Will all future 'events' be equally limited by the shortcomings of the game engine?
Will all future 'events' be equally limited by the shortcomings of the game engine?
Didnt even make the local papers in my system.
Elite's P2P stability rests on the player's network configuration to a great extent (router, firewall and in-game network options). I didn't have any issues because I did my homework time ago. You can find how to set up your system properly if you investigate a little.
The problem is that FD is not willing to share clearly and openly how to configure your network for Elite to work seamlessly. And I understand why. Most people would just freak out if they read they need to customize their router settings, if they read about concepts like ports, UDP and firewall exceptions. And many of them would simply screw it so badly they would end up losing their internet connection altogether, blaming FD for their config guidelines, of course. FD would be dealing with hundreds of CS tickets for that reason alone.
Every single MP game would benefit from such guidelines, but I don't know a single developer that provides open and clear steps on how to tweak your system. They simply don't trust the majority of their players would be willing / able to follow mildly complex instructions like that.
P2P is a solid enough basis, 'server based' doesn't solve the same issues, instead take a similar event on hypothetical SC server, it will just hard limit amount of player and shard the rest off.True but this isn't the nineties. PC's are consumer products and games mass commercial items. If a company releases a commercial product and builds it on the expectation that consumers are going to have to become techies then problems are on them..
I'm regulary in 10+ people instances, no problem, instead of blaming frontier maybe if you have issues, you should try to get it fixed on your end? The only thing P2P requires is a properly setup internet. If yours is not properly setup you'll not only experience issues in Elite but other games as well.
The engine's fine, very good in fact. They just chose to go with instanced p2p networking to avoid having to use a subscription model. Unfortunately it does mean that large ingame events will never work very well.
It seems that Frontier's vision of what the game actually is has somewhat shifted since the early design decisions were made. Maybe they would have done things differently in hindsight. Of course, if their vision back then was closer to the direction it's gradually heading now, the game may never have been funded in the first place.
I'm regulary in 10+ people instances, no problem, instead of blaming frontier maybe if you have issues, you should try to get it fixed on your end? The only thing P2P requires is a properly setup internet. If yours is not properly setup you'll not only experience issues in Elite but other games as well.
You ever heard of Free to play MMO's? They're kinda popular these days...
Hint they don't use the "poor man's multi player sollution" and provide a much better multi-player experience.