Weekly store update.

  • Thread starter Deleted member 110222
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Actually, I've been hesitant on purchasing vanity items.

Have ED on the Xbox One, and I have to make purchases through the actual ED menu. Problem is, it seems that every time I leave the Frontier Store, I am kicked off the server and have to do a total relaunch of ED. Because of such, I worry that if I purchase a paintjob (or other), it will not register because I am kicked off the server when I leave the store.
 
It looks quite nice however i think it would work better if the pulse was an add on to any paint-job rather than an entire paint-job.
 
Actually, I've been hesitant on purchasing vanity items.

Have ED on the Xbox One, and I have to make purchases through the actual ED menu. Problem is, it seems that every time I leave the Frontier Store, I am kicked off the server and have to do a total relaunch of ED. Because of such, I worry that if I purchase a paintjob (or other), it will not register because I am kicked off the server when I leave the store.

Same thing happens to me. Don't worry, anything you buy will still be there after the crash.
 
Actually, I've been hesitant on purchasing vanity items.

Have ED on the Xbox One, and I have to make purchases through the actual ED menu. Problem is, it seems that every time I leave the Frontier Store, I am kicked off the server and have to do a total relaunch of ED. Because of such, I worry that if I purchase a paintjob (or other), it will not register because I am kicked off the server when I leave the store.
Hm, I've bought quite a lot and never had any issues.

You surely needn't ever worry, though; the purchase and payment goes via a web browser, after all, so it doesn't matter what happens to the ED connection.

As for the new storefront content: I don't think I could say 'meh' loud enough... Why on earth does the frikkin' Cobra III get so much support, and many other ships have to make do with just a few generic packs? And as someone else remarked the IV's almost completely neglected.
 
Why on earth does the frikkin' Cobra III get so much support, and many other ships have to make do with just a few generic packs?

I couldn't agree with you more.
The Cobra mk3 has 54 paints or packs last time I checked.
The Imp, Fed and Lacon ships range from 3 to 5, only the Corvette has 6 and that's a lot of very much liked ships.

Fed ships would look so awesome in camo like the one Conda pack etc.
 

Deleted member 110222

D
It's because I send DBOBE a pizza every few weeks so that he considers the Cobra Mk III more than anything else.

*I know, the whole thing is terribly unbalanced. But given my position in the community as arguably the biggest fan of the Cobra there is, I can't not make the jokes. Feel free to ignore my comments.
 
It's because I send DBOBE a pizza every few weeks so that he considers the Cobra Mk III more than anything else.

*I know, the whole thing is terribly unbalanced. But given my position in the community as arguably the biggest fan of the Cobra there is, I can't not make the jokes. Feel free to ignore my comments.

I wouldn't complain if you sent me a pizza so now and then.

Extra pepperoni please.....:D

The Cobra is a nice ship and I have quite the number of paints and kits for it.
I don't want the Cobra to get less, just other ships to get more and more variety per ship instead of military, vibrant and tactical for all of them.

The one ship I realy don't understand to have the number of items it has is the Sidewinder, 99% of the players step into another ship asap when they start playing and never look back.

Maybe 3.0 will bring more versatile items since they plan to go deeper into the initial core gameplay too.
 
As for the new storefront content: I don't think I could say 'meh' loud enough... Why on earth does the frikkin' Cobra III get so much support, and many other ships have to make do with just a few generic packs? And as someone else remarked the IV's almost completely neglected.

Yes, they should spread the love around a little to the other members of the pack so all the ships can have more than just a few generic packs. And again, I would like to suggest a New Yorkish Yellow Checkered Taxi Cab paintjob and a Police / Squad car paintjob.
 
Yes, they should spread the love around a little to the other members of the pack so all the ships can have more than just a few generic packs. And again, I would like to suggest a New Yorkish Yellow Checkered Taxi Cab paintjob and a Police / Squad car paintjob.
I think my ideal addition to liveries would be a free--- *FDev's money-men and women suddenly cry out in psychic pain* ---FNA (and maybe some for those pro-monarchical/imperialist slavers if they're good... ) skins which actually have perhaps three variations of a decent digital camo pattern that unlock as you rank up.

Camo patterns in space aren't very 'military', but then neither are any of the Military skins in the game. Camo would at least look military. Which seems to be a fairly obvious requirement for a pack named Military. Just sayin', FDev, radical as it seems.

...and yes, I am a tad bitter about how the packs are being designed and released. I love the game and I've bought a fair bit of content (I'd say I've literally paid my dues), but overall the creative and commercial plan seems suspiciously exploitative and low-maintanence (I mean, jeese, they didn't even try to ensure the nameplates actually comfortably fit where they're restrictively assigned. can't the engine cope with allowing the player to place the nameplate manually? but nope, 'here's content you paid for weirdly and unrealistically overlapping hull plating', because reasons).

We can pay £3 to make a Corvette hot pink, daub a low-level Cobra III in a selection of garish neons, but proper navy auxiliary packs to go with the only formal ranking gameplay worth a damn (i.e. genuine rewards for time and effort in the form of great ship unlocks) in the entire game? No chance.

Then there's the Contender and Challenger suit packs. They're palette swaps, nothing more, so shouldn't they be in the same damn pack? I mean, there's only one measly character model asset at this point - it can't take much more 'effort' than recolouring each element. Not to mention that some premium content is left incomplete or substandard, e.g. the gold suit's helm element remains an ugly matte yellow as opposed to, y'know, gold, which is what the customer's paying for.

Eh, I suppose that's my rant done for this week... I generally defend FDev's gameplay decisions to the hilt, but the microtransactions side of things is a very different matter. This isn't, after all, a fee-to-play/free-to-pay business model. We all paid for the base game and Horizons, and FDev are apparently doing quite well, financially. So why essentially screw over the consumers so much with endless palette swaps, senseless/contexless skins, and nameplates (and ID's) that don't fit neatly onto a ship?

I gather 2.4 may introduce more layers of character customisation that come with price tags.

Cynical triple-A publishers on larger games get a lot of attention and criticism, and I'm not sure why FDev haven't at least cameo'd in the limelight yet.
 
I think my ideal addition to liveries would be a free--- *FDev's money-men and women suddenly cry out in psychic pain* ---FNA (and maybe some for those pro-monarchical/imperialist slavers if they're good... ) skins which actually have perhaps three variations of a decent digital camo pattern that unlock as you rank up.

Camo patterns in space aren't very 'military', but then neither are any of the Military skins in the game. Camo would at least look military. Which seems to be a fairly obvious requirement for a pack named Military. Just sayin', FDev, radical as it seems.

...and yes, I am a tad bitter about how the packs are being designed and released. I love the game and I've bought a fair bit of content (I'd say I've literally paid my dues), but overall the creative and commercial plan seems suspiciously exploitative and low-maintanence (I mean, jeese, they didn't even try to ensure the nameplates actually comfortably fit where they're restrictively assigned. can't the engine cope with allowing the player to place the nameplate manually? but nope, 'here's content you paid for weirdly and unrealistically overlapping hull plating', because reasons).

We can pay £3 to make a Corvette hot pink, daub a low-level Cobra III in a selection of garish neons, but proper navy auxiliary packs to go with the only formal ranking gameplay worth a damn (i.e. genuine rewards for time and effort in the form of great ship unlocks) in the entire game? No chance.

Then there's the Contender and Challenger suit packs. They're palette swaps, nothing more, so shouldn't they be in the same damn pack? I mean, there's only one measly character model asset at this point - it can't take much more 'effort' than recolouring each element. Not to mention that some premium content is left incomplete or substandard, e.g. the gold suit's helm element remains an ugly matte yellow as opposed to, y'know, gold, which is what the customer's paying for.

Eh, I suppose that's my rant done for this week... I generally defend FDev's gameplay decisions to the hilt, but the microtransactions side of things is a very different matter. This isn't, after all, a fee-to-play/free-to-pay business model. We all paid for the base game and Horizons, and FDev are apparently doing quite well, financially. So why essentially screw over the consumers so much with endless palette swaps, senseless/contexless skins, and nameplates (and ID's) that don't fit neatly onto a ship?

I gather 2.4 may introduce more layers of character customisation that come with price tags.

Cynical triple-A publishers on larger games get a lot of attention and criticism, and I'm not sure why FDev haven't at least cameo'd in the limelight yet.
Seems we're on opposite sides of the fence here, I found the prescriptive gameplay additions that came with the engineers to be entirely 'anti-elite' in spirit; I held off from getting involved for a long time, when I finally sid star down the engineers path in ernest, it pretty much put me off continuing with the game. At least for the time being.

But the micro transactions I have zero problem with. Yes, in a perfect world we'd be able to freely customise our tubs & avatars however we choose & for free, but game development costs money, all those people working at fd need to eat. Buying skins & such has been a way to encourage further development of the game. Dont really want to think about how much I spent already.. considerably more than the game itself I'm sure if I added it all up. But, no regrets.
 
Seems we're on opposite sides of the fence here, I found the prescriptive gameplay additions that came with the engineers to be entirely 'anti-elite' in spirit; I held off from getting involved for a long time, when I finally sid star down the engineers path in ernest, it pretty much put me off continuing with the game. At least for the time being.

But the micro transactions I have zero problem with. Yes, in a perfect world we'd be able to freely customise our tubs & avatars however we choose & for free, but game development costs money, all those people working at fd need to eat. Buying skins & such has been a way to encourage further development of the game. Dont really want to think about how much I spent already.. considerably more than the game itself I'm sure if I added it all up. But, no regrets.

I'm in exactly the same boat as you, the engineers realy put me off to in the beginning too and still I only have a handful unlocked.
I'm using only five engineers consistently and don't see the need yet to bother with the rest of the tedious unlocking procedures.
I so hope that the anti Thargoid weapons won't be put behind an engineer grind or any kind of grind for that matter.

As far as micro transactions go, I don't mind them at all for the same reason as you.
The quality good be a whole lot better though, design and shape are a matter of taste, quality is not and should be good, we pay real money for them after all.

I must admid that I have spent at least twice the game price on vanity items though, I just like them.
It's not as bad as WoT fortunately, I still try to figure out what happened there.
 
But the micro transactions I have zero problem with. Yes, in a perfect world we'd be able to freely customise our tubs & avatars however we choose & for free, but game development costs money, all those people working at fd need to eat.
Yeah, y'know what provides them with a revenue stream? Everyone who bought the base game, and then everyone who bought Horizons... This isn't a fee-to-pay model, so it shouldn't have such exploitative support.

And if it must---

Buying skins & such has been a way to encourage further development of the game. Dont really want to think about how much I spent already.. considerably more than the game itself I'm sure if I added it all up. But, no regrets.
You're happy with palette swaps, contextless skin packs (not a single unlock in the game), and shoddy nameplates/ID implementation? Really? They've not even given enough damns about flightsuits to alter the core asset.

As ever; what the hell's so 'military' about the Military packs? How is the Explorer flightsuit 'exploration' flavoured?

The only reason I continue to be a moron in terms of continuing to hand over cash every now and then is because Elite has literally no competition on Xbox. There is no other company and IP to try to shame them into better business practices, or simply better, more creative work.

I must've paid maybe twice over for the cost of the basegame, at least, already. What extra content or work has that paid for? Given all we're actually getting as updates we already paid for in Horizons?

...who knows, perhaps all the lazy palette swap contextless fluff we're paying for will pay for development of atmospheric worlds. I mean, it doesn't look like that at all, and we'll still have to pay again for all that, but a guy can hope. I still love the game, but when you consider the relative shallowness of the features even today, and combine that with the exploitative micros? It's not an overly pretty picture, all in all.
 

Deleted member 110222

D
I'm in exactly the same boat as you, the engineers realy put me off to in the beginning too and still I only have a handful unlocked.
I'm using only five engineers consistently and don't see the need yet to bother with the rest of the tedious unlocking procedures.
I so hope that the anti Thargoid weapons won't be put behind an engineer grind or any kind of grind for that matter.

As far as micro transactions go, I don't mind them at all for the same reason as you.
The quality good be a whole lot better though, design and shape are a matter of taste, quality is not and should be good, we pay real money for them after all.

I must admid that I have spent at least twice the game price on vanity items though, I just like them.
It's not as bad as WoT fortunately, I still try to figure out what happened there.

I'm not even going to start on WoT. That was a commercial enterprise that entered my life at the worst possible moment.

Yeah, y'know what provides them with a revenue stream? Everyone who bought the base game, and then everyone who bought Horizons... This isn't a fee-to-pay model, so it shouldn't have such exploitative support.

And if it must---

You're happy with palette swaps, contextless skin packs (not a single unlock in the game), and shoddy nameplates/ID implementation? Really? They've not even given enough damns about flightsuits to alter the core asset.

As ever; what the hell's so 'military' about the Military packs? How is the Explorer flightsuit 'exploration' flavoured?

The only reason I continue to be a moron in terms of continuing to hand over cash every now and then is because Elite has literally no competition on Xbox. There is no other company and IP to try to shame them into better business practices, or simply better, more creative work.

I must've paid maybe twice over for the cost of the basegame, at least, already. What extra content or work has that paid for? Given all we're actually getting as updates we already paid for in Horizons?

...who knows, perhaps all the lazy palette swap contextless fluff we're paying for will pay for development of atmospheric worlds. I mean, it doesn't look like that at all, and we'll still have to pay again for all that, but a guy can hope. I still love the game, but when you consider the relative shallowness of the features even today, and combine that with the exploitative micros? It's not an overly pretty picture, all in all.

At this point in time, I say wait for October. If nothing changes after the Expo, then complain.
 
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