Well, after playing in VR for a while...........

I can't go back to 2D.
It's just awful lol, i played for over 2 years without VR and thought the game looked great, one week in VR and when i now switch back to 2D it just looks, flat, static, detached.
I expected to be able to switch back and forth between the two fairly easily, nope, now i can't do it, i know it's been said a thousand times before, but ED really comes alive in VR.

I miss my second screen for watching twitch and youtube though, i have tried V, and it works ok, but it does hit the frame rate a little, not much, but a little, and it's not really high res enough in the headset to really watch twitch streams or videos, but it works fine for chat and spotify, but still not totally there yet.

Anyway, yeah, ED in VR, totally ruines the 2D experience lol.
 

Deleted member 115407

D
I can't go back to 2D.
It's just awful lol, i played for over 2 years without VR and thought the game looked great, one week in VR and when i now switch back to 2D it just looks, flat, static, detached.
I expected to be able to switch back and forth between the two fairly easily, nope, now i can't do it, i know it's been said a thousand times before, but ED really comes alive in VR.

I miss my second screen for watching twitch and youtube though, i have tried V, and it works ok, but it does hit the frame rate a little, not much, but a little, and it's not really high res enough in the headset to really watch twitch streams or videos, but it works fine for chat and spotify, but still not totally there yet.

Anyway, yeah, ED in VR, totally ruines the 2D experience lol.

It's funny. When you first fire it up in VR, the resolution hit is really noticeable. I was almost turned off by it. But shortly after you start, the beauty of scale and distance and volume, not to mention the eye-tracking, really sinks in. 2D seems to just cease to be an option.

I too miss my second monitor for watching other things while I play... but frankly, sitting in my spaceships in VR is so immersive that I don't even need it.

+1
 
Ditto, except I don't miss a second monitor because I never had one and stay in game 100%.

My only exception for 2D is for very long trips where I don't care too much about exploring and I can watch TV.
 
I can't go back to 2D.
It's just awful lol, i played for over 2 years without VR and thought the game looked great, one week in VR and when i now switch back to 2D it just looks, flat, static, detached.
I expected to be able to switch back and forth between the two fairly easily, nope, now i can't do it, i know it's been said a thousand times before, but ED really comes alive in VR.

I miss my second screen for watching twitch and youtube though, i have tried V, and it works ok, but it does hit the frame rate a little, not much, but a little, and it's not really high res enough in the headset to really watch twitch streams or videos, but it works fine for chat and spotify, but still not totally there yet.

Anyway, yeah, ED in VR, totally ruines the 2D experience lol.


That is one of the main reasons why I keep postponing buying a VR setup.
- I do not want to get used to it/spoiled by it.
- I also want to be able to see the real world around me, take notes etc.
- I also do not think VR will work well with walking around. So if that gets implemented there will be a huge disconnect.
- One of my eyes seems to be losing sight. I get treatments for it, but it is not sure if that will help in the long run. VR might become unusable for me in the long run.
 
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Regarding being able to watch stuff while in VR space, I ended up buying OVRDrop off Steam. This works great to have a "window" to your monitor(s). I have a triplehead monitor setup, and have Chrome running on one side panel with tabs for ED Toolbox, Inara, EDDB, etc... along with EDEngineer which I have keymapped for hide/show. On other side panel (portrait), I have TCE running. In center monitor, ED runs (vr view).

When Vive is on my face, I use voiceAttack to call the OVRDrop panel up which sits at 50% transparency just to left of my seat behind throttle. When panel is up, I can use one of my Vive controllers to navigate OVRDrop controls or on panel UI elements at whim. Thus, I can successfully use TCE, Inara, EDDB, etc.... all within VR space without any need to prop headset! Also with VoiceAttack, I can simply call up the panel or close it verbally. Works great! Outside the $10 i spent on VA, the $15 for OVRDrop was another great investment to open up immersion for ED, along with of course the VR headset, in my case, the Vive.

for Rift users, seems BigScreen Beta may be a good "free" option to do similar thing. Except with , you would "holodeck" into a space of monitor screens only, whereas with OVRDrop, you remain in the ED VR space. Though using either via VA works great to have it all driven by verbal command for hide/show.
 
It's been a hit or miss. Something about the visual design hurts my eyes after a long while. (I haven't had this issue with other titles.) On top of that, reading is VERY difficult in VR due to the resolution. End result is that depending on what I intend to do determines whether or not I play with the Vive. Combat? eh.. the Vive will work. Trading and heavy map usage? 2D screen with TrackIR.
 
Never play Alien Isolation with VR.
You do NOT want your brain to think those are real memories.
Is AI a "game" or just an experience where you don't really do anything but experience it?

I've been in and out with the Oculus on this game, partly because I don't have a HOTAS, just a joystick so using the keyboard/JS requires I find the keys again, and though the experience is realistic, the arcade style letters popping up on the screen detract from the immersion as do the large target circles. Often the HUD is just too busy. For example, if you're in a CZ, the "radar" is littered with materials from ships I've destroyed. It clutters the screen. Not sure if there's a way to turn that off. If it was debris from the ship itself, that's fine but I don't need any more materials, so having 40 grid resistors floating around is a bit "noisy" on the screen.

I am also not a fan of the countdowns. I don't mind if they happen on a side display, a small one, but nothing center screen, no big blue lettering flashing up like I just got an extra life in Pacman.
 
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Never play Alien Isolation with VR.
You do NOT want your brain to think those are real memories.

LOL! While I haven't had any nightmares, I can attest to this! Back when it released, my one and only reason to buy that title (at full price) was VR (Rift DK2, even if support was unofficial), and wow did it deliver! (Despite one or two issues). I could NOT play through in VR only.. really, I had to switch to 2D at times.. kind of silly, as I know it's "just VR".. but the atmosphere was intense!

Now I got a Vive, so can't really play it anymore in VR (which might be a pro in a twisted kind of way..well not really, I can't fathom why they don't officially support it!). I read someone is resurrecting the VR support of this game a while ago (in fact seems an alpha for Oculus CV1/DK2 is already released! With Vive support hopefully on its way). Even if I don't really like horrors, I at least have to do a revisit if that happens.
 
I can't go back to 2D.
It's just awful lol, i played for over 2 years without VR and thought the game looked great, one week in VR and when i now switch back to 2D it just looks, flat, static, detached.
I expected to be able to switch back and forth between the two fairly easily, nope, now i can't do it, i know it's been said a thousand times before, but ED really comes alive in VR.

I miss my second screen for watching twitch and youtube though, i have tried V, and it works ok, but it does hit the frame rate a little, not much, but a little, and it's not really high res enough in the headset to really watch twitch streams or videos, but it works fine for chat and spotify, but still not totally there yet.

Anyway, yeah, ED in VR, totally ruines the 2D experience lol.

:D It is so funny... because the thing you said, is what everyone says, including me... i have never heard something like "It´s okay" or "Nice, but i continue playing on my screen".

So, welcome to the world of VR!

o7 CMDR and Godspeed!
 
Yes. I wasn't even sure that I wanted to use a rift when one was (very kindly) given to me as a birthday present.

Even with the pretty dreadful quality that I get (playing with a 960!) I still have no interest in going back into 2d world. As I have said in an earlier post, while people talk about 'immersion' in relation to ED, in comparison to VR there is little (or IMO) no immersion on a monitor, or even decently sized TV. Mental immersion, perhaps, but on a screen it is quite clear you are just playing a game, in VR, well, you're flying a spaceship. :)
 
Yes. I wasn't even sure that I wanted to use a rift when one was (very kindly) given to me as a birthday present.

Even with the pretty dreadful quality that I get (playing with a 960!) I still have no interest in going back into 2d world. As I have said in an earlier post, while people talk about 'immersion' in relation to ED, in comparison to VR there is little (or IMO) no immersion on a monitor, or even decently sized TV. Mental immersion, perhaps, but on a screen it is quite clear you are just playing a game, in VR, well, you're flying a spaceship. :)

My options for playing games are:
A 65" Panasonic dx900 uhd+hdr calibrated with a Klein 10a and calman pro software.
Or a 92" home theater screen from a Sony hw50 projector, also calibrated (but it's been awhile)
Or the 32" ultra wide monitor at 3440×1440.

The day I got vr all these screens pretty much got useless for playing games.
Now they still get plenty of use watching movies etc.

Bigscreen and its cinemas are great an all but still not quite comparative to my actua homel cinema.

If I was 15 years younger and back in the dorm then of course I would use that for movies as well.

Give a it a few years and vr will quite possibly do for video what the headphones has done for audio.
And it took headphones almost fifty years to become as ubiquitous as they are now.

Don't have to go back more than to the 90's to get looks if you walked down the street with a pair of over ear headphones.
Anyhoo I'm digressing again.

Pretty much completely lost all interest in gaming that isn't VR now.
 

Deleted member 115407

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Give a it a few years and vr will quite possibly do for video what the headphones has done for audio.
And it took headphones almost fifty years to become as ubiquitous as they are now.

Oh, I'm sure that in 15 years the norm will have gone from families sitting around, watching TV together, to families all laying around with VR headsets on - completely blocked out from each other.

Marsha Newmark from Count Zero comes to mind :)
 
Oh, I'm sure that in 15 years the norm will have gone from families sitting around, watching TV together, to families all laying around with VR headsets on - completely blocked out from each other.

Marsha Newmark from Count Zero comes to mind :)
Can't wait.

Bring on the NerveGear..
IMG_0058-e1496155701931.jpg
 
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