Is this always the same and always balanced.The initial unlock set is fairly straightforward, though:
I think that's what they're all missing. Maybe as simple as adding the word 'Optional' onto the UI (after the first week)and after that they're all entirely optional
I'm pretty sure that everyone got the same unlock set, which contains no Odyssey requirements and no system-specific tasks, so should always [1] be completable by anyone.Is this always the same and always balanced.
Now you mention it, I'm not actually sure I had to do holoscreen hacking. I can certainly believe I had the same set of five that's in your screenshot!Instead of holoscreen hacking I had to collect some escape pods.
We shouldn't have to participate in certain tasks to rank up if we have enough merits.
The PP ranking-up process is gigantic. It will take most players several months to get to the rank they want. If you are so eager to jump in and start ranking up, taking a few moments to understand the basics should not be a big problem. The tasks truly are trivial, obviously aimed at teaching the player some basics that are necessary for understanding PP 2.0.Everyone saying "it's easy" are completely missing the point.
Yeah, you don't understand what I'm talking about at all. I understans each task, I just don't want to fly around and pick up pods or scrap or waste a slot on limpets. Some tasks are just completely unfun for some people and they shouldn't have to do them, we should be able to play PP how we want. Some want to just do combat, some want to just trade, some want to participate on foot.The PP ranking-up process is gigantic. It will take most players several months to get to the rank they want. If you are so eager to jump in and start ranking up, taking a few moments to understand the basics should not be a big problem. The tasks truly are trivial, obviously aimed at teaching the player some basics that are necessary for understanding PP 2.0.
Edit: I will also mention that last week when I did the bounty tasks the enemy ships were all extremely low level and trivial for destroying. Unless that has changed, players not comfortable with combat should not have issue. If you don't like the idea of destroying ships with NPCs inside...be aware that if you are doing PP 2.0 activities enemy NPC are going to periodically attack you. You will be attacked when doing seemingly non-combat PP activities like salvage and rescue. I suppose you can always run away. But I don't recommend PP 2.0 for players that have beliefs against shooting other space ships.
I guess not. Enjoy not playing powerplay.Yeah, you don't understand what I'm talking about at all.
I guess not. Enjoy not playing powerplay.![]()
Also, possibly the OP thinks the weekly tasks are required for powerplay. Which they aren't. It is just the first introductory tasks that are required. They are so brutally simple, they are obviously just teaching the cmdr the terminology. After that a cmdr that has pledged to a power can do whatever PP activities for merits they wish.I certainly am enjoying not playing it. I suspect the point the OP is missing here is that PP is entirely optional, if you don't like the tasks then simply not doing PP is fine.
After completing the initial introduction. You can rank up earning merits from whatever PP activity you wish.Each way of earning merits is valid and we should be able to rank up doing any combination of them. "It's easy/trivial" to pick up escape pods, or do any of the tasks, is not an argument against removing the arbitrary task list requirement for rank increases.
I am playing powerplay.I guess not. Enjoy not playing powerplay.![]()
I certainly am enjoying not playing it. I suspect the point the OP is missing here is that PP is entirely optional, if you don't like the tasks then simply not doing PP is fine.
I know the weeklies are optional, I just don't think they should be required for rank. As I said earlier, them being simple/trivial/easy is not related to the point.Also, possibly the OP thinks the weekly tasks are required for powerplay. Which they aren't. It is just the first introductory tasks that are required. They are so brutally simple, they are obviously just teaching the cmdr the terminology. After that a cmdr that has pledged to a power can do whatever PP activities for merits they wish.
After completing the initial introduction. You can rank up earning merits from whatever PP activity you wish.
I think I understand you very well, you want everything made so that you are not being inconvenienced even in the tiniest way. And I disagree with that. Challenges and leaving one's comfort zone makes a game better, not worse. And you even only have to do it once.I am playing powerplay.
I know the weeklies are optional, I just don't think they should be required for rank. As I said earlier, them being simple/trivial/easy is not related to the point.
I'm not sure what issue some people here seem to have with reading comprehension. Why do you guys keep assuming I'm saying things that I'm clearly not?
I do not like combat, so I'm rarely engaged in it and always thinking of getting around of it to get things done. I had no idea all of them have to be completed but once I'm tempted to try power play again I do not mind doing all of them once, just to see which ones I prefer. Right now I'm busy hunting Thargoid scavengers for combat rank in SRV to unlock some engineers on my alt- that might be not as efficient as other ways but I do not have to design, outfit and engineer ship for combat this way- I have bought FDL for this earlier but engineering that thing would take longer than trip from Colonia to thargoid site system and back (like 6h total both ways). I'm quite sure there are many players capable of the same way of thinking like me so I do not think there is a problem in doing set of missions once- it is easier than engineer unlocks as mentioned above.Some players just don't like certain activities. We shouldn't have to participate in certain tasks to rank up if we have enough merits.