Return to Jurassic Park has really opened a door for more possibility concepts I could potentially think of. And since there is plenty of time for at least maybe four more big DLCs (two per year) like the Dr. Wu, Claire, and JP DLCs before. There are four basic idea concepts I have that could work out well, three of which I have already posted out here. Now, I'm here with a fourth concept to consider:
This DLC would primarily take place on the island of Isla Sorna, with elements from both The Lost World: Jurassic Park and Jurassic Park III. This means (but not limited to) structures and vehicles based off of or inspired to what were seen in the films, a cast of a couple of characters from those respective films (including the game’s original Cabot Finch, as he’s been in all big DLCs so far), and a couple of new maps loosely inspired by locations as seen in the films.
This would mean this shall be a new era at its own right (Site B era) as not only the structures, vehicles, and cast will be different from the current eras, but so will the gameplay.
In concept, this Site B DLC would primarily focus on securing and stabilizing the island’s natural biosphere as a separate campaign like the Claire and JP campaigns, with usage new potential future gameplay elements either introduced to the whole game via big free update, or exclusively to the DLC for its exclusive era setting. Essentially, an era setting where you would treat your dinosaurs (except the Pteranodons) and your tourists in a natural wild style. Which would also mean, no fencing or so, but you would still be using some kind of barriers to keep dinosaurs at bay from reaching your “visitor area/base camp” and operation structures.
Still, as a business simulation genre type game, it should still have that business economic system in place, regardless. How? Well, I don’t exactly know at this current point to be honest, but I’m sure there are some ways they could come up with on how you can still run a business in this game without the need to make it like a theme park or a zoo of sorts as you would in the JW and JP eras.
Also, if this is, or something similar, is going to be the case, I wonder how it could potentially be balance out for Challenge Mode.
And since I wouldn't believe you would need the JP DLC for this concept to function properly, I’d imagine that the starting dinos on the maps would have their legacy skins applied (for species that do have legacy skins from the JP DLC) as the DLC idea would be mostly inspired by the later two films of the original trilogy saga, while the default base game skins remain as the normal setting.
As there is, again, what I believe more time for a few more big DLCs, there currently aren't too many big DLC Jurassic World themed concepts I could think of that could work properly for this particular game besides the three I have posted here on this forum already. So, why not another concept from the original trilogy saga? One that focuses more on Isla Sorna, Site B, than what the Return to Jurassic Park DLC did for a change of direction and proper diversity?
What do you guys think?
A Site B style focused DLC.
This DLC would primarily take place on the island of Isla Sorna, with elements from both The Lost World: Jurassic Park and Jurassic Park III. This means (but not limited to) structures and vehicles based off of or inspired to what were seen in the films, a cast of a couple of characters from those respective films (including the game’s original Cabot Finch, as he’s been in all big DLCs so far), and a couple of new maps loosely inspired by locations as seen in the films.
This would mean this shall be a new era at its own right (Site B era) as not only the structures, vehicles, and cast will be different from the current eras, but so will the gameplay.
In concept, this Site B DLC would primarily focus on securing and stabilizing the island’s natural biosphere as a separate campaign like the Claire and JP campaigns, with usage new potential future gameplay elements either introduced to the whole game via big free update, or exclusively to the DLC for its exclusive era setting. Essentially, an era setting where you would treat your dinosaurs (except the Pteranodons) and your tourists in a natural wild style. Which would also mean, no fencing or so, but you would still be using some kind of barriers to keep dinosaurs at bay from reaching your “visitor area/base camp” and operation structures.
Still, as a business simulation genre type game, it should still have that business economic system in place, regardless. How? Well, I don’t exactly know at this current point to be honest, but I’m sure there are some ways they could come up with on how you can still run a business in this game without the need to make it like a theme park or a zoo of sorts as you would in the JW and JP eras.
Also, if this is, or something similar, is going to be the case, I wonder how it could potentially be balance out for Challenge Mode.
And since I wouldn't believe you would need the JP DLC for this concept to function properly, I’d imagine that the starting dinos on the maps would have their legacy skins applied (for species that do have legacy skins from the JP DLC) as the DLC idea would be mostly inspired by the later two films of the original trilogy saga, while the default base game skins remain as the normal setting.
As there is, again, what I believe more time for a few more big DLCs, there currently aren't too many big DLC Jurassic World themed concepts I could think of that could work properly for this particular game besides the three I have posted here on this forum already. So, why not another concept from the original trilogy saga? One that focuses more on Isla Sorna, Site B, than what the Return to Jurassic Park DLC did for a change of direction and proper diversity?
What do you guys think?