Wetwork- what am I doing wrong?

So I took a Wetwork job. No glitches or bugs but the target is impossible to kill. It's an Anaconda protected by a Vulture and a random and increasing number of Vipers, all with PAs. Max I've seen during an attempt is 8, they spawn out of nowhere. If I kill one of the protectors my notoriety goes up to 2 and I get the message that those elite defence ships are on thier way in 4 mins. The Anaconda has Prismatic sheilds and multiple PAs, unlimited chaf and SCBs. So I can't kill all of the vipers + vulture and if I focus too long on the Anaconda my sheilds just about stay up after firing an SCB ot 2 but and my modules start failing anyway despite my sheilds being up- usually the trusters go first. I'm presuming this is a dud mission caused by RNG as it was a Dangerous level mission with a 1.048 mil payout but if there's something I'm missing then please let me know.

Also, if I go off and let my shelids recharge, the target high wakes.

Just wanted to know if theres some special combat techique + killer ship and build that could complete this mission. Any suggestions welcome.

My build-

https://s.orbis.zone/1xy2
 
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Use alpha strike weapons: cascade torpedoes and/or moded rails to disrupt shield regeneration....
 
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These missions are extremely difficult, I must say. I think your best bet is to switch all those lasers out for frag cannons. Get 4 medium frag launchers, overcharge G5, 2 with incendiary, 1 with corrosive, and 1 with drag. Line yourself up behind the target, and unload... PAF PAF PAF! Wait for the reload, do it again. Pop chaff, and a shield cell, fire again. You should be able to manage it with a bit of practice, then run away from the escorts. I won't deny that while I can do these in a medium ship, I don't usually. If you have a corvette, it's the better choice. ;)
 
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I've been farming bounties in a CNB and the lasers were perfect for draining sheilds but this is obviously a different kettle of fish. Will try out those frags. Still Post-Captain but have a billion in the bank for the 'vette come graduation day. Also have an A-rated Anaconda but I rarely use it in anger. Would like to get my head around the medium sized sheild tanks first tbh.
 
You're not supposed to take on the whole squad. Dash in and@. Log some torpedo practice. Torpedoes are tricky but much easier to use against NPCs once you get the hang of them. Just like an assassination you want to overkill your target and survive the getaway.
 
Just to add to what's been said, I always find it's useful to fit a couple of "secondary" laser turrets to keep other NPC ships occupied.

Personally, I don't like using "special purpose" weapons like torpedoes cos they, effectively, render a slot useless for regular combat.
Course, I use my 'vette for missions like this and the 2x C4 lasers are pretty devastating by themselves.
With a smaller ship, it'd probably be worth having one set of weapons (torpedoes/PAs/Rails) for these missions and then swapping back to lasers/MCs afterwards.
 
I've been quite successful with this little beasty.
You're not supposed to take on the whole squad.
Get close, take out the shields, get closer- and frag'em.
Ram him if you have to to finish him off (you'll survive) and then run.
Do it all on silent running. Keep firing heat sinks to keep your heat at 0%. Never let it get past 10%.
You'll still get seen and hit but with some agile flying you'll be able to get in, smoosh the target and get out with some bulkheads left.
 
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I've been quite successful with this little beasty.
You're not supposed to take on the whole squad.
Get close, take out the shields, get closer- and frag'em.
Ram him if you have to to finish him off (you'll survive) and then run.
Do it all on silent running. Keep firing heat sinks to keep your heat at 0%. Never let it get past 10%.
You'll still get seen and hit but with some agile flying you'll be able to get in, smoosh the target and get out with some bulkheads left.

Are you sure we're talking about the same kind of mission...

We;re talking about wetwork missions where you get sent after a religious leader, and the target is either a hardened t7 with a wing of 7 small ships or an Anaconda with a Vulture and a few Vipers. They are well equipped if not engineered, and commonly have PAs and railguns. If we are talking about hte same thing, I'd be truly impressed to see you do it in that ship. Nice Hazres hunter though. Here, try my DBX since you aren't utilising the speed of the DBS, it's got almost as much firepower, almost as much speed and a LOT more hull... :) https://s.orbis.zone/1y0a.

Pretty much same deal in terms of tactics. For PvE use dazzle on the PA and it's even easier to disappear.
 
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I've been quite successful with this little beasty.
You're not supposed to take on the whole squad.
Get close, take out the shields, get closer- and frag'em.
Ram him if you have to to finish him off (you'll survive) and then run.
Do it all on silent running. Keep firing heat sinks to keep your heat at 0%. Never let it get past 10%.
You'll still get seen and hit but with some agile flying you'll be able to get in, smoosh the target and get out with some bulkheads left.

Must be talking about a different misson I reckon. You'd die instantly with no shields. We're talking about 6-8 ships firing PAs at you whist you try and take a conda with prismatic sheilds. The conda was also heavily armored- only got the hull down to 63% before my shield went down and I was popping SCBs like zits.
 
If I were flying an FDL for that mission, I'd be packing 2 C2 Rails w/FC, 2 C2 Rails (PS if you have heat issues, SP otherwise), and an Efficient C4 Beam w/TV to keep me cool. Spam the Beam and non-FC Rails until the Anaconda is about to use SCB, then start hitting with all weapons. The Anaconda would not last long. Target the FSD from the get go to seal the deal. Swapping a SB for a Chaff would likely help you survive as well.

I use the the same, except a C3 Beam (Krait mkII), and tear through Elite Anacondas quickly. SCBs do not help my targets.


https://s.orbis.zone/1y9m
More than double your current DPS, wrecks SCB, immune to enemy Chaff amd you have Chaff. Had to swap your PP's Thermal Spread to Monstered. Also, should get D rated Sensors. Saves ya 6 tons.
 
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There are two approaches that work (for me).

A fast agile ship to hit the escorts first, once the biggie is alone you can stay out of its guns and pick it to pieces. Fixed weps are a good idea in case they chaff, with good shields and chaff to reduce hits against you. Seeker missiles are good because they strip utilities off unshielded targets meaning kills are easier and you can do it whilst evading like a nutter. If the biggie has PD's try firing them at the opposite side of the hull as there's usually a blind spot.

Massive alpha strike fixed weps like huge PA's in a corvette and tanky shields. Concentrate on the target ignore the rest. Launch a fighter as a distraction. Cannons are good for killing internals very quickly, but you still need to be able to strip shields so don't go all cannon.

Be ready to run in case it goes wrong either way, lots of them with phasing weps means your hull will be in tatters no matter what you do. If you run into an impossible kill the gods of RNG mean if you leg it and return it'll be a different ship/escort combination.
 
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I don't know whether it works the same for wetwork but I have taken assassination missions where it was tuff anaconda or fdl with 4 tuff vultures in wing and if you scan the escorts with kill warrant scanner just for half a sec each they run away for a minute.

So they leave the target alone for you to unleash all you got, if the target has chaff it can get annoying so don't use gimbal or turrets.

So try the kws trick see if they split.
 
Thanks man. I do actually have D rated sensors so not sure what happened there.

If I were flying an FDL for that mission, I'd be packing 2 C2 Rails w/FC, 2 C2 Rails (PS if you have heat issues, SP otherwise), and an Efficient C4 Beam w/TV to keep me cool. Spam the Beam and non-FC Rails until the Anaconda is about to use SCB, then start hitting with all weapons. The Anaconda would not last long. Target the FSD from the get go to seal the deal. Swapping a SB for a Chaff would likely help you survive as well.

I use the the same, except a C3 Beam (Krait mkII), and tear through Elite Anacondas quickly. SCBs do not help my targets.


https://s.orbis.zone/1y9m
More than double your current DPS, wrecks SCB, immune to enemy Chaff amd you have Chaff. Had to swap your PP's Thermal Spread to Monstered. Also, should get D rated Sensors. Saves ya 6 tons.
 
Trouble is if you try and take out the escort Vipers and Vutlure, you basically start a war and your notoriety goes up to 2 if you kill an escort. If you only attack the mission target (no colateral damage) you only go up to 1 or no gain in notoriety, just a bounty. Back up also arrives- you get a 4 min warning so it's just more grief. I'm pretty sure these are meant to be prescision kills- in/kill target/get out/pay bounty if you can.

I did scan the ecorts but they're system defence (allied- green) with no bounty. Actual target is also not wanted. I usually carry a KWS with me on every mission to pick up a little extra cash but swapped it for an extra SCB after my first attempt.

I don't know whether it works the same for wetwork but I have taken assassination missions where it was tuff anaconda or fdl with 4 tuff vultures in wing and if you scan the escorts with kill warrant scanner just for half a sec each they run away for a minute.

So they leave the target alone for you to unleash all you got, if the target has chaff it can get annoying so don't use gimbal or turrets.

So try the kws trick see if they split.
 
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Waste of time going for the escorts, and it gets you notoriety.

Go for the throat, have a good tank, and know how to get out of dodge.

I don't recommend this because it's cheap, but you *can* cheese it with ramming.
 
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