Weekly community goals

For about the past few months cg's in my opinion have continued to worsen to a deprived State. Lately the cg's have been thargoids based or all the way in colonia or to systems that don't have haz sites or even stations. The thargoid community goals may float some peoples boat but cg after cg related to thargoids is just killing the game in my opinion. There should be a basic rule for combat focused cg's to have a station in system and having a haz site to make it more convenient to players instead of making it an obstacle course in finding other players, to turn in bounties and meet other people at station instead of rarely finding a few people here and there every couple of hours. In the "Good days" of the cg many moths ago super cruise was all ways filled up with players and station was always an active hive for people, meeting new people every time you hopped into system and making new friends. I honestly feel that fdev should limited down the thargoids story line to a place where it doesn't feel like it's an overwhelming power. Do you guys feel like cg's are not what they used to be and what can be made to better the system?
 
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