Newcomer / Intro Well I am about to uninstall the game - somebody stop me

And those bulletin board missions often establish favor which leads to higher paying bulletin board missions.
Also ^this!

It's such a huge part of the game, especially if you're into affecting the politics of populated space. It adds loads of depth when you're in a group and working together - easily enough to replace any perceived lack of narrative

Different strokes for different folks but never forget that variety is spice!
Mined at Kessel, no less.
 
Also ^this!

It's such a huge part of the game, especially if you're into affecting the politics of populated space. It adds loads of depth when you're in a group and working together - easily enough to replace any perceived lack of narrative

Mined at Kessel, no less.

From what I read here on these forums, I think the bulletin board missions get largely overlooked.
 
From what I read here on these forums, I think the bulletin board missions get largely overlooked.
Well, if you're not in a player alliance, you have such a tiny impact on system politics that it's not perceptible. It's a core element of the PvE game though, and interactions between players and the simulation are entirely responsible for the Lugh Affair that so many of the simplistic pewpew merchants are enjoying.
 
Well, if you're not in a player alliance, you have such a tiny impact on system politics that it's not perceptible. It's a core element of the PvE game though, and interactions between players and the simulation are entirely responsible for the Lugh Affair that so many of the simplistic pewpew merchants are enjoying.

I don't think that's true. I took missions in support of the Crimson State Group. They were on the bulletin board. I only play PvP. I think it's more fun that way until you come across a Troll or Greifer at least
 
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I'm sorry, I'm not clear on your terminology. When you say "I only play PvP," do you mean that you only play open? IF that's the case, then me too.

In my use of the terminology, both PvP and PvE are possible in open. I consider running BB missions for the CSG to be PvE - direct (well, as direct as is possible) interaction with the background simulation. That's playing the environment. Pure PvP would be two CMDRs duking it out for the sake of it in anarchy space.

From this perspective, the buildup to and the subsequent war in Lugh is a direct result of co-ordinated player interactions with the background simulation. The PvP stuff - the war - is dependent on the hundreds, possibly thousands, of man hours that went in to building the influence of the CSG in the system. THe guys who showed up just to make some money and then whinged when the Federation lost can go hang; their work was tiny in comparison to that which went into creating the conditions where they could show up and get paid to shoot stuff. That's what I meant by "simplistic pewpew merchants" - I wasn't trying to insult you at all!
 
You said "in a hauler".

I'm not going to stop you. There are faster ships you could be using. Or chaff/countermeasures to keep them off you while your FSD cools down. If interdiction is a problem, obviously something needs to be changed. Try the ship, then the modules. And a different system to sell your data.
 
I'm sorry, I'm not clear on your terminology. When you say "I only play PvP," do you mean that you only play open? IF that's the case, then me too.

In my use of the terminology, both PvP and PvE are possible in open. I consider running BB missions for the CSG to be PvE - direct (well, as direct as is possible) interaction with the background simulation. That's playing the environment. Pure PvP would be two CMDRs duking it out for the sake of it in anarchy space.

From this perspective, the buildup to and the subsequent war in Lugh is a direct result of co-ordinated player interactions with the background simulation. The PvP stuff - the war - is dependent on the hundreds, possibly thousands, of man hours that went in to building the influence of the CSG in the system. THe guys who showed up just to make some money and then whinged when the Federation lost can go hang; their work was tiny in comparison to that which went into creating the conditions where they could show up and get paid to shoot stuff. That's what I meant by "simplistic pewpew merchants" - I wasn't trying to insult you at all!

My apologies. I mean open play. Whether PvP or PvE, Interacting in the bulletin missions DOES impact the outcome of community goals.

BTW I wasn't insulted in any way. I'm not the combat type in THIS game, unless it is in self defense and I really like that there is more than one way to skin a cat than just pulling a trigger. The battle in Lugh proved that and I think FD should be commended for including that dynamic.

There's tactics and there's logistics. ;-)
 
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I went from sidewinder to hauler and maxed out my cargo on two racks. Now on around 191k credits playing solo. I get interdicted a few times but use my mouse to get myself evading it. The times I have been pulled out I boost and fsd as soon as possible.
 
My apologies. I mean open play. Whether PvP or PvE, Interacting in the bulletin missions DOES impact the outcome of community goals.

BTW I wasn't insulted in any way. I'm not the combat type in THIS game, unless it is in self defense and I really like that there is more than one way to skin a cat than just pulling a trigger. The battle in Lugh proved that and I think FD should be commended for including that dynamic.
That's good then! The BB missions really do make a difference, particularly when you've got a group doing them as well as trading and hitting other factions' NPCs.

Taking and dropping missions for the other side also has a negative effect on the issuing factions's influence, but that's a one way ticket to unfriendly/hostile status with them! The missions dry up very quickly and you're left with only missions from neutral/friendly/allied factions very quickly.

There's tactics and there's logistics. ;-)
Ain't that the truth!
 
^This.

It takes a distinct lack of imagination to be unable to understand why someone might enjoy a different playstyle. It's like snipers in FPS games. Not personally what I would choose to do, but people clearly enjoy it as half the teams are bloody Wookiees sometimes.

OK let me rephrase, because I do understand the concept of enjoying a different playstyle. I just think trade-wise you start out so pitiful that it makes the most sense, even if trading is your bag, to go fatten your purse doing entry-level bounty hunting so you can afford a ship you can effectively trade in, rather than humping 4 tons of cargo back and forth for a month to get enough to buy your next ship... IF you never get destroyed.

I personally see very little risk involved in bounty hunting, only twice have I had to break off and go for repairs... and it offers a fantastic payout to establish your stake. Truly there's no future in it once you have a kitted out Viper, but it's a living.
 
OK let me rephrase, because I do understand the concept of enjoying a different playstyle. I just think trade-wise you start out so pitiful that it makes the most sense, even if trading is your bag, to go fatten your purse doing entry-level bounty hunting so you can afford a ship you can effectively trade in, rather than humping 4 tons of cargo back and forth for a month to get enough to buy your next ship... IF you never get destroyed.
OK - I agree with that! Indeed, it's exactly what I did once I'd figured out that trading in the Sidewinder was going to take me a long time to get me into a Viper.

I personally see very little risk involved in bounty hunting, only twice have I had to break off and go for repairs... and it offers a fantastic payout to establish your stake. Truly there's no future in it once you have a kitted out Viper, but it's a living.
Agreed. The recent buff to BHing pulled the parity up to T6 trading territory - 1mcr/hr+ is now easy in a good RES, but there's still a hard cap to it.

While I know I'd rather shoot stuff for a few hours than bounce back and forth, there is a certain pleasure to be had from finding a good route and maximising it.
 
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Well I broke 320k today. That's just doing BB missions, exploring and trading. My unarmed Adder has stayed out of trouble all day thankfully. No point having weapons when you are never going to use them. I now have a Detailed Surface Scanner which means I can go off into the black and start actually getting some decent exploration cash. So not too bad after a shaky start. Gone from Sidewinder to pretty well equipped Adder. I thought about buying a Cobra but I reckon I can get credits faster with the scanner so I can buy one outright and store the Adder for exploring. May take a while but I plan on a trip to Eta Carinae soon (7k LY). I'm curious if they have made it look like the Hubble photos :D

I'm starting to see some patterns in NPC behaviour as well. If you have a ship close by that keeps either crossing in front or behind you - they are about to interdict you. Normal craft just fly past without any odd jinking around. I'm hoping when I get the Cobra I can start to do some fighting but for now - running away is the ticket.
 
What I don't understand is I am clean, no bounties, no cargo - nothing of worth so the NPC would gain absolutely nothing from killing me.

To answer the question of why - some systems have too many traders so a faction will hire an assassin to remove some of the trader population so that the faction can have an easier time at keeping the trade profits for themselves. You can see this in the Bulletin Board missions if you had a fighter instead of a hauler where the missions pay good money for someone to take out 3 traders, no questions asked.
 
5 days of playing - now in a Cobra Mk III - just got surveyor rank in explorer and killed my first ship. Was a Federal Dropship although I think he was bugged as all he had was one turreted pulse laser - mind you it took around 20 mins to kill him with the two stock pulse lasers you have.

Whats with not being able to pick up the dropped cargo from enemies? Says Illegal Salvage? :(

Also I'm not sure if its a bug but I keep being interdicted by invisible opponents. Nothing shows up on the radar them bam...interdicted :\
 
The game seems to spawn ships in behind you sometimes. If you're close to the star, they're not really visible against the big orange ball of the sun and they're already in interdictor range if they have a good one.

If you're like 500ls away from the star, it still happens. Then it's just annoying.
 
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