't. It is just the first introductory tasks that are required. They are so brutally simple, they are obviously just teaching the cmdr the terminology. After that a cmdr that has pledged to a power can do whatever PP activities for merits they wish.


Each way of earning merits is valid and we should be able to rank up doing any combination of them. "It's easy/trivial" to pick up escape pods, or do any of the tasks, is not an argument against removing the arbitrary task list requirement for rank increases.
After completing the initial introduction. You can rank up earning merits from whatever PP activity you wish.
 
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I guess not. Enjoy not playing powerplay. 🤷‍♂️
I am playing powerplay.
I certainly am enjoying not playing it. I suspect the point the OP is missing here is that PP is entirely optional, if you don't like the tasks then simply not doing PP is fine.
Also, possibly the OP thinks the weekly tasks are required for powerplay. Which they aren't. It is just the first introductory tasks that are required. They are so brutally simple, they are obviously just teaching the cmdr the terminology. After that a cmdr that has pledged to a power can do whatever PP activities for merits they wish.



After completing the initial introduction. You can rank up earning merits from whatever PP activity you wish.
I know the weeklies are optional, I just don't think they should be required for rank. As I said earlier, them being simple/trivial/easy is not related to the point.

I'm not sure what issue some people here seem to have with reading comprehension. Why do you guys keep assuming I'm saying things that I'm clearly not?
 
I am playing powerplay.


I know the weeklies are optional, I just don't think they should be required for rank. As I said earlier, them being simple/trivial/easy is not related to the point.

I'm not sure what issue some people here seem to have with reading comprehension. Why do you guys keep assuming I'm saying things that I'm clearly not?
I think I understand you very well, you want everything made so that you are not being inconvenienced even in the tiniest way. And I disagree with that. Challenges and leaving one's comfort zone makes a game better, not worse. And you even only have to do it once.
 
Some players just don't like certain activities. We shouldn't have to participate in certain tasks to rank up if we have enough merits.
I do not like combat, so I'm rarely engaged in it and always thinking of getting around of it to get things done. I had no idea all of them have to be completed but once I'm tempted to try power play again I do not mind doing all of them once, just to see which ones I prefer. Right now I'm busy hunting Thargoid scavengers for combat rank in SRV to unlock some engineers on my alt- that might be not as efficient as other ways but I do not have to design, outfit and engineer ship for combat this way- I have bought FDL for this earlier but engineering that thing would take longer than trip from Colonia to thargoid site system and back (like 6h total both ways). I'm quite sure there are many players capable of the same way of thinking like me so I do not think there is a problem in doing set of missions once- it is easier than engineer unlocks as mentioned above.
 
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